changes for new tx_randomizer_and_challenges
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1 changed files with 9 additions and 9 deletions
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@ -48,8 +48,8 @@
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#include "constants/party_menu.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#ifdef TX_DIFFICULTY_CHALLENGES_USED
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//#include "tx_difficulty_challenges.h"
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#ifdef TX_RANDOMIZER_AND_CHALLENGES
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//#include "tx_randomizer_and_challenges.h"
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#endif
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enum
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@ -4660,7 +4660,7 @@ static void PrintCurrentSpeciesTypeInfo(u8 newEntry, u16 species)
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dexNum = SpeciesToNationalPokedexNum(species);
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}
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//type icon(s)
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#ifdef TX_DIFFICULTY_CHALLENGES_USED
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#ifdef TX_RANDOMIZER_AND_CHALLENGES
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type1 = GetTypeBySpecies(species, 1);
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type2 = GetTypeBySpecies(species, 2);
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#else
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@ -8098,10 +8098,10 @@ static u8 PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 depth,
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if (species == SPECIES_EEVEE)
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isEevee = TRUE;
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#ifdef TX_DIFFICULTY_CHALLENGES_USED
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if (gSaveBlock1Ptr->txRandEvolutionMethodes) //tx_difficulty_challenges
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#ifdef TX_RANDOMIZER_AND_CHALLENGES
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if (gSaveBlock1Ptr->tx_Random_EvolutionMethodes) //tx_randomizer_and_challenges
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{
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species = GetEvolutionTargetSpeciesRandom(species, gSaveBlock1Ptr->txRandEvolutions, !gSaveBlock1Ptr->txRandChaos);
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species = GetEvolutionTargetSpeciesRandom(species, gSaveBlock1Ptr->tx_Random_Evolutions, !gSaveBlock1Ptr->tx_Random_Chaos);
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if (species == SPECIES_NONE)
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return SPECIES_NONE;
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}
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@ -8137,9 +8137,9 @@ static u8 PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 depth,
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previousTargetSpecies = targetSpecies;
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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sPokedexView->sEvoScreenData.targetSpecies[sPokedexView->sEvoScreenData.numAllEvolutions++] = targetSpecies;
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#ifdef TX_DIFFICULTY_CHALLENGES_USED
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if (gSaveBlock1Ptr->txRandEvolutions && targetSpecies != SPECIES_NONE) //tx_difficulty_challenges
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targetSpecies = GetSpeciesRandomSeeded(targetSpecies, TX_RANDOM_OFFSET_EVOLUTION, TRUE, !gSaveBlock1Ptr->txRandChaos);
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#ifdef TX_RANDOMIZER_AND_CHALLENGES
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if (gSaveBlock1Ptr->tx_Random_Evolutions && targetSpecies != SPECIES_NONE) //tx_randomizer_and_challenges
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targetSpecies = GetSpeciesRandomSeeded(targetSpecies, TX_RANDOM_OFFSET_EVOLUTION, TRUE, !gSaveBlock1Ptr->tx_Random_Chaos);
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#endif
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CreateCaughtBallEvolutionScreen(targetSpecies, base_x + depth_x*depth-9, base_y + base_y_offset*base_i, 0);
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HandleTargetSpeciesPrint(taskId, targetSpecies, previousTargetSpecies, base_x + depth_x*depth, base_y, base_y_offset, base_i, isEevee); //evolution mon name
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