Juan text buffer overflow note
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@ -222,6 +222,10 @@ SootopolisCity_Gym_1F_Text_225268: @ 8225268
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.string "A grand illusion of water sculpted\n"
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.string "A grand illusion of water sculpted\n"
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.string "by POKéMON and myself!$"
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.string "by POKéMON and myself!$"
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@ NOTE: This defeat text actually causes a buffer overflow. It's about 50 bytes too long for
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@ the gDisplayedStringBattle buffer that it's put into, and it stomps all over the gBattleTextBuffs
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@ after, as well as the otherwise unused array after that. One wonders if that's the reason for
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@ the existence of that unused array of ints.
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SootopolisCity_Gym_1F_Text_225432: @ 8225432
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SootopolisCity_Gym_1F_Text_225432: @ 8225432
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.string "Ahahaha, excellent!\n"
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.string "Ahahaha, excellent!\n"
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.string "Very well, you are the winner.\p"
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.string "Very well, you are the winner.\p"
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