Merge branch '_RHH/master' into _RHH/upcoming

This commit is contained in:
Eduardo Quezada 2024-11-03 12:21:22 -03:00
commit ee2535be96
10 changed files with 167 additions and 125 deletions

View file

@ -1726,6 +1726,11 @@
.4byte \failInstr
.endm
.macro tryhitswitchtarget failInstr:req
callnative BS_TryHitSwitchTarget
.4byte \failInstr
.endm
.macro jumpifcommanderactive jumpInstr:req
callnative BS_JumpIfCommanderActive
.4byte \jumpInstr
@ -1965,11 +1970,6 @@
various BS_ATTACKER, VARIOUS_SET_ARG_TO_BATTLE_DAMAGE
.endm
.macro tryhitswitchtarget failInstr:req
various BS_ATTACKER, VARIOUS_TRY_HIT_SWITCH_TARGET
.4byte \failInstr
.endm
.macro tryautotomize battler:req, failInstr:req
various \battler, VARIOUS_TRY_AUTOTOMIZE
.4byte \failInstr

View file

@ -138,94 +138,93 @@
#define VARIOUS_HANDLE_MEGA_EVO 46
#define VARIOUS_TRY_LAST_RESORT 47
#define VARIOUS_SET_ARG_TO_BATTLE_DAMAGE 48
#define VARIOUS_TRY_HIT_SWITCH_TARGET 49
#define VARIOUS_TRY_AUTOTOMIZE 50
#define VARIOUS_ABILITY_POPUP 51
#define VARIOUS_JUMP_IF_TARGET_ALLY 52
#define VARIOUS_TRY_SYNCHRONOISE 53
#define VARIOUS_PSYCHO_SHIFT 54
#define VARIOUS_CURE_STATUS 55
#define VARIOUS_POWER_TRICK 56
#define VARIOUS_AFTER_YOU 57
#define VARIOUS_BESTOW 58
#define VARIOUS_JUMP_IF_NOT_GROUNDED 59
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 60
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 61
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 62
#define VARIOUS_SET_AURORA_VEIL 63
#define VARIOUS_TRY_THIRD_TYPE 64
#define VARIOUS_ACUPRESSURE 65
#define VARIOUS_SET_POWDER 66
#define VARIOUS_SPECTRAL_THIEF 67
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 68
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 69
#define VARIOUS_JUMP_IF_ROAR_FAILS 70
#define VARIOUS_TRY_INSTRUCT 71
#define VARIOUS_JUMP_IF_NOT_BERRY 72
#define VARIOUS_TRACE_ABILITY 73
#define VARIOUS_UPDATE_NICK 74
#define VARIOUS_TRY_ILLUSION_OFF 75
#define VARIOUS_SET_SPRITEIGNORE0HP 76
#define VARIOUS_HANDLE_FORM_CHANGE 77
#define VARIOUS_GET_STAT_VALUE 78
#define VARIOUS_JUMP_IF_FULL_HP 79
#define VARIOUS_LOSE_TYPE 80
#define VARIOUS_TRY_ACTIVATE_SOULHEART 81
#define VARIOUS_TRY_ACTIVATE_RECEIVER 82
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 83
#define VARIOUS_TRY_FRISK 84
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 85
#define VARIOUS_TRY_FAIRY_LOCK 86
#define VARIOUS_JUMP_IF_NO_ALLY 87
#define VARIOUS_POISON_TYPE_IMMUNITY 88
#define VARIOUS_JUMP_IF_HOLD_EFFECT 89
#define VARIOUS_INFATUATE_WITH_BATTLER 90
#define VARIOUS_SET_LAST_USED_ITEM 91
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 92
#define VARIOUS_JUMP_IF_ABSENT 93
#define VARIOUS_DESTROY_ABILITY_POPUP 94
#define VARIOUS_TOTEM_BOOST 95
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 96
#define VARIOUS_MOVEEND_ITEM_EFFECTS 97
#define VARIOUS_TERRAIN_SEED 98
#define VARIOUS_MAKE_INVISIBLE 99
#define VARIOUS_ROOM_SERVICE 100
#define VARIOUS_EERIE_SPELL_PP_REDUCE 101
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 102
#define VARIOUS_TRY_HEAL_QUARTER_HP 103
#define VARIOUS_REMOVE_TERRAIN 104
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 105
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 106
#define VARIOUS_GET_ROTOTILLER_TARGETS 107
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 108
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 109
#define VARIOUS_CONSUME_BERRY 110
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 111
#define VARIOUS_JUMP_IF_SPECIES 112
#define VARIOUS_UPDATE_ABILITY_POPUP 113
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 114
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 115
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 116
#define VARIOUS_TRY_NO_RETREAT 117
#define VARIOUS_TRY_TAR_SHOT 118
#define VARIOUS_CAN_TAR_SHOT_WORK 119
#define VARIOUS_CHECK_POLTERGEIST 120
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 121
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 122
#define VARIOUS_JUMP_IF_UNDER_200 123
#define VARIOUS_SET_SKY_DROP 124
#define VARIOUS_CLEAR_SKY_DROP 125
#define VARIOUS_SKY_DROP_YAWN 126
