Finish roulette port
This commit is contained in:
parent
d28d8c850d
commit
e7f8190ba3
3 changed files with 716 additions and 1307 deletions
1305
asm/roulette.s
1305
asm/roulette.s
File diff suppressed because it is too large
Load diff
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@ -207,7 +207,6 @@ SECTIONS {
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src/pokedex_area_screen.o(.text);
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src/evolution_scene.o(.text);
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src/roulette.o(.text);
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asm/roulette.o(.text);
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src/pokedex_cry_screen.o(.text);
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src/coins.o(.text);
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src/landmark.o(.text);
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717
src/roulette.c
717
src/roulette.c
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@ -238,8 +238,16 @@ extern const u8 gUnknown_085B7B04[];
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extern const struct CompressedSpriteSheet gUnknown_085B7948;
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extern const struct SpriteTemplate gSpriteTemplate_85B7950;
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extern const u16 gUnknown_085B7B0A[][2];
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extern const u16 gUnknown_085B7B12[][2];
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extern const struct SpriteTemplate gSpriteTemplate_85B79F8;
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extern const struct SpriteTemplate gSpriteTemplate_85B7ABC[];
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extern const struct SpriteTemplate gSpriteTemplate_85B7A10;
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extern const struct SpriteTemplate gUnknown_085B7AEC;
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extern const u16 gUnknown_085B7B1A[];
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extern const u16 gUnknown_085B7B2E[];
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extern const s8 gUnknown_085B7B46[];
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extern const s8 gUnknown_085B7B48[];
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extern const s8 gUnknown_085B7B46[];
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void sub_8140238(void)
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{
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@ -2698,7 +2706,7 @@ void sub_81446DC(struct Sprite *sprite)
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s16 s[2][2];
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struct Roulette *p;
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memcpy(s, gUnknown_085B7B0A, 8);
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memcpy(s, gUnknown_085B7B0A, sizeof(s));
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t = sprite->data[7] - 2;
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p = gUnknown_0203AB88; // why???
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gUnknown_0203AB88->var3C[55] = CreateSprite(&gSpriteTemplate_85B79F8, 36, -12, 50);
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@ -2721,3 +2729,710 @@ void sub_81446DC(struct Sprite *sprite)
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gSprites[gUnknown_0203AB88->var3C[56]].coordOffsetEnabled = TRUE;
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gUnknown_0203AB88->var38 = sprite;
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}
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void sub_81448B8(struct Sprite *sprite)
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{
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u8 i = 0;
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s16 t;
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s16 s[2][2];
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memcpy(s, &gUnknown_085B7B12, sizeof(s));
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t = sprite->data[7] - 2;
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gUnknown_0203AB88->var3C[55] = CreateSprite(&gSpriteTemplate_85B7A10, s[sprite->data[0]][0], s[sprite->data[0]][1], 50);
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StartSpriteAnim(&gSprites[gUnknown_0203AB88->var3C[55]], sprite->data[0]);
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gUnknown_0203AB88->var3C[56] = CreateSprite(&gUnknown_085B7AEC, s[sprite->data[0]][0], s[sprite->data[0]][1], 51);
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gSprites[gUnknown_0203AB88->var3C[56]].affineAnimPaused = TRUE;
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gSprites[gUnknown_0203AB88->var3C[56]].animPaused = TRUE;
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sprite->data[7] = (t * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01) + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var10 + 45);
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for (; i < 2; i++)
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{
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gSprites[gUnknown_0203AB88->var3C[55 + i]].data[4] = gUnknown_0203AB88->var3C[55];
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gSprites[gUnknown_0203AB88->var3C[55 + i]].data[5] = gUnknown_0203AB88->var3C[56];
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gSprites[gUnknown_0203AB88->var3C[55 + i]].data[6] = gUnknown_0203AB88->var3C[56];
