Fixes Hit Escape moves interaction with hold effects and switch in ab… (#4091)

* Fixes Hit Escape moves interaction with hold effects and switch in abilities

* leftover

* fix spelling

* fix desc.
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Alex 2024-02-09 14:00:42 +01:00 committed by GitHub
parent 31ac151e29
commit e89f8e00ed
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GPG key ID: B5690EEEBB952194
10 changed files with 146 additions and 63 deletions

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@ -133,7 +133,7 @@ Based off RHH's pokeemerald-expansion v1.7.3 https://github.com/rh-hideout/pokee
- Accesible by pressing `R + Start` in the overworld by default.
- **Additional features**:
- *Clear Boxes*: cleans every Pokémon from the Boxes.
- *Hatch an Egg*: lets you choose an Egg in your party and immediatly hatch it.
- *Hatch an Egg*: lets you choose an Egg in your party and immediately hatch it.
- [HGSS Pokédex](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman
- May be disabled.
- **Additional features**:

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@ -8669,6 +8669,7 @@ BattleScript_TryAdrenalineOrbRet:
BattleScript_IntimidateActivates::
showabilitypopup BS_ATTACKER
copybyte sSAVED_BATTLER, gBattlerTarget
pause B_WAIT_TIME_LONG
destroyabilitypopup
setbyte gBattlerTarget, 0
@ -8696,6 +8697,7 @@ BattleScript_IntimidateLoopIncrement:
BattleScript_IntimidateEnd:
copybyte sBATTLER, gBattlerAttacker
destroyabilitypopup
copybyte gBattlerTarget, sSAVED_BATTLER
pause B_WAIT_TIME_MED
end3

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@ -703,7 +703,6 @@ struct BattleStruct
u8 quickClawBattlerId;
struct LostItem itemLost[PARTY_SIZE]; // Player's team that had items consumed or stolen (two bytes per party member)
u8 forcedSwitch:4; // For each battler
u8 switchInAbilityPostponed:4; // To not activate against an empty field, each bit for battler
u8 blunderPolicy:1; // should blunder policy activate
u8 swapDamageCategory:1; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
u8 ballSpriteIds[2]; // item gfx, window gfx

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@ -54,7 +54,7 @@ u8 GetCatchingBattler(void);
u32 GetHighestStatId(u32 battlerId);
bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType);
bool32 IsMoveNotAllowedInSkyBattles(u32 move);
bool32 DoSwitchInAbilitiesItems(u32 battlerId);
bool32 DoSwitchInAbilities(u32 battlerId);
u8 GetFirstFaintedPartyIndex(u8 battlerId);
bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler);

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@ -6777,34 +6777,13 @@ static void SetDmgHazardsBattlescript(u8 battler, u8 multistringId)
gBattlescriptCurrInstr = BattleScript_DmgHazardsOnFaintedBattler;
}
bool32 DoSwitchInAbilitiesItems(u32 battler)
bool32 DoSwitchInAbilities(u32 battler)
{
return (TryPrimalReversion(battler)
|| AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, battler, 0, 0, 0)
|| (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, battler, 0, 0, 0))
|| (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, battler, 0, 0, 0))
|| ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE)
|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0));
}
bool32 ShouldPostponeSwitchInAbilities(u32 battler)
{
bool32 aliveOpposing1 = IsBattlerAlive(BATTLE_OPPOSITE(battler));
bool32 aliveOpposing2 = IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(battler)));
// No pokemon on opposing side - postpone.
if (!aliveOpposing1 && !aliveOpposing2)
return TRUE;
// Checks for double battle, so abilities like Intimidate wait until all battlers are switched-in before activating.
if (IsDoubleBattle())
{
if (aliveOpposing1 && !aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_PARTNER(BATTLE_OPPOSITE(battler)), PARTY_SIZE, PARTY_SIZE))
return TRUE;
if (!aliveOpposing1 && aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_OPPOSITE(battler), PARTY_SIZE, PARTY_SIZE))
return TRUE;
}
return FALSE;
|| AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, battler, 0, 0, 0)
|| (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, battler, 0, 0, 0))
|| (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, battler, 0, 0, 0))
|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0));
}
static void Cmd_switchineffects(void)
@ -6943,9 +6922,10 @@ static void Cmd_switchineffects(void)
}
else
{
u32 battlerAbility = GetBattlerAbility(battler);
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
// The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena.
if (GetBattlerAbility(battler) == ABILITY_TRUANT
if (battlerAbility == ABILITY_TRUANT
&& gCurrentActionFuncId != B_ACTION_USE_MOVE
&& !gDisableStructs[battler].truantSwitchInHack)
gDisableStructs[battler].truantCounter = 1;
@ -6954,13 +6934,16 @@ static void Cmd_switchineffects(void)
// Don't activate switch-in abilities if the opposing field is empty.
// This could happen when a mon uses explosion and causes everyone to faint.
if (ShouldPostponeSwitchInAbilities(battler) || gBattleStruct->switchInAbilityPostponed)
if ((battlerAbility == ABILITY_INTIMIDATE || battlerAbility == ABILITY_DOWNLOAD)
&& !IsBattlerAlive(BATTLE_OPPOSITE(battler))
&& !IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(battler))))
{
gBattleStruct->switchInAbilityPostponed |= gBitTable[battler];
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE))
return;
}
else
{
if (DoSwitchInAbilitiesItems(battler))
if (DoSwitchInAbilities(battler) || ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE))
return;
else if (AbilityBattleEffects(ABILITYEFFECT_OPPORTUNIST, battler, 0, 0, 0))
return;

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@ -3290,7 +3290,7 @@ bool32 HandleWishPerishSongOnTurnEnd(void)
return FALSE;
}
#define FAINTED_ACTIONS_MAX_CASE 8
#define FAINTED_ACTIONS_MAX_CASE 7
bool32 HandleFaintedMonActions(void)
{
@ -3374,19 +3374,7 @@ bool32 HandleFaintedMonActions(void)
else
gBattleStruct->faintedActionsState = 4;
break;
case 6: // All battlers switch-in abilities happen here to prevent them happening against an empty field.
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleStruct->switchInAbilityPostponed & gBitTable[i])
{
if (DoSwitchInAbilitiesItems(i))
return TRUE;
gBattleStruct->switchInAbilityPostponed &= ~(gBitTable[i]);
}
}
gBattleStruct->faintedActionsState++;
break;
case 7:
case 6:
if (ItemBattleEffects(ITEMEFFECT_NORMAL, 0, TRUE))
return TRUE;
gBattleStruct->faintedActionsState++;
@ -4677,8 +4665,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_INTIMIDATE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
gBattlerAttacker = battler;
SET_STATCHANGER(STAT_ATK, 1, TRUE);
BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivates);
effect++;

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@ -75,21 +75,21 @@ SINGLE_BATTLE_TEST("Download doesn't activate if target hasn't been sent out yet
MESSAGE("Go! Porygon!");
MESSAGE("2 sent out Porygon2!");
if (ability == ABILITY_DOWNLOAD)
{
NONE_OF {
ABILITY_POPUP(player, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Porygon's Download raised its Attack!");
}
if (ability == ABILITY_DOWNLOAD)
{
ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Porygon2's Download raised its Sp. Atk!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &results[i].damagePhysical);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, opponent);
HP_BAR(player, captureDamage: &results[i].damageSpecial);
} FINALLY {
EXPECT_MUL_EQ(results[0].damagePhysical, Q_4_12(1.5), results[1].damagePhysical);
EXPECT_MUL_EQ(results[0].damageSpecial, Q_4_12(1.5), results[1].damageSpecial);
}
}

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@ -82,17 +82,19 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
MESSAGE("Go! Abra!");
MESSAGE("2 sent out Wynaut!");
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
NONE_OF {
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
}
}
}
@ -159,3 +161,26 @@ DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!");
}
}
DOUBLE_BATTLE_TEST("Intimidate activates immediately after the mon was switched in as long as one opposing mon is alive")
{
GIVEN {
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_U_TURN, target: opponentLeft); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); }
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_ELECTRIC_SURGE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, playerLeft);
HP_BAR(opponentLeft);
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
} THEN {
EXPECT_EQ(playerLeft->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}

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@ -214,3 +214,23 @@ SINGLE_BATTLE_TEST("Primal reversion happens after the entry hazards damage")
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens immediately if it was brought in by U-turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
MESSAGE("2 sent out Wynaut!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}

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@ -112,3 +112,69 @@ SINGLE_BATTLE_TEST("U-turn switches the user out after Ice Face activates")
MESSAGE("Go! Wynaut!");
}
}
SINGLE_BATTLE_TEST("Held items are consumed immediately after a mon switched in by U-turn and Intimidate activates after it: player side")
{
GIVEN {
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("2 sent out Wynaut!");
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Held items are consumed immediately after a mon switched in by U-turn and Intimidate activates after it: opposing side")
{
GIVEN {
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT) { Item(ITEM_ELECTRIC_SEED); }
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
MESSAGE("2 sent out Wynaut!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Electric Seed boost is received by the right pokemon after U-turn and Intimidate")
{
GIVEN {
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}