#define VARIOUS_CURE_CERTAIN_STATUSES 127
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 128
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 129
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 130
#define VARIOUS_SAVE_BATTLER_ITEM 131
#define VARIOUS_RESTORE_BATTLER_ITEM 132
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 133
#define VARIOUS_SET_BEAK_BLAST 134
#define VARIOUS_SWAP_SIDE_STATUSES 135
#define VARIOUS_SWAP_STATS 136
#define VARIOUS_TRY_AUTOTOMIZE 49
#define VARIOUS_ABILITY_POPUP 50
#define VARIOUS_JUMP_IF_TARGET_ALLY 51
#define VARIOUS_TRY_SYNCHRONOISE 52
#define VARIOUS_PSYCHO_SHIFT 53
#define VARIOUS_CURE_STATUS 54
#define VARIOUS_POWER_TRICK 55
#define VARIOUS_AFTER_YOU 56
#define VARIOUS_BESTOW 57
#define VARIOUS_JUMP_IF_NOT_GROUNDED 58
#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 59
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 60
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 61
#define VARIOUS_SET_AURORA_VEIL 62
#define VARIOUS_TRY_THIRD_TYPE 63
#define VARIOUS_ACUPRESSURE 64
#define VARIOUS_SET_POWDER 65
#define VARIOUS_SPECTRAL_THIEF 66
#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 67
#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 68
#define VARIOUS_JUMP_IF_ROAR_FAILS 69
#define VARIOUS_TRY_INSTRUCT 70
#define VARIOUS_JUMP_IF_NOT_BERRY 71
#define VARIOUS_TRACE_ABILITY 72
#define VARIOUS_UPDATE_NICK 73
#define VARIOUS_TRY_ILLUSION_OFF 74
#define VARIOUS_SET_SPRITEIGNORE0HP 75
#define VARIOUS_HANDLE_FORM_CHANGE 76
#define VARIOUS_GET_STAT_VALUE 77
#define VARIOUS_JUMP_IF_FULL_HP 78
#define VARIOUS_LOSE_TYPE 79
#define VARIOUS_TRY_ACTIVATE_SOULHEART 80
#define VARIOUS_TRY_ACTIVATE_RECEIVER 81
#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 82
#define VARIOUS_TRY_FRISK 83
#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 84
#define VARIOUS_TRY_FAIRY_LOCK 85
#define VARIOUS_JUMP_IF_NO_ALLY 86
#define VARIOUS_POISON_TYPE_IMMUNITY 87
#define VARIOUS_JUMP_IF_HOLD_EFFECT 88
#define VARIOUS_INFATUATE_WITH_BATTLER 89
#define VARIOUS_SET_LAST_USED_ITEM 90
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 91
#define VARIOUS_JUMP_IF_ABSENT 92
#define VARIOUS_DESTROY_ABILITY_POPUP 93
#define VARIOUS_TOTEM_BOOST 94
#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 95
#define VARIOUS_MOVEEND_ITEM_EFFECTS 96
#define VARIOUS_TERRAIN_SEED 97
#define VARIOUS_MAKE_INVISIBLE 98
#define VARIOUS_ROOM_SERVICE 99
#define VARIOUS_EERIE_SPELL_PP_REDUCE 100
#define VARIOUS_JUMP_IF_TEAM_HEALTHY 101
#define VARIOUS_TRY_HEAL_QUARTER_HP 102
#define VARIOUS_REMOVE_TERRAIN 103
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 104
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 105
#define VARIOUS_GET_ROTOTILLER_TARGETS 106
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 107
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 108
#define VARIOUS_CONSUME_BERRY 109
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 110
#define VARIOUS_JUMP_IF_SPECIES 111
#define VARIOUS_UPDATE_ABILITY_POPUP 112
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 113
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 114
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 115
#define VARIOUS_TRY_NO_RETREAT 116
#define VARIOUS_TRY_TAR_SHOT 117
#define VARIOUS_CAN_TAR_SHOT_WORK 118
#define VARIOUS_CHECK_POLTERGEIST 119
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 120
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 121
#define VARIOUS_JUMP_IF_UNDER_200 122
#define VARIOUS_SET_SKY_DROP 123
#define VARIOUS_CLEAR_SKY_DROP 124
#define VARIOUS_SKY_DROP_YAWN 125
#define VARIOUS_CURE_CERTAIN_STATUSES 126
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 127
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 128
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 129
#define VARIOUS_SAVE_BATTLER_ITEM 130
#define VARIOUS_RESTORE_BATTLER_ITEM 131
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 132
#define VARIOUS_SET_BEAK_BLAST 133
#define VARIOUS_SWAP_SIDE_STATUSES 134
#define VARIOUS_SWAP_STATS 135
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