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gSprites[gUnknown_0203AB88->var3C[55 + i]].data[2] = t;
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gSprites[gUnknown_0203AB88->var3C[55 + i]].data[3] = sprite->data[7] - 45;
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}
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gUnknown_0203AB88->var38 = sprite;
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}
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#ifdef NONMATCHING
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void sub_8144A24(struct Sprite *sprite)
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{
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u8 z;
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u16 o;
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u8 h = 0; // r10 (sp+0xc)
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u8 j = 5; // r9 (r9)
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u8 p = 0; // sp+0xc (sp+0x10)
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u8 i;
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u8 s[10] = {}; // sp+0 (sp+0)
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u16 t = Random(); // sp+0x10 (r10)
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gUnknown_0203AB88->var7D = 1;
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gUnknown_0203AB88->var03_5 = TRUE;
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gUnknown_0203AB88->var03_6 = FALSE;
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gUnknown_0203AB88->var7E = 0xFF;
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gUnknown_0203AB88->var88 = sprite->data[3];
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gUnknown_0203AB88->var98 = 0.0f;
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gUnknown_0203AB88->var8C = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var1C;
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o = (gUnknown_0203AB88->var04_0 * 30 + 33) + (0x1 - gUnknown_0203AB88->var03_0) * 15;
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for (i = 0; i < 4; i++)
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{
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if (o < sprite->data[3] && sprite->data[3] <= o + 90)
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{
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sprite->data[0] = i / 2;
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gUnknown_0203AB88->var03_0 = i & 1;
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break;
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}
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if (i == 3)
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{
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sprite->data[0] = 1;
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gUnknown_0203AB88->var03_0 = 1;
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break;
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}
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o += 90;
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}
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if (gUnknown_0203AB88->var03_0)
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{
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if (sprite->data[0])
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{
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PlayCry1(SPECIES_TAILLOW, -63);
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}
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else
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{
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PlayCry1(SPECIES_TAILLOW, 63);
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}
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}
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else
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{
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PlayCry1(SPECIES_SHROOMISH, -63);
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}
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i = 2;
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z = (gUnknown_0203AB88->var7F + 2) % 12;
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if (gUnknown_0203AB88->var03_0 == 1 && gUnknown_0203AB88->var04_0 == 1)
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j += 6;
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else
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j += i;
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for (; i < j; i++)
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{
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if (!(gUnknown_0203AB88->var08 & gUnknown_085B62E4[z].var04))
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{
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s[h++] = i;
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if (!p && (gUnknown_085B62E4[z].var04 & gUnknown_085B6154[gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]].var00))
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{
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p = i;
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}
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}
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z = (z + 1) % 0xC;
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}
