fix syntax

This commit is contained in:
ghoulslash 2023-05-15 15:20:44 -04:00
parent 6458cab70a
commit eaa44cc8b5

View file

@ -8805,7 +8805,7 @@ static bool32 CanTeleport(u8 battlerId)
{ {
struct Pokemon *party = GetBattlerParty(battlerId); struct Pokemon *party = GetBattlerParty(battlerId);
u32 species, count, i; u32 species, count, i;
for (i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)
{ {
species = GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG); species = GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG);
@ -16314,7 +16314,6 @@ static bool8 IsFinalStrikeEffect(u16 move)
return FALSE; return FALSE;
} }
// 10 bytes long (callnative(5) + counter(1) + ptr(4))
void BS_CheckParentalBondCounter(void) void BS_CheckParentalBondCounter(void)
{ {
NATIVE_ARGS(u8 counter, const u8 *jumpInstr); NATIVE_ARGS(u8 counter, const u8 *jumpInstr);
@ -16326,7 +16325,6 @@ void BS_CheckParentalBondCounter(void)
gBattlescriptCurrInstr = cmd->nextInstr; gBattlescriptCurrInstr = cmd->nextInstr;
} }
// 6 bytes long (callnative(5) + battler(1))
void BS_GetBattlerSide(void) void BS_GetBattlerSide(void)
{ {
NATIVE_ARGS(u8 battler); NATIVE_ARGS(u8 battler);