Fixes Hit Escape moves interaction with hold effects and switch in ab… (#4091)
* Fixes Hit Escape moves interaction with hold effects and switch in abilities * leftover * fix spelling * fix desc.
This commit is contained in:
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31ac151e29
commit
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10 changed files with 146 additions and 63 deletions
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@ -133,7 +133,7 @@ Based off RHH's pokeemerald-expansion v1.7.3 https://github.com/rh-hideout/pokee
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- Accesible by pressing `R + Start` in the overworld by default.
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- Accesible by pressing `R + Start` in the overworld by default.
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- **Additional features**:
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- **Additional features**:
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- *Clear Boxes*: cleans every Pokémon from the Boxes.
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- *Clear Boxes*: cleans every Pokémon from the Boxes.
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- *Hatch an Egg*: lets you choose an Egg in your party and immediatly hatch it.
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- *Hatch an Egg*: lets you choose an Egg in your party and immediately hatch it.
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- [HGSS Pokédex](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman
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- [HGSS Pokédex](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman
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- May be disabled.
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- May be disabled.
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- **Additional features**:
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- **Additional features**:
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@ -8669,6 +8669,7 @@ BattleScript_TryAdrenalineOrbRet:
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BattleScript_IntimidateActivates::
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BattleScript_IntimidateActivates::
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showabilitypopup BS_ATTACKER
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showabilitypopup BS_ATTACKER
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copybyte sSAVED_BATTLER, gBattlerTarget
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pause B_WAIT_TIME_LONG
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pause B_WAIT_TIME_LONG
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destroyabilitypopup
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destroyabilitypopup
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setbyte gBattlerTarget, 0
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setbyte gBattlerTarget, 0
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@ -8696,6 +8697,7 @@ BattleScript_IntimidateLoopIncrement:
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BattleScript_IntimidateEnd:
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BattleScript_IntimidateEnd:
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copybyte sBATTLER, gBattlerAttacker
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copybyte sBATTLER, gBattlerAttacker
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destroyabilitypopup
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destroyabilitypopup
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copybyte gBattlerTarget, sSAVED_BATTLER
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pause B_WAIT_TIME_MED
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pause B_WAIT_TIME_MED
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end3
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end3
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@ -703,7 +703,6 @@ struct BattleStruct
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u8 quickClawBattlerId;
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u8 quickClawBattlerId;
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struct LostItem itemLost[PARTY_SIZE]; // Player's team that had items consumed or stolen (two bytes per party member)
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struct LostItem itemLost[PARTY_SIZE]; // Player's team that had items consumed or stolen (two bytes per party member)
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u8 forcedSwitch:4; // For each battler
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u8 forcedSwitch:4; // For each battler
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u8 switchInAbilityPostponed:4; // To not activate against an empty field, each bit for battler
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u8 blunderPolicy:1; // should blunder policy activate
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u8 blunderPolicy:1; // should blunder policy activate
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u8 swapDamageCategory:1; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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u8 swapDamageCategory:1; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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u8 ballSpriteIds[2]; // item gfx, window gfx
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u8 ballSpriteIds[2]; // item gfx, window gfx
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@ -54,7 +54,7 @@ u8 GetCatchingBattler(void);
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u32 GetHighestStatId(u32 battlerId);
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u32 GetHighestStatId(u32 battlerId);
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bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType);
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bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType);
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bool32 IsMoveNotAllowedInSkyBattles(u32 move);
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bool32 IsMoveNotAllowedInSkyBattles(u32 move);
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bool32 DoSwitchInAbilitiesItems(u32 battlerId);
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bool32 DoSwitchInAbilities(u32 battlerId);
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u8 GetFirstFaintedPartyIndex(u8 battlerId);
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u8 GetFirstFaintedPartyIndex(u8 battlerId);
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bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler);
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bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler);
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@ -6777,34 +6777,13 @@ static void SetDmgHazardsBattlescript(u8 battler, u8 multistringId)
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gBattlescriptCurrInstr = BattleScript_DmgHazardsOnFaintedBattler;
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gBattlescriptCurrInstr = BattleScript_DmgHazardsOnFaintedBattler;
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}
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}
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bool32 DoSwitchInAbilitiesItems(u32 battler)
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bool32 DoSwitchInAbilities(u32 battler)
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{
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{
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return (TryPrimalReversion(battler)
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return (TryPrimalReversion(battler)
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|| AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, battler, 0, 0, 0)
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|| AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, battler, 0, 0, 0)
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|| (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, battler, 0, 0, 0))
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|| (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, battler, 0, 0, 0))
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|| (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, battler, 0, 0, 0))
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|| (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, battler, 0, 0, 0))
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|| ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE)
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|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0));
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|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0));
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}
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bool32 ShouldPostponeSwitchInAbilities(u32 battler)
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{
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bool32 aliveOpposing1 = IsBattlerAlive(BATTLE_OPPOSITE(battler));
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bool32 aliveOpposing2 = IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(battler)));
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// No pokemon on opposing side - postpone.