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if ((gUnknown_0203AB88->var03_0 + 1) & gUnknown_0203AB88->var02)
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{
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if (p && (t & 0xFF) < 0xc0)
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{
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sprite->data[7] = p;
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}
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else
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{
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sprite->data[7] = s[t % h];
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}
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}
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else
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{
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sprite->data[7] = s[t % h];
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}
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sprite->callback = sub_8144168;
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}
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#else
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NAKED
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void sub_8144A24(struct Sprite *sprite)
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{
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asm_unified("push {r4-r7,lr}\n\
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mov r7, r10\n\
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mov r6, r9\n\
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mov r5, r8\n\
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push {r5-r7}\n\
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sub sp, 0x14\n\
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adds r7, r0, 0\n\
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movs r0, 0\n\
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mov r9, r0\n\
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movs r1, 0x5\n\
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mov r8, r1\n\
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str r0, [sp, 0xC]\n\
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mov r0, sp\n\
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movs r1, 0\n\
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movs r2, 0xA\n\
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bl memset\n\
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bl Random\n\
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lsls r0, 16\n\
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lsrs r0, 16\n\
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str r0, [sp, 0x10]\n\
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ldr r3, _08144B10 @ =gUnknown_0203AB88\n\
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ldr r0, [r3]\n\
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adds r0, 0x7D\n\
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movs r5, 0x1\n\
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strb r5, [r0]\n\
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ldr r2, [r3]\n\
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ldrb r0, [r2, 0x3]\n\
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movs r1, 0x20\n\
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orrs r0, r1\n\
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strb r0, [r2, 0x3]\n\
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ldr r2, [r3]\n\
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ldrb r1, [r2, 0x3]\n\
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movs r0, 0x41\n\
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negs r0, r0\n\
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ands r0, r1\n\
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strb r0, [r2, 0x3]\n\
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ldr r0, [r3]\n\
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adds r0, 0x7E\n\
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movs r1, 0xFF\n\
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strb r1, [r0]\n\
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ldr r6, [r3]\n\
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adds r4, r6, 0\n\
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adds r4, 0x88\n\
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movs r1, 0x34\n\
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ldrsh r0, [r7, r1]\n\
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bl __floatsisf\n\
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str r0, [r4]\n\
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adds r1, r6, 0\n\
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adds r1, 0x98\n\
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ldr r0, _08144B14 @ =0x00000000\n\
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str r0, [r1]\n\
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adds r2, r6, 0\n\
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adds r2, 0x8C\n\
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ldr r1, _08144B18 @ =gUnknown_085B6348\n\
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ldrb r0, [r6, 0x4]\n\
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lsls r0, 30\n\
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lsrs r0, 25\n\
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adds r1, 0x1C\n\
