Corrected Final Gambit's move data

It didn't have its own working effect assigned, and it wasn't being affected by King's Rock even though it should.
This commit is contained in:
LOuroboros 2020-12-12 11:54:41 -03:00
parent 38b61ac5a0
commit e9c6c96b9d

View file

@ -7986,7 +7986,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_FINAL_GAMBIT] =
{
.effect = EFFECT_HIT_SWITCH_TARGET,
.effect = EFFECT_FINAL_GAMBIT,
.power = 1,
.type = TYPE_FIGHTING,
.accuracy = 100,
@ -7994,7 +7994,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.split = SPLIT_SPECIAL,
},