fix: reverted Wailord OW gfx back to 32x32
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 9.9 KiB |
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@ -698,7 +698,7 @@ const u32 gObjectEventPic_Swalot[] = INCBIN_COMP("graphics/object_events/pics/po
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const u32 gObjectEventPic_Carvanha[] = INCBIN_COMP("graphics/object_events/pics/pokemon/carvanha.4bpp");
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const u32 gObjectEventPic_Sharpedo[] = INCBIN_COMP("graphics/object_events/pics/pokemon/sharpedo.4bpp");
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const u32 gObjectEventPic_Wailmer[] = INCBIN_COMP("graphics/object_events/pics/pokemon/wailmer.4bpp");
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const u32 gObjectEventPic_Wailord[] = INCBIN_U32("graphics/object_events/pics/pokemon/wailord.4bpp");
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const u32 gObjectEventPic_Wailord[] = INCBIN_COMP("graphics/object_events/pics/pokemon/wailord.4bpp");
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const u32 gObjectEventPic_Numel[] = INCBIN_COMP("graphics/object_events/pics/pokemon/numel.4bpp");
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const u32 gObjectEventPic_Camerupt[] = INCBIN_COMP("graphics/object_events/pics/pokemon/camerupt.4bpp");
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const u32 gObjectEventPic_Torkoal[] = INCBIN_COMP("graphics/object_events/pics/pokemon/torkoal.4bpp");
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