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adds r0, r1\n\
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ldr r0, [r0]\n\
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str r0, [r2]\n\
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ldrb r0, [r6, 0x4]\n\
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lsls r0, 30\n\
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lsrs r0, 30\n\
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lsls r1, r0, 4\n\
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subs r1, r0\n\
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lsls r1, 1\n\
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adds r1, 0x21\n\
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ldrb r0, [r6, 0x3]\n\
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lsls r0, 27\n\
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lsrs r0, 27\n\
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subs r5, r0\n\
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lsls r0, r5, 4\n\
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subs r0, r5\n\
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adds r1, r0\n\
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lsls r1, 16\n\
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lsrs r1, 16\n\
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mov r5, r9\n\
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movs r0, 0x34\n\
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ldrsh r2, [r7, r0]\n\
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_08144ACA:\n\
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cmp r1, r2\n\
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bge _08144AD6\n\
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adds r0, r1, 0\n\
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adds r0, 0x5A\n\
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cmp r2, r0\n\
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ble _08144B38\n\
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_08144AD6:\n\
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cmp r5, 0x3\n\
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beq _08144B1C\n\
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adds r0, r1, 0\n\
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adds r0, 0x5A\n\
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lsls r0, 16\n\
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lsrs r1, r0, 16\n\
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adds r0, r5, 0x1\n\
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lsls r0, 24\n\
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lsrs r5, r0, 24\n\
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cmp r5, 0x3\n\
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bls _08144ACA\n\
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_08144AEC:\n\
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ldr r0, _08144B10 @ =gUnknown_0203AB88\n\
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ldr r0, [r0]\n\
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ldrb r1, [r0, 0x3]\n\
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movs r0, 0x1F\n\
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ands r0, r1\n\
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cmp r0, 0\n\
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beq _08144B64\n\
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movs r1, 0x2E\n\
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ldrsh r0, [r7, r1]\n\
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cmp r0, 0\n\
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beq _08144B58\n\
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movs r0, 0x98\n\
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lsls r0, 1\n\
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movs r1, 0x3F\n\
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negs r1, r1\n\
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bl PlayCry1\n\
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b _08144B70\n\
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.align 2, 0\n\
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_08144B10:\n\
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.4byte gUnknown_0203AB88\n\
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_08144B14:\n\
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.4byte 0x00000000\n\
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_08144B18:\n\
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.4byte gUnknown_085B6348\n\
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_08144B1C:\n\
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movs r0, 0x1\n\
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strh r0, [r7, 0x2E]\n\
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ldr r0, =gUnknown_0203AB88\n\
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ldr r2, [r0]\n\
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ldrb r1, [r2, 0x3]\n\
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movs r0, 0x20\n\
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negs r0, r0\n\
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ands r0, r1\n\
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movs r1, 0x1\n\
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orrs r0, r1\n\
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strb r0, [r2, 0x3]\n\
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b _08144AEC\n\
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.pool\n\
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_08144B38:\n\
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lsrs r0, r5, 1\n\
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strh r0, [r7, 0x2E]\n\
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ldr r0, =gUnknown_0203AB88\n\
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ldr r3, [r0]\n\
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movs r1, 0x1\n\
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ands r1, r5\n\
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ldrb r2, [r3, 0x3]\n\
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movs r0, 0x20\n\
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negs r0, r0\n\
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ands r0, r2\n\
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orrs r0, r1\n\
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strb r0, [r3, 0x3]\n\
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b _08144AEC\n\
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.pool\n\
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_08144B58:\n\
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movs r0, 0x98\n\
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lsls r0, 1\n\
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movs r1, 0x3F\n\
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bl PlayCry1\n\
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b _08144B70\n\
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_08144B64:\n\
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movs r0, 0x99\n\
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lsls r0, 1\n\
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movs r1, 0x3F\n\
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negs r1, r1\n\
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bl PlayCry1\n\
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_08144B70:\n\
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movs r0, 0x2\n\
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mov r10, r0\n\
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ldr r4, =gUnknown_0203AB88\n\
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ldr r5, [r4]\n\
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adds r0, r5, 0\n\
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adds r0, 0x7F\n\
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ldrb r0, [r0]\n\
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adds r0, 0x2\n\
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movs r1, 0xC\n\
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bl __modsi3\n\
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lsls r0, 24\n\
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lsrs r6, r0, 24\n\
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ldrb r1, [r5, 0x3]\n\
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movs r0, 0x1F\n\
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ands r0, r1\n\
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cmp r0, 0x1\n\
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bne _08144BA8\n\
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ldrb r1, [r5, 0x4]\n\
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movs r0, 0x3\n\
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ands r0, r1\n\
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cmp r0, 0x1\n\
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bne _08144BA8\n\
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mov r0, r8\n\
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adds r0, 0x6\n\
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b _08144BAC\n\
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.pool\n\
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_08144BA8:\n\
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mov r0, r8\n\
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add r0, r10\n\
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_08144BAC:\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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mov r8, r0\n\
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mov r5, r10\n\
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cmp r5, r8\n\
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bcs _08144C18\n\
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ldr r1, =gUnknown_085B6154+0xC\n\
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mov r10, r1\n\
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_08144BBC:\n\
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ldr r3, [r4]\n\
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lsls r0, r6, 3\n\
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ldr r1, =gUnknown_085B62E4+0x4\n\
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adds r0, r1\n\
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ldr r1, [r3, 0x8]\n\
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ldr r2, [r0]\n\
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ands r1, r2\n\
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cmp r1, 0\n\
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bne _08144C02\n\
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mov r0, r9\n\
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adds r1, r0, 0x1\n\
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lsls r1, 24\n\
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lsrs r1, 24\n\
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mov r9, r1\n\
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add r0, sp\n\
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strb r5, [r0]\n\
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ldr r0, [sp, 0xC]\n\
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cmp r0, 0\n\
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bne _08144C02\n\
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ldrb r1, [r3, 0x1A]\n\
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lsls r1, 28\n\
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lsrs r1, 28\n\
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adds r0, r3, 0\n\
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adds r0, 0x1B\n\
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adds r0, r1\n\
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ldrb r1, [r0]\n\
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lsls r0, r1, 2\n\
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adds r0, r1\n\
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lsls r0, 2\n\
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add r0, r10\n\
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ldr r0, [r0]\n\
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ands r2, r0\n\
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cmp r2, 0\n\
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beq _08144C02\n\
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str r5, [sp, 0xC]\n\
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_08144C02:\n\
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adds r0, r6, 0x1\n\
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movs r1, 0xC\n\
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bl __modsi3\n\
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lsls r0, 24\n\
|
||||
lsrs r6, r0, 24\n\
|
||||
adds r0, r5, 0x1\n\
|
||||
lsls r0, 24\n\
|
||||
lsrs r5, r0, 24\n\
|
||||
cmp r5, r8\n\
|
||||
bcc _08144BBC\n\
|
||||
_08144C18:\n\
|
||||
ldr r0, [r4]\n\
|
||||
ldrb r1, [r0, 0x3]\n\
|
||||
lsls r1, 27\n\
|
||||
lsrs r1, 27\n\
|
||||
adds r1, 0x1\n\
|
||||
ldrb r0, [r0, 0x2]\n\
|
||||
ands r1, r0\n\
|
||||
cmp r1, 0\n\
|
||||
beq _08144C48\n\
|
||||
ldr r1, [sp, 0xC]\n\
|
||||
cmp r1, 0\n\
|
||||
beq _08144C48\n\
|
||||
movs r0, 0xFF\n\
|
||||
ldr r1, [sp, 0x10]\n\
|
||||
ands r0, r1\n\
|
||||
cmp r0, 0xBF\n\
|
||||
bhi _08144C48\n\
|
||||
mov r0, sp\n\
|
||||
ldrh r0, [r0, 0xC]\n\
|
||||
b _08144C54\n\
|
||||
.pool\n\
|
||||
_08144C48:\n\
|
||||
ldr r0, [sp, 0x10]\n\
|
||||
mov r1, r9\n\
|
||||
bl __modsi3\n\
|
||||
add r0, sp\n\
|
||||
ldrb r0, [r0]\n\
|
||||
_08144C54:\n\
|
||||
strh r0, [r7, 0x3C]\n\
|
||||
ldr r1, =sub_8144168\n\
|
||||
str r1, [r7, 0x1C]\n\
|
||||
add sp, 0x14\n\
|
||||
pop {r3-r5}\n\
|
||||
mov r8, r3\n\
|
||||
mov r9, r4\n\
|
||||
mov r10, r5\n\
|
||||
pop {r4-r7}\n\
|
||||
pop {r0}\n\
|
||||
bx r0\n\
|
||||
.pool");
|
||||
}
|
||||
#endif // NONMATCHING
|
||||
|
||||
void sub_8144C70(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[1]++ >= sprite->data[3])
|
||||
{
|
||||
sprite->pos1.x -= 2;
|
||||
if (sprite->pos1.x < -16)
|
||||
{
|
||||
if (!gUnknown_0203AB88->var03_6)
|
||||
gUnknown_0203AB88->var03_6 = TRUE;
|
||||
DestroySprite(sprite);
|
||||
gUnknown_0203AB88->var01 = 0;
|
||||
gUnknown_0203AB88->var34 = gUnknown_085B7B1A[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8144CD0(struct Sprite *sprite)
|
||||
{
|
||||
u16 t[3][4];
|
||||
int p;
|
||||
|
||||
memcpy(t, gUnknown_085B7B2E, 24);
|
||||
if (sprite->data[1]++ < sprite->data[3])
|
||||
{
|
||||
if (sprite->data[1] & 1)
|
||||
{
|
||||
gSpriteCoordOffsetY = t[sprite->data[2] / 2][sprite->data[7]];
|
||||
p = sprite->data[7] + 1;
|
||||
sprite->data[7] = p - ((p / 4) * 4);
|
||||
}
|
||||
sprite->invisible ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpriteCoordOffsetY = 0;
|
||||
gSprites[gUnknown_0203AB88->var3C[55]].animPaused = FALSE;
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8144D94(struct Sprite *sprite)
|
||||
{
|
||||
float t;
|
||||
sprite->data[1]++;
|
||||
t = sprite->data[1];
|
||||
sprite->pos2.y = t * 0.039f * t;
|
||||
gUnknown_0203AB88->var34 = gUnknown_085B7B1A[(gUnknown_0203AB88->var01 - 1) / 2];
|
||||
if (gUnknown_0203AB88->var01 < 19)
|
||||
gUnknown_0203AB88->var01++;
|
||||
if (sprite->data[1] > 60)
|
||||
{
|
||||
sprite->data[1] = 0;
|
||||
sprite->callback = sub_8144C70;
|
||||
gSprites[sprite->data[6]].callback = sub_8144C70;
|
||||
gSprites[sprite->data[6]].data[1] = -2;
|
||||
gSprites[sprite->data[5]].invisible = FALSE;
|
||||
gSprites[sprite->data[5]].callback = sub_8144CD0;
|
||||
m4aSongNumStart(SE_W070);
|
||||
}
|
||||
}
|
||||
|
||||
/*void sub_8144E60(struct Sprite *sprite)
|
||||
{
|
||||
register u32 t asm("r2");
|
||||
u32 z;
|
||||
if (sprite->data[7] == 0)
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[0] == 0)
|
||||
{
|
||||
t = gUnknown_0203AB88->var38->data[3];
|
||||
z = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var08;
|
||||
}
|
||||
else
|
||||
{
|
||||
t = gUnknown_0203AB88->var38->data[3];
|
||||
z = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var08;
|
||||
z += 180;
|
||||
}
|
||||
if (t == z)
|
||||
{
|
||||
sprite->invisible = FALSE;
|
||||
sprite->data[7]++;
|
||||
m4aSongNumStart(SE_RU_HYUU);
|
||||
gUnknown_0203AB88->var01 = 1;
|
||||