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if (!aliveOpposing1 && !aliveOpposing2)
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return TRUE;
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// Checks for double battle, so abilities like Intimidate wait until all battlers are switched-in before activating.
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if (IsDoubleBattle())
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{
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if (aliveOpposing1 && !aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_PARTNER(BATTLE_OPPOSITE(battler)), PARTY_SIZE, PARTY_SIZE))
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return TRUE;
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if (!aliveOpposing1 && aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_OPPOSITE(battler), PARTY_SIZE, PARTY_SIZE))
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return TRUE;
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}
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return FALSE;
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}
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}
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static void Cmd_switchineffects(void)
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static void Cmd_switchineffects(void)
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@ -6943,9 +6922,10 @@ static void Cmd_switchineffects(void)
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}
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}
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else
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else
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{
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{
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u32 battlerAbility = GetBattlerAbility(battler);
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// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
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// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
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// The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena.
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// The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena.
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if (GetBattlerAbility(battler) == ABILITY_TRUANT
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if (battlerAbility == ABILITY_TRUANT
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&& gCurrentActionFuncId != B_ACTION_USE_MOVE
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&& gCurrentActionFuncId != B_ACTION_USE_MOVE
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&& !gDisableStructs[battler].truantSwitchInHack)
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&& !gDisableStructs[battler].truantSwitchInHack)
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gDisableStructs[battler].truantCounter = 1;
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gDisableStructs[battler].truantCounter = 1;
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@ -6954,13 +6934,16 @@ static void Cmd_switchineffects(void)
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// Don't activate switch-in abilities if the opposing field is empty.
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// Don't activate switch-in abilities if the opposing field is empty.
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// This could happen when a mon uses explosion and causes everyone to faint.
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// This could happen when a mon uses explosion and causes everyone to faint.
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if (ShouldPostponeSwitchInAbilities(battler) || gBattleStruct->switchInAbilityPostponed)
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if ((battlerAbility == ABILITY_INTIMIDATE || battlerAbility == ABILITY_DOWNLOAD)
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&& !IsBattlerAlive(BATTLE_OPPOSITE(battler))
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&& !IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(battler))))
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{
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{
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gBattleStruct->switchInAbilityPostponed |= gBitTable[battler];
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if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE))
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return;
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}
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}
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else
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else
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{
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{
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if (DoSwitchInAbilitiesItems(battler))
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if (DoSwitchInAbilities(battler) || ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE))
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return;
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return;
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else if (AbilityBattleEffects(ABILITYEFFECT_OPPORTUNIST, battler, 0, 0, 0))
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else if (AbilityBattleEffects(ABILITYEFFECT_OPPORTUNIST, battler, 0, 0, 0))
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return;
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return;
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@ -3290,7 +3290,7 @@ bool32 HandleWishPerishSongOnTurnEnd(void)
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return FALSE;
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return FALSE;
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}
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}
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#define FAINTED_ACTIONS_MAX_CASE 8
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#define FAINTED_ACTIONS_MAX_CASE 7
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bool32 HandleFaintedMonActions(void)
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bool32 HandleFaintedMonActions(void)
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{
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{
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@ -3374,19 +3374,7 @@ bool32 HandleFaintedMonActions(void)
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else
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else
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gBattleStruct->faintedActionsState = 4;
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gBattleStruct->faintedActionsState = 4;
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break;
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break;
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case 6: // All battlers switch-in abilities happen here to prevent them happening against an empty field.
