Prankster tests + fixes (#3766)
* Prankster tests + partial fix * Fix Prankster tests and some edge cases --------- Co-authored-by: Alex <alexthenotes@gmail.com>
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3 changed files with 211 additions and 16 deletions
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@ -9530,7 +9530,7 @@ static void Cmd_various(void)
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case VARIOUS_TRY_INSTRUCT:
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{
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VARIOUS_ARGS(const u8 *failInstr);
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u16 move = gLastMoves[gBattlerTarget];
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u16 move = gLastPrintedMoves[gBattlerTarget];
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if (move == MOVE_NONE || move == MOVE_UNAVAILABLE || gBattleMoves[move].effect == EFFECT_RECHARGE
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|| gBattleMoves[move].instructBanned || gBattleMoves[move].twoTurnMove || IsDynamaxed(gBattlerTarget))
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{
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@ -9540,7 +9540,7 @@ static void Cmd_various(void)
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{
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gSpecialStatuses[gBattlerTarget].instructedChosenTarget = *(gBattleStruct->moveTarget + gBattlerTarget) | 0x4;
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gBattlerAttacker = gBattlerTarget;
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gCalledMove = gLastMoves[gBattlerAttacker];
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gCalledMove = move;
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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if (gBattleMons[gBattlerAttacker].moves[i] == gCalledMove)
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@ -5044,7 +5044,9 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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gBattlescriptCurrInstr = BattleScript_DazzlingProtected;
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effect = 1;
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}
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else if (BlocksPrankster(move, gBattlerAttacker, gBattlerTarget, TRUE) && !(IS_MOVE_STATUS(move) && targetAbility == ABILITY_MAGIC_BOUNCE))
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else if (GetChosenMovePriority(gBattlerAttacker) > 0
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&& BlocksPrankster(move, gBattlerAttacker, gBattlerTarget, TRUE)
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&& !(IS_MOVE_STATUS(move) && (targetAbility == ABILITY_MAGIC_BOUNCE || gProtectStructs[gBattlerTarget].bounceMove)))
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(moveTarget & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
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CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
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@ -1,29 +1,222 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gSpeciesInfo[SPECIES_UMBREON].types[0] == TYPE_DARK);
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ASSUME(gBattleMoves[MOVE_CONFUSE_RAY].split == SPLIT_STATUS);
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}
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SINGLE_BATTLE_TEST("Prankster-affected moves don't affect Dark-type Pokémon")
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{
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_UMBREON].types[0] == TYPE_DARK);
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PLAYER(SPECIES_UMBREON);
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OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
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MESSAGE("It doesn't affect Umbreon…");
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}
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}
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TO_DO_BATTLE_TEST("Prankster-affected moves affect Ally Dark-type Pokémon")
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TO_DO_BATTLE_TEST("Prankster-affected moves called via Assist don't affect Dark-type Pokémon");
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SINGLE_BATTLE_TEST("Prankster-affected moves don't affect Dark-type Pokémon after they switch-in")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_UMBREON);
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OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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} WHEN {
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CONFUSE_RAY); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
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MESSAGE("It doesn't affect Umbreon…");
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}
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}
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DOUBLE_BATTLE_TEST("Prankster-affected moves affect Ally Dark-type Pokémon")
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{
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GIVEN {
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PLAYER(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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PLAYER(SPECIES_UMBREON);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_CONFUSE_RAY, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
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NOT MESSAGE("It doesn't affect Umbreon…");
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}
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}
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SINGLE_BATTLE_TEST("Prankster-affected moves called via Assist don't affect Dark-type Pokémon")
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{
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GIVEN {
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PLAYER(SPECIES_UMBREON);
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OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CONFUSE_RAY); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_ASSIST); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
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MESSAGE("It doesn't affect Umbreon…");
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}
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}
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// Tested on Showdown, even though Bulbapedia says otherwise.
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DOUBLE_BATTLE_TEST("Prankster-affected moves called via Instruct do not affect Dark-type Pokémon")
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{
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GIVEN {
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PLAYER(SPECIES_VOLBEAT) { Speed(20); Ability(ABILITY_PRANKSTER); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(10);}
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OPPONENT(SPECIES_UMBREON) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_CONFUSE_RAY, target: opponentLeft);
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MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft);
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}
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
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MESSAGE("It doesn't affect Foe Umbreon…");
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MESSAGE("Wobbuffet used Instruct!");
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MESSAGE("Volbeat used Confuse Ray!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
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MESSAGE("It doesn't affect Foe Umbreon…");
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}
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}
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SINGLE_BATTLE_TEST("Prankster increases the priority of moves by 1")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(SPECIES_VOLBEAT) { Speed(5); Ability(ABILITY_PRANKSTER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_CELEBRATE, WITH_RNG(RNG_CONFUSION, FALSE)); } // RNG_CONFUSION so that Wobb doesn't hit itself.
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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}
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}
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DOUBLE_BATTLE_TEST("Moves called via Prankster-affected After you affect Dark-type Pokémon")
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{
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GIVEN {
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PLAYER(SPECIES_VOLBEAT) { Speed(1); Ability(ABILITY_PRANKSTER); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(1);}
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OPPONENT(SPECIES_UMBREON) { Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
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MOVE(playerRight, MOVE_CONFUSE_RAY, target: opponentLeft);
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}
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} SCENE {
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MESSAGE("Volbeat used After You!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
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MESSAGE("Wobbuffet used Confuse Ray!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerRight);
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MESSAGE("Foe Umbreon became confused!");
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}
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}
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SINGLE_BATTLE_TEST("Prankster is blocked by Quick Guard in Gen5+")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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} WHEN {
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TURN { MOVE(player, MOVE_QUICK_GUARD); MOVE(opponent, MOVE_CONFUSE_RAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_GUARD, player);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
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MESSAGE("Wobbuffet protected itself!");
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}
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}
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DOUBLE_BATTLE_TEST("Prankster-affected moves that target all Pokémon are successful regardless of the presence of Dark-type Pokémon")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_CAPTIVATE].target == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_UMBREON);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_CAPTIVATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CAPTIVATE, playerLeft);
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}
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}
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SINGLE_BATTLE_TEST("Prankster-affected moves can still be bounced back by Dark-types using Magic Coat")
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{
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GIVEN {
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PLAYER(SPECIES_UMBREON);
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OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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} WHEN {
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TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_CONFUSE_RAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
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MESSAGE("Foe Volbeat used Confuse Ray!");
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MESSAGE("Foe Volbeat's Confuse Ray was bounced back by MAGIC COAT!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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MESSAGE("Foe Volbeat became confused!");
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}
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}
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SINGLE_BATTLE_TEST("Prankster-affected moves which are reflected by Magic Coat can affect Dark-type Pokémon, unless the Pokémon that bounced the move also has Prankster")
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{
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u16 sableyeAbility;
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PARAMETRIZE { sableyeAbility = ABILITY_PRANKSTER; }
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PARAMETRIZE { sableyeAbility = ABILITY_KEEN_EYE; }
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GIVEN {
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PLAYER(SPECIES_SABLEYE) { Ability(sableyeAbility); }
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OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); }
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} WHEN {
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TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_CONFUSE_RAY); }
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} SCENE {
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MESSAGE("Sableye used Magic Coat!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
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MESSAGE("Foe Murkrow used Confuse Ray!");
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MESSAGE("Foe Murkrow's Confuse Ray was bounced back by MAGIC COAT!");
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if (sableyeAbility == ABILITY_PRANKSTER) {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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MESSAGE("It doesn't affect Foe Murkrow…");
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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MESSAGE("Foe Murkrow became confused!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Prankster-affected moves can still be bounced back by a Dark-type with Magic Bounce")
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{
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GIVEN {
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PLAYER(SPECIES_ABSOL) { Item(ITEM_ABSOLITE); }
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OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(opponent, MOVE_CONFUSE_RAY); }
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} SCENE {
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MESSAGE("Foe Volbeat's Confuse Ray was bounced back by Absol's Magic Bounce!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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}
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}
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SINGLE_BATTLE_TEST("Prankster-affected moves that are bounced back by Magic Bounce can affect Dark-type Pokémon")
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{
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GIVEN {
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PLAYER(SPECIES_ABSOL) { Item(ITEM_ABSOLITE); }
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OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(opponent, MOVE_CONFUSE_RAY); }
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} SCENE {
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MESSAGE("Foe Murkrow's Confuse Ray was bounced back by Absol's Magic Bounce!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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MESSAGE("Foe Murkrow became confused!");
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}
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}
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TO_DO_BATTLE_TEST("Prankster-affected moves called via Nature Power don't affect Dark-type Pokémon");
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TO_DO_BATTLE_TEST("Prankster-affected moves called via Instruct affect Dark-type Pokémon");
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TO_DO_BATTLE_TEST("Prankster-affected moves called via After you affect Dark-type Pokémon");
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TO_DO_BATTLE_TEST("Prankster-affected moves that are bounced back by Magic Bounce/Coat can affect Dark-type Pokémon");
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TO_DO_BATTLE_TEST("Prankster-affected moves that are bounced back by Magic Coat from a Pokémon with Prankster can't affect Dark-type Pokémon");
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TO_DO_BATTLE_TEST("Prankster-affected moves that target all Pokémon are successful regardless of the presence of Dark-type Pokémon");
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TO_DO_BATTLE_TEST("Prankster-affected move effects don't affect Dark-type Pokémon");
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TO_DO_BATTLE_TEST("Prankster increases the priority of moves by 1");
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TO_DO_BATTLE_TEST("Prankster increases the priority of status Z-Moves by 1");
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TO_DO_BATTLE_TEST("Prankster increases the priority of Extreme Evoboost by 1");
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TO_DO_BATTLE_TEST("Prankster is blocked by Quick Guard in Gen5+");
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