gUnknown_0203AB88->var34 = gUnknown_085B7B1A[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_0203AB88->var34 = gUnknown_085B7B1A[(gUnknown_0203AB88->var01 - 1) / 2];
|
||||
if (gUnknown_0203AB88->var01 < 19)
|
||||
gUnknown_0203AB88->var01++;
|
||||
if (gUnknown_0203AB88->var38->data[0] == 0)
|
||||
{
|
||||
t = gUnknown_0203AB88->var38->data[3];
|
||||
z = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0A;
|
||||
}
|
||||
else
|
||||
{
|
||||
t = gUnknown_0203AB88->var38->data[3];
|
||||
z = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0A;
|
||||
z += 180;
|
||||
}
|
||||
if (t == z)
|
||||
{
|
||||
gSprites[sprite->data[4]].callback = sub_8144D94;
|
||||
gSprites[sprite->data[4]].invisible = FALSE;
|
||||
sprite->callback = &SpriteCallbackDummy;
|
||||
sprite->data[7] = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void sub_8144E60(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[7] == 0)
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[0] == 0)
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var08)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var08 + 180)
|
||||
return;
|
||||
}
|
||||
|
||||
sprite->invisible = FALSE;
|
||||
sprite->data[7]++;
|
||||
m4aSongNumStart(SE_RU_HYUU);
|
||||
gUnknown_0203AB88->var01 = 1;
|
||||
gUnknown_0203AB88->var34 = gUnknown_085B7B1A[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_0203AB88->var34 = gUnknown_085B7B1A[(gUnknown_0203AB88->var01 - 1) / 2];
|
||||
if (gUnknown_0203AB88->var01 < 19)
|
||||
gUnknown_0203AB88->var01++;
|
||||
|
||||
if (gUnknown_0203AB88->var38->data[0] == 0)
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0A)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0A + 180)
|
||||
return;
|
||||
}
|
||||
|
||||
gSprites[sprite->data[4]].callback = sub_8144D94;
|
||||
gSprites[sprite->data[4]].invisible = FALSE;
|
||||
sprite->callback = &SpriteCallbackDummy;
|
||||
sprite->data[7] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8144F94(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible ^= 1;
|
||||
}
|
||||
|
||||
void sub_8144FB0(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->pos1.y > -16)
|
||||
{
|
||||
sprite->pos1.y--;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
sprite->invisible = TRUE;
|
||||
sprite->animPaused = TRUE;
|
||||
m4aSongNumStop(SE_BASABASA);
|
||||
DestroySprite(sprite);
|
||||
FreeOamMatrix(gSprites[gUnknown_0203AB88->var3C[56]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[gUnknown_0203AB88->var3C[56]]);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8145030(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[1] >= 0)
|
||||
{
|
||||
sprite->data[1]--;
|
||||
sprite->pos1.y--;
|
||||
if (sprite->data[1] == 0 && sprite->animCmdIndex == 1)
|
||||
sprite->pos2.y++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->data[3] >= 0)
|
||||
{
|
||||
sprite->data[3]--;
|
||||
if (sprite->animDelayCounter == 0)
|
||||
{
|
||||
if (sprite->animCmdIndex == 1)
|
||||
sprite->pos2.y++;
|
||||
else
|
||||
sprite->pos2.y--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m4aSongNumStart(SE_RU_HYUU);
|
||||
StartSpriteAnim(sprite, gUnknown_0203AB88->var38->data[0] + 4);
|
||||
sprite->callback = sub_8144FB0;
|
||||
gSprites[sprite->data[6]].affineAnimPaused = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81450D8(struct Sprite *sprite)
|
||||
{
|
||||
s8 t[2]; //sign
|
||||
s8 z[8][2];
|
||||
|
||||
memcpy(t, gUnknown_085B7B46, sizeof(t));
|
||||
memcpy(z, gUnknown_085B7B48, sizeof(z));
|
||||
if (sprite->data[1]-- > 7)
|
||||
{
|
||||
sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * 2;
|
||||
if (IsSEPlaying())
|
||||
{
|
||||
s8 pan = -((116 - sprite->pos1.x) / 2);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->data[1] >= 0)
|
||||
{
|
||||
sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * z[7 - sprite->data[1]][0];
|
||||
sprite->pos1.y += z[7 - sprite->data[1]][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
m4aSongNumStartOrChange(SE_BASABASA);
|
||||
if (gUnknown_0203AB88->var38->data[0] == 0)
|
||||
PlayCry1(SPECIES_TAILLOW, 63);
|
||||
else
|
||||
PlayCry1(SPECIES_TAILLOW, -63);
|
||||
StartSpriteAnim(sprite, gUnknown_0203AB88->var38->data[0] + 2);
|
||||
sprite->data[1] = 45;
|
||||
sprite->callback = sub_8145030;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8145218(struct Sprite *sprite)
|
||||
{
|
||||
s8 t[2]; //sign
|
||||
memcpy(t, gUnknown_085B7B46, sizeof(t));
|
||||
if (sprite->data[1]-- >= 0)
|
||||
{
|
||||
sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * 2;
|
||||
gSprites[sprite->data[6]].invisible ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->callback = sub_8144F94;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8145294(struct Sprite *sprite)
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[0] == 0)
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[3] == gUnknown_085B6348[gUnknown_0203AB88->var04_0].var12 + 90)
|
||||
{
|
||||
gSprites[sprite->data[6]].data[1] = 52;
|
||||
gSprites[sprite->data[4]].data[1] = 52;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gUnknown_0203AB88->var38->data[3] == gUnknown_085B6348[gUnknown_0203AB88->var04_0].var14 + 270)
|
||||
{
|
||||
gSprites[sprite->data[6]].data[1] = 46;
|
||||
gSprites[sprite->data[4]].data[1] = 46;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
gSprites[sprite->data[6]].callback = sub_8145218;
|
||||
gSprites[sprite->data[4]].callback = sub_81450D8;
|
||||
m4aSongNumStart(SE_RU_HYUU);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue