Fix casting bug

This commit is contained in:
PokeCodec 2020-09-06 15:16:40 -04:00
parent 5d2a4e02dd
commit e6684664ba

View file

@ -5756,10 +5756,12 @@ u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex)
switch (gNatureStatTable[nature][statIndex - 1])
{
case 1:
retVal = (u16)(n * 110) / 100; // NOTE: will overflow for n > 595 because the intermediate value is cast to u16 before the division. Fix by removing (u16) cast
retVal = n * 110;
retVal /= 100;
break;
case -1:
retVal = (u16)(n * 90) / 100; // NOTE: will overflow for n > 728, see above
retVal = n * 90;
retVal /= 100;
break;
default:
retVal = n;