View file

@ -682,6 +682,7 @@ struct BattleTestData
struct RecordedBattleSave recordedBattle;
u8 battleRecordTypes[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE];
u8 battleRecordTurnNumbers[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE];
u8 battleRecordSourceLineOffsets[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE];
u16 recordIndexes[MAX_BATTLERS_COUNT];
struct BattlerTurn battleRecordTurns[MAX_TURNS][MAX_BATTLERS_COUNT];

View file

@ -10067,24 +10067,6 @@ static void Cmd_various(void)
gBattleMoveDamage = gMovesInfo[gCurrentMove].argument;
break;
}
case VARIOUS_TRY_HIT_SWITCH_TARGET:
{
VARIOUS_ARGS(const u8 *failInstr);
if (IsBattlerAlive(gBattlerAttacker)
&& IsBattlerAlive(gBattlerTarget)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& GetBattlerAbility(gBattlerTarget) != ABILITY_GUARD_DOG)
{
gBattleScripting.switchCase = B_SWITCH_HIT;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
gBattlescriptCurrInstr = cmd->failInstr;
}
return;
}
case VARIOUS_TRY_AUTOTOMIZE:
{
VARIOUS_ARGS(const u8 *failInstr);
@ -17346,6 +17328,26 @@ void BS_JumpIfBlockedBySoundproof(void)
}
}
void BS_TryHitSwitchTarget(void)
{
NATIVE_ARGS(const u8 *failInstr);
if (IsBattlerAlive(gBattlerAttacker)
&& IsBattlerAlive(gBattlerTarget)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& gSpecialStatuses[gBattlerAttacker].parentalBondState != PARENTAL_BOND_1ST_HIT
&& GetBattlerAbility(gBattlerTarget) != ABILITY_GUARD_DOG)
{
gBattleScripting.switchCase = B_SWITCH_HIT;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
gBattlescriptCurrInstr = cmd->failInstr;
}
}
void BS_TeatimeInvul(void)
{
NATIVE_ARGS(u8 battler, const u8 *jumpInstr);

