diff --git a/include/constants/hold_effects.h b/include/constants/hold_effects.h index f96e7df4d5..9d4089101c 100644 --- a/include/constants/hold_effects.h +++ b/include/constants/hold_effects.h @@ -102,12 +102,7 @@ #define HOLD_EFFECT_GRISEOUS_ORB 96 #define HOLD_EFFECT_GRACIDEA 97 #define HOLD_EFFECT_RESIST_BERRY 98 -#define HOLD_EFFECT_POWER_BRACER 99 -#define HOLD_EFFECT_POWER_BELT 100 -#define HOLD_EFFECT_POWER_LENS 101 -#define HOLD_EFFECT_POWER_BAND 102 -#define HOLD_EFFECT_POWER_ANKLET 103 -#define HOLD_EFFECT_POWER_WEIGHT 104 +#define HOLD_EFFECT_EV_BOOST 99 // Gen5 hold effects #define HOLD_EFFECT_FLOAT_STONE 115 diff --git a/src/data/items.h b/src/data/items.h index 1722b329f3..3bd1288118 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -3288,12 +3288,12 @@ const struct Item gItems[] = .name = _("Power Bracer"), .itemId = ITEM_POWER_BRACER, .price = 3000, - .holdEffect = HOLD_EFFECT_POWER_BRACER, + .holdEffect = HOLD_EFFECT_EV_BOOST, .description = sPowerBracerDesc, .pocket = POCKET_ITEMS, .type = 4, .fieldUseFunc = ItemUseOutOfBattle_CannotUse, - .secondaryId = 0, + .secondaryId = STAT_ATK, }, [ITEM_POWER_BELT] = @@ -3301,12 +3301,12 @@ const struct Item gItems[] = .name = _("Power Belt"), .itemId = ITEM_POWER_BELT, .price = 3000, - .holdEffect = HOLD_EFFECT_POWER_BELT, + .holdEffect = HOLD_EFFECT_EV_BOOST, .description = sPowerBeltDesc, .pocket = POCKET_ITEMS, .type = 4, .fieldUseFunc = ItemUseOutOfBattle_CannotUse, - .secondaryId = 0, + .secondaryId = STAT_DEF, }, [ITEM_POWER_LENS] = @@ -3314,12 +3314,12 @@ const struct Item gItems[] = .name = _("Power Lens"), .itemId = ITEM_POWER_LENS, .price = 3000, - .holdEffect = HOLD_EFFECT_POWER_LENS, + .holdEffect = HOLD_EFFECT_EV_BOOST, .description = sPowerLensDesc, .pocket = POCKET_ITEMS, .type = 4, .fieldUseFunc = ItemUseOutOfBattle_CannotUse, - .secondaryId = 0, + .secondaryId = STAT_SPATK, }, [ITEM_POWER_BAND] = @@ -3327,12 +3327,12 @@ const struct Item gItems[] = .name = _("Power Band"), .itemId = ITEM_POWER_BAND, .price = 3000, - .holdEffect = HOLD_EFFECT_POWER_BAND, + .holdEffect = HOLD_EFFECT_EV_BOOST, .description = sPowerBandDesc, .pocket = POCKET_ITEMS, .type = 4, .fieldUseFunc = ItemUseOutOfBattle_CannotUse, - .secondaryId = 0, + .secondaryId = STAT_SPDEF, }, [ITEM_POWER_ANKLET] = @@ -3340,12 +3340,12 @@ const struct Item gItems[] = .name = _("Power Anklet"), .itemId = ITEM_POWER_ANKLET, .price = 3000, - .holdEffect = HOLD_EFFECT_POWER_ANKLET, + .holdEffect = HOLD_EFFECT_EV_BOOST, .description = sPowerAnkletDesc, .pocket = POCKET_ITEMS, .type = 4, .fieldUseFunc = ItemUseOutOfBattle_CannotUse, - .secondaryId = 0, + .secondaryId = STAT_SPEED, }, [ITEM_POWER_WEIGHT] = @@ -3353,12 +3353,12 @@ const struct Item gItems[] = .name = _("Power Weight"), .itemId = ITEM_POWER_WEIGHT, .price = 3000, - .holdEffect = HOLD_EFFECT_POWER_WEIGHT, + .holdEffect = HOLD_EFFECT_EV_BOOST, .description = sPowerWeightDesc, .pocket = POCKET_ITEMS, .type = 4, .fieldUseFunc = ItemUseOutOfBattle_CannotUse, - .secondaryId = 0, + .secondaryId = STAT_HP, }, [ITEM_SEA_INCENSE] =