Make Charge raise sp.def
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@ -4200,6 +4200,14 @@ BattleScript_EffectCharge::
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setcharge
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attackanimation
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waitanimation
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_EffectChargeString
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_EffectChargeString
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_EffectChargeString:
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printstring STRINGID_PKMNCHARGINGPOWER
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waitmessage 0x40
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goto BattleScript_MoveEnd
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