Remove EWRAM gHpDealt (not needed anymore) (#5925)

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Alex 2025-01-02 23:37:58 +01:00 committed by GitHub
parent 94fba81a90
commit ec1876b826
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GPG key ID: B5690EEEBB952194
3 changed files with 10 additions and 14 deletions

View file

@ -1113,7 +1113,6 @@ extern u8 gChosenMovePos;
extern u16 gCurrentMove;
extern u16 gChosenMove;
extern u16 gCalledMove;
extern s32 gHpDealt;
extern s32 gBideDmg[MAX_BATTLERS_COUNT];
extern u16 gLastUsedItem;
extern u16 gLastUsedAbility;

View file

@ -163,7 +163,6 @@ EWRAM_DATA u8 gChosenMovePos = 0;
EWRAM_DATA u16 gCurrentMove = 0;
EWRAM_DATA u16 gChosenMove = 0;
EWRAM_DATA u16 gCalledMove = 0;
EWRAM_DATA s32 gHpDealt = 0;
EWRAM_DATA s32 gBideDmg[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastUsedItem = 0;
EWRAM_DATA u16 gLastUsedAbility = 0;
@ -3384,7 +3383,7 @@ const u8* FaintClearSetData(u32 battler)
gBattleStruct->lastTakenMoveFrom[battler][1] = 0;
gBattleStruct->lastTakenMoveFrom[battler][2] = 0;
gBattleStruct->lastTakenMoveFrom[battler][3] = 0;
if (gBattleStruct->pursuitTarget & (1u << battler))
{
gBattleStruct->pursuitTarget = 0;

View file

@ -2583,13 +2583,12 @@ static void Cmd_datahpupdate(void)
if (gSpecialStatuses[battler].shellBellDmg == 0)
gSpecialStatuses[battler].shellBellDmg = gBattleStruct->moveDamage[battler];
gDisableStructs[battler].substituteHP -= gBattleStruct->moveDamage[battler];
gHpDealt = gBattleStruct->moveDamage[battler];
}
else
{
if (gSpecialStatuses[battler].shellBellDmg == 0)
gSpecialStatuses[battler].shellBellDmg = gDisableStructs[battler].substituteHP;
gHpDealt = gDisableStructs[battler].substituteHP;
gBattleStruct->moveDamage[battler] = gDisableStructs[battler].substituteHP;
gDisableStructs[battler].substituteHP = 0;
}
// check substitute fading
@ -2647,17 +2646,16 @@ static void Cmd_datahpupdate(void)
if (gBattleMons[battler].hp > gBattleStruct->moveDamage[battler])
{
gBattleMons[battler].hp -= gBattleStruct->moveDamage[battler];
gHpDealt = gBattleStruct->moveDamage[battler];
}
else
{
gHpDealt = gBattleMons[battler].hp;
gBattleStruct->moveDamage[battler] = gBattleMons[battler].hp;
gBattleMons[battler].hp = 0;
}
// Record damage for Shell Bell
if (gSpecialStatuses[battler].shellBellDmg == 0 && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
gSpecialStatuses[battler].shellBellDmg = gHpDealt;
gSpecialStatuses[battler].shellBellDmg = gBattleStruct->moveDamage[battler];
u32 effect = GetMoveEffect(gCurrentMove);
@ -2666,8 +2664,8 @@ static void Cmd_datahpupdate(void)
// to help determine if a fire move should defrost the target.
if (IsBattleMovePhysical(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && effect != EFFECT_PAIN_SPLIT)
{
gProtectStructs[battler].physicalDmg = gHpDealt;
gSpecialStatuses[battler].physicalDmg = gHpDealt;
gProtectStructs[battler].physicalDmg = gBattleStruct->moveDamage[battler];
gSpecialStatuses[battler].physicalDmg = gBattleStruct->moveDamage[battler];
if (cmd->battler == BS_TARGET)
{
gProtectStructs[battler].physicalBattlerId = gBattlerAttacker;
@ -2682,8 +2680,8 @@ static void Cmd_datahpupdate(void)
else if (!IsBattleMovePhysical(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && effect != EFFECT_PAIN_SPLIT)
{
// Record special damage/attacker for Mirror Coat
gProtectStructs[battler].specialDmg = gHpDealt;
gSpecialStatuses[battler].specialDmg = gHpDealt;
gProtectStructs[battler].specialDmg = gBattleStruct->moveDamage[battler];
gSpecialStatuses[battler].specialDmg = gBattleStruct->moveDamage[battler];
if (cmd->battler == BS_TARGET)
{
gProtectStructs[battler].specialBattlerId = gBattlerAttacker;
@ -5951,7 +5949,7 @@ static void Cmd_moveend(void)
switch (gBattleScripting.moveendState)
{
case MOVEEND_SUM_DAMAGE: // Sum and store damage dealt for multi strike recoil
gBattleScripting.savedDmg += gHpDealt;
gBattleScripting.savedDmg += gBattleStruct->moveDamage[gBattlerTarget];
gBattleScripting.moveendState++;
break;
case MOVEEND_PROTECT_LIKE_EFFECT:
@ -11944,7 +11942,7 @@ static void Cmd_setdrainedhp(void)
{
CMD_ARGS();
gBattleStruct->moveDamage[gBattlerAttacker] = (gHpDealt * GetMoveAbsorbPercentage(gCurrentMove) / 100);
gBattleStruct->moveDamage[gBattlerAttacker] = (gBattleStruct->moveDamage[gBattlerTarget] * GetMoveAbsorbPercentage(gCurrentMove) / 100);
if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
gBattleStruct->moveDamage[gBattlerAttacker] = 1;