Disambiguate Thousand Arrows flag from other flags

This commit is contained in:
ExpoSeed 2021-06-04 19:34:37 -05:00
parent 15914d7af8
commit ec2c140ecb
3 changed files with 4 additions and 4 deletions

View file

@ -314,7 +314,7 @@
#define FLAG_DANCE (1 << 21)
#define FLAG_DMG_2X_IN_AIR (1 << 22) // If target is in the air, can hit and deal double damage.
#define FLAG_DMG_IN_AIR (1 << 23) // If target is in the air, can hit.
#define FLAG_DAMAGE_AIRBORNE (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
// Split defines.

View file

@ -8092,7 +8092,7 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat
&& gBattleMons[battlerDef].type3 != gBattleMons[battlerDef].type1)
MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type3, battlerAtk, recordAbilities);
if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef) && !(gBattleMoves[move].flags & FLAG_DAMAGE_AIRBORNE))
if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef) && !(gBattleMoves[move].flags & FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING))
{
modifier = UQ_4_12(0.0);
if (recordAbilities && GetBattlerAbility(battlerDef) == ABILITY_LEVITATE)
@ -8106,7 +8106,7 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat
}
// Thousand Arrows ignores type modifiers for flying mons
if (!IsBattlerGrounded(battlerDef) && (gBattleMoves[move].flags & FLAG_DAMAGE_AIRBORNE)
if (!IsBattlerGrounded(battlerDef) && (gBattleMoves[move].flags & FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING)
&& (gBattleMons[battlerDef].type1 == TYPE_FLYING || gBattleMons[battlerDef].type2 == TYPE_FLYING || gBattleMons[battlerDef].type3 == TYPE_FLYING))
{
modifier = UQ_4_12(1.0);

View file

@ -9588,7 +9588,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 100,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR | FLAG_DAMAGE_AIRBORNE,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR | FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING,
.split = SPLIT_PHYSICAL,
},