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case 6:
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gBattleStruct->switchInAbilityPostponed & gBitTable[i])
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{
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if (DoSwitchInAbilitiesItems(i))
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return TRUE;
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gBattleStruct->switchInAbilityPostponed &= ~(gBitTable[i]);
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}
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}
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gBattleStruct->faintedActionsState++;
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break;
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case 7:
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if (ItemBattleEffects(ITEMEFFECT_NORMAL, 0, TRUE))
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if (ItemBattleEffects(ITEMEFFECT_NORMAL, 0, TRUE))
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return TRUE;
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return TRUE;
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gBattleStruct->faintedActionsState++;
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gBattleStruct->faintedActionsState++;
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@ -4677,8 +4665,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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case ABILITY_INTIMIDATE:
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case ABILITY_INTIMIDATE:
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if (!gSpecialStatuses[battler].switchInAbilityDone)
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if (!gSpecialStatuses[battler].switchInAbilityDone)
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{
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{
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gBattlerAttacker = battler;
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gSpecialStatuses[battler].switchInAbilityDone = TRUE;
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gSpecialStatuses[battler].switchInAbilityDone = TRUE;
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gBattlerAttacker = battler;
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SET_STATCHANGER(STAT_ATK, 1, TRUE);
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SET_STATCHANGER(STAT_ATK, 1, TRUE);
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BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivates);
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BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivates);
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effect++;
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effect++;
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@ -75,21 +75,21 @@ SINGLE_BATTLE_TEST("Download doesn't activate if target hasn't been sent out yet
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MESSAGE("Go! Porygon!");
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MESSAGE("Go! Porygon!");
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MESSAGE("2 sent out Porygon2!");
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MESSAGE("2 sent out Porygon2!");
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if (ability == ABILITY_DOWNLOAD)
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NONE_OF {
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{
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ABILITY_POPUP(player, ABILITY_DOWNLOAD);
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ABILITY_POPUP(player, ABILITY_DOWNLOAD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Porygon's Download raised its Attack!");
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MESSAGE("Porygon's Download raised its Attack!");
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}
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if (ability == ABILITY_DOWNLOAD)
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{
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ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
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ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Porygon2's Download raised its Sp. Atk!");
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MESSAGE("Foe Porygon2's Download raised its Sp. Atk!");
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}
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damagePhysical);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, opponent);
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HP_BAR(player, captureDamage: &results[i].damageSpecial);
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HP_BAR(player, captureDamage: &results[i].damageSpecial);
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} FINALLY {
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damagePhysical, Q_4_12(1.5), results[1].damagePhysical);
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EXPECT_MUL_EQ(results[0].damageSpecial, Q_4_12(1.5), results[1].damageSpecial);
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EXPECT_MUL_EQ(results[0].damageSpecial, Q_4_12(1.5), results[1].damageSpecial);
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}
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}
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}
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}
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@ -82,17 +82,19 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
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MESSAGE("Go! Abra!");
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MESSAGE("Go! Abra!");
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MESSAGE("2 sent out Wynaut!");
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MESSAGE("2 sent out Wynaut!");
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
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MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
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MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
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MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
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}
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}
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}
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}
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}
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@ -159,3 +161,26 @@ DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
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MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!");
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MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!");
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}
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}
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}
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}
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DOUBLE_BATTLE_TEST("Intimidate activates immediately after the mon was switched in as long as one opposing mon is alive")
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{
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GIVEN {
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PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
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OPPONENT(SPECIES_WYNAUT) { HP(1); }
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_U_TURN, target: opponentLeft); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); }
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} SCENE {
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ABILITY_POPUP(playerLeft, ABILITY_ELECTRIC_SURGE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, playerLeft);
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HP_BAR(opponentLeft);
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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@ -214,3 +214,23 @@ SINGLE_BATTLE_TEST("Primal reversion happens after the entry hazards damage")
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EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
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EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Primal reversion happens immediately if it was brought in by U-turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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OPPONENT(SPECIES_WYNAUT) { HP(1); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
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MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
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MESSAGE("2 sent out Wynaut!");
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} THEN {
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EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
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}
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}
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@ -112,3 +112,69 @@ SINGLE_BATTLE_TEST("U-turn switches the user out after Ice Face activates")
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MESSAGE("Go! Wynaut!");
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MESSAGE("Go! Wynaut!");
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}
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}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SINGLE_BATTLE_TEST("Held items are consumed immediately after a mon switched in by U-turn and Intimidate activates after it: player side")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
|
||||||
|
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
|
||||||
|
OPPONENT(SPECIES_WYNAUT) { HP(1); }
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
|
||||||
|
} SCENE {
|
||||||
|
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
|
||||||
|
HP_BAR(opponent);
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||||
|
MESSAGE("2 sent out Wynaut!");
|
||||||
|
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
|
||||||
|
} THEN {
|
||||||
|
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SINGLE_BATTLE_TEST("Held items are consumed immediately after a mon switched in by U-turn and Intimidate activates after it: opposing side")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
|
||||||
|
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
|
||||||
|
OPPONENT(SPECIES_WYNAUT) { HP(1); }
|
||||||
|
OPPONENT(SPECIES_WYNAUT) { Item(ITEM_ELECTRIC_SEED); }
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
|
||||||
|
} SCENE {
|
||||||
|
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
|
||||||
|
HP_BAR(opponent);
|
||||||
|
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
|
||||||
|
MESSAGE("2 sent out Wynaut!");
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||||
|
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
|
||||||
|
} THEN {
|
||||||
|
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SINGLE_BATTLE_TEST("Electric Seed boost is received by the right pokemon after U-turn and Intimidate")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
|
||||||
|
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
|
||||||
|
} SCENE {
|
||||||
|
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
|
||||||
|
HP_BAR(opponent);
|
||||||
|
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||||
|
} THEN {
|
||||||
|
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue