Remove EWRAM gHpDealt (not needed anymore) (#5925)
This commit is contained in:
parent
94fba81a90
commit
ec1876b826
3 changed files with 10 additions and 14 deletions
|
@ -1113,7 +1113,6 @@ extern u8 gChosenMovePos;
|
|||
extern u16 gCurrentMove;
|
||||
extern u16 gChosenMove;
|
||||
extern u16 gCalledMove;
|
||||
extern s32 gHpDealt;
|
||||
extern s32 gBideDmg[MAX_BATTLERS_COUNT];
|
||||
extern u16 gLastUsedItem;
|
||||
extern u16 gLastUsedAbility;
|
||||
|
|
|
@ -163,7 +163,6 @@ EWRAM_DATA u8 gChosenMovePos = 0;
|
|||
EWRAM_DATA u16 gCurrentMove = 0;
|
||||
EWRAM_DATA u16 gChosenMove = 0;
|
||||
EWRAM_DATA u16 gCalledMove = 0;
|
||||
EWRAM_DATA s32 gHpDealt = 0;
|
||||
EWRAM_DATA s32 gBideDmg[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA u16 gLastUsedItem = 0;
|
||||
EWRAM_DATA u16 gLastUsedAbility = 0;
|
||||
|
@ -3384,7 +3383,7 @@ const u8* FaintClearSetData(u32 battler)
|
|||
gBattleStruct->lastTakenMoveFrom[battler][1] = 0;
|
||||
gBattleStruct->lastTakenMoveFrom[battler][2] = 0;
|
||||
gBattleStruct->lastTakenMoveFrom[battler][3] = 0;
|
||||
|
||||
|
||||
if (gBattleStruct->pursuitTarget & (1u << battler))
|
||||
{
|
||||
gBattleStruct->pursuitTarget = 0;
|
||||
|
|
|
@ -2583,13 +2583,12 @@ static void Cmd_datahpupdate(void)
|
|||
if (gSpecialStatuses[battler].shellBellDmg == 0)
|
||||
gSpecialStatuses[battler].shellBellDmg = gBattleStruct->moveDamage[battler];
|
||||
gDisableStructs[battler].substituteHP -= gBattleStruct->moveDamage[battler];
|
||||
gHpDealt = gBattleStruct->moveDamage[battler];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSpecialStatuses[battler].shellBellDmg == 0)
|
||||
gSpecialStatuses[battler].shellBellDmg = gDisableStructs[battler].substituteHP;
|
||||
gHpDealt = gDisableStructs[battler].substituteHP;
|
||||
gBattleStruct->moveDamage[battler] = gDisableStructs[battler].substituteHP;
|
||||
gDisableStructs[battler].substituteHP = 0;
|
||||
}
|
||||
// check substitute fading
|
||||
|
@ -2647,17 +2646,16 @@ static void Cmd_datahpupdate(void)
|
|||
if (gBattleMons[battler].hp > gBattleStruct->moveDamage[battler])
|
||||
{
|
||||
gBattleMons[battler].hp -= gBattleStruct->moveDamage[battler];
|
||||
gHpDealt = gBattleStruct->moveDamage[battler];
|
||||
}
|
||||
else
|
||||
{
|
||||
gHpDealt = gBattleMons[battler].hp;
|
||||
gBattleStruct->moveDamage[battler] = gBattleMons[battler].hp;
|
||||
gBattleMons[battler].hp = 0;
|
||||
}
|
||||
|
||||
// Record damage for Shell Bell
|
||||
if (gSpecialStatuses[battler].shellBellDmg == 0 && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|
||||
gSpecialStatuses[battler].shellBellDmg = gHpDealt;
|
||||
gSpecialStatuses[battler].shellBellDmg = gBattleStruct->moveDamage[battler];
|
||||
|
||||
u32 effect = GetMoveEffect(gCurrentMove);
|
||||
|
||||
|
@ -2666,8 +2664,8 @@ static void Cmd_datahpupdate(void)
|
|||
// to help determine if a fire move should defrost the target.
|
||||
if (IsBattleMovePhysical(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && effect != EFFECT_PAIN_SPLIT)
|
||||
{
|
||||
gProtectStructs[battler].physicalDmg = gHpDealt;
|
||||
gSpecialStatuses[battler].physicalDmg = gHpDealt;
|
||||
gProtectStructs[battler].physicalDmg = gBattleStruct->moveDamage[battler];
|
||||
gSpecialStatuses[battler].physicalDmg = gBattleStruct->moveDamage[battler];
|
||||
if (cmd->battler == BS_TARGET)
|
||||
{
|
||||
gProtectStructs[battler].physicalBattlerId = gBattlerAttacker;
|
||||
|
@ -2682,8 +2680,8 @@ static void Cmd_datahpupdate(void)
|
|||
else if (!IsBattleMovePhysical(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && effect != EFFECT_PAIN_SPLIT)
|
||||
{
|
||||
// Record special damage/attacker for Mirror Coat
|
||||
gProtectStructs[battler].specialDmg = gHpDealt;
|
||||
gSpecialStatuses[battler].specialDmg = gHpDealt;
|
||||
gProtectStructs[battler].specialDmg = gBattleStruct->moveDamage[battler];
|
||||
gSpecialStatuses[battler].specialDmg = gBattleStruct->moveDamage[battler];
|
||||
if (cmd->battler == BS_TARGET)
|
||||
{
|
||||
gProtectStructs[battler].specialBattlerId = gBattlerAttacker;
|
||||
|
@ -5951,7 +5949,7 @@ static void Cmd_moveend(void)
|
|||
switch (gBattleScripting.moveendState)
|
||||
{
|
||||
case MOVEEND_SUM_DAMAGE: // Sum and store damage dealt for multi strike recoil
|
||||
gBattleScripting.savedDmg += gHpDealt;
|
||||
gBattleScripting.savedDmg += gBattleStruct->moveDamage[gBattlerTarget];
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_PROTECT_LIKE_EFFECT:
|
||||
|
@ -11944,7 +11942,7 @@ static void Cmd_setdrainedhp(void)
|
|||
{
|
||||
CMD_ARGS();
|
||||
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = (gHpDealt * GetMoveAbsorbPercentage(gCurrentMove) / 100);
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = (gBattleStruct->moveDamage[gBattlerTarget] * GetMoveAbsorbPercentage(gCurrentMove) / 100);
|
||||
|
||||
if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = 1;
|
||||
|
|
Loading…
Reference in a new issue