Add Cherrim form in a better way
Before Width: | Height: | Size: 862 B After Width: | Height: | Size: 862 B |
Before Width: | Height: | Size: 600 B After Width: | Height: | Size: 600 B |
BIN
graphics/pokemon/cherrim/back_sun.png
Normal file
After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 544 B |
BIN
graphics/pokemon/cherrim/front_sun.png
Normal file
After Width: | Height: | Size: 608 B |
19
graphics/pokemon/cherrim/normal_sun.pal
Normal file
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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152 208 160
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88 48 56
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152 80 88
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248 192 184
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16 16 16
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192 120 128
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||||
248 168 160
|
||||
248 96 128
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||||
248 224 240
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120 104 40
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208 176 80
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248 224 136
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40 112 48
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48 160 56
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200 56 104
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120 96 40
|
19
graphics/pokemon/cherrim/shiny_sun.pal
Normal file
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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||||
152 208 160
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||||
112 40 56
|
||||
192 88 120
|
||||
248 232 232
|
||||
16 16 16
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||||
224 128 184
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||||
240 176 216
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||||
224 136 176
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248 224 240
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||||
160 88 32
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||||
248 168 56
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248 208 120
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0 96 16
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24 144 56
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192 88 120
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160 88 32
|
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@ -1,4 +1,5 @@
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CASTFORMGFXDIR := graphics/pokemon/castform
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CHERRIMGFXDIR := graphics/pokemon/cherrim
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TILESETGFXDIR := data/tilesets
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FONTGFXDIR := data/graphics/fonts
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INTERFACEGFXDIR := graphics/interface
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@ -56,6 +57,27 @@ $(CASTFORMGFXDIR)/shiny.gbapal: $(CASTFORMGFXDIR)/shiny_normal_form.gbapal \
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@cat $^ >$@
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### Cherrim ###
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$(CHERRIMGFXDIR)/front.4bpp: $(CHERRIMGFXDIR)/front_normal.4bpp \
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$(CHERRIMGFXDIR)/front_sun.4bpp
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@cat $^ >$@
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$(CHERRIMGFXDIR)/anim_front.4bpp: $(CHERRIMGFXDIR)/anim_front_normal.4bpp \
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$(CHERRIMGFXDIR)/front_sun.4bpp
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@cat $^ >$@
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$(CHERRIMGFXDIR)/back.4bpp: $(CHERRIMGFXDIR)/back_normal.4bpp \
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$(CHERRIMGFXDIR)/back_sun.4bpp
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@cat $^ >$@
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$(CHERRIMGFXDIR)/normal.gbapal: $(CHERRIMGFXDIR)/normal_normal.gbapal \
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$(CHERRIMGFXDIR)/normal_sun.gbapal
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@cat $^ >$@
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$(CHERRIMGFXDIR)/shiny.gbapal: $(CHERRIMGFXDIR)/shiny_normal.gbapal \
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$(CHERRIMGFXDIR)/shiny_sun.gbapal
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@cat $^ >$@
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### Tilesets ###
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@ -5109,6 +5109,12 @@ static const union AnimCmd sAnim_CHERRIM_1[] =
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_CHERRIM_SUN[] =
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{
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_SHELLOS_1[] =
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{
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ANIMCMD_FRAME(0, 30),
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@ -10497,6 +10503,7 @@ static const union AnimCmd *const sAnims_CHERUBI[] ={
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static const union AnimCmd *const sAnims_CHERRIM[] ={
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sAnim_GeneralFrame0,
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sAnim_CHERRIM_1,
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sAnim_CHERRIM_SUN,
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};
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static const union AnimCmd *const sAnims_SHELLOS[] ={
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