View file

@ -286,6 +286,26 @@ SINGLE_BATTLE_TEST("Parental Bond Snore strikes twice while asleep")
}
}
SINGLE_BATTLE_TEST("Parental Bond only triggers Dragon Tail's target switch out on the second hit")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_DRAGON_TAIL].effect == EFFECT_HIT_SWITCH_TARGET);
PLAYER(SPECIES_KANGASKHAN) { Item(ITEM_KANGASKHANITE); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_DRAGON_TAIL, gimmick: GIMMICK_MEGA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, player);
HP_BAR(opponent);
HP_BAR(opponent);
MESSAGE("The opposing Wynaut was dragged out!");
}
THEN {
EXPECT_EQ(player->species, SPECIES_KANGASKHAN_MEGA);
}
}
TO_DO_BATTLE_TEST("Parental Bond tests");
// Temporary TODO: Convert Bulbapedia description into tests.

View file

@ -46,7 +46,7 @@ SINGLE_BATTLE_TEST("Sap Sipper does not increase Attack if already maxed")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_VINE_WHIP); }
} SCENE {

View file

@ -57,7 +57,7 @@ SINGLE_BATTLE_TEST("Hail fails if Desolate Land or Primordial Sea are active")
DOUBLE_BATTLE_TEST("Hail deals damage based on turn order")
{
GIVEN {
PLAYER(SPECIES_GLALIE);
PLAYER(SPECIES_GLALIE) { Speed(4); }
PLAYER(SPECIES_WYNAUT) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WYNAUT) { Speed(3); }

View file

@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Sandstorm damage does not hurt Ground, Rock, and Steel-type
DOUBLE_BATTLE_TEST("Sandstorm deals damage based on turn order")
{
GIVEN {
PLAYER(SPECIES_PHANPY);
PLAYER(SPECIES_PHANPY) { Speed(4); }
PLAYER(SPECIES_WYNAUT) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WYNAUT) { Speed(3); }

View file

@ -322,8 +322,10 @@ static void BattleTest_Run(void *data)
if (DATA.hasExplicitSpeeds)
{
// TODO: If a battler is taking the default action maybe it
// should not require an explicit speed?
if (DATA.explicitSpeeds[B_SIDE_PLAYER] != (1 << DATA.playerPartySize) - 1
&& DATA.explicitSpeeds[B_SIDE_OPPONENT] != (1 << DATA.opponentPartySize) - 1)
|| DATA.explicitSpeeds[B_SIDE_OPPONENT] != (1 << DATA.opponentPartySize) - 1)
{
Test_ExitWithResult(TEST_RESULT_INVALID, SourceLine(0), ":LSpeed required for all PLAYERs and OPPONENTs");
}
@ -371,7 +373,7 @@ u32 RandomUniform(enum RandomTag tag, u32 lo, u32 hi)
}
else if (STATE->trials != n)
{
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomUniform called with inconsistent trials %d and %d", STATE->trials, n);
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomUniform called from %p with tag %d and inconsistent trials %d and %d", __builtin_extract_return_addr(__builtin_return_address(0)), tag, STATE->trials, n);
}
STATE->trialRatio = Q_4_12(1) / STATE->trials;
return STATE->runTrial + lo;
@ -413,7 +415,7 @@ u32 RandomUniformExcept(enum RandomTag tag, u32 lo, u32 hi, bool32 (*reject)(u32
while (reject(STATE->runTrial + lo + STATE->rngTrialOffset))
{
if (STATE->runTrial + lo + STATE->rngTrialOffset > hi)
Test_ExitWithResult(TEST_RESULT_INVALID, SourceLine(0), ":LRandomUniformExcept called with inconsistent reject");
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomUniformExcept called from %p with tag %d and inconsistent reject", __builtin_extract_return_addr(__builtin_return_address(0)), tag);
STATE->rngTrialOffset++;
}
@ -424,7 +426,7 @@ u32 RandomUniformExcept(enum RandomTag tag, u32 lo, u32 hi, bool32 (*reject)(u32
while (reject(default_))
{
if (default_ == lo)
Test_ExitWithResult(TEST_RESULT_INVALID, SourceLine(0), ":LRandomUniformExcept rejected all values");
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomUniformExcept called from %p with tag %d rejected all values", __builtin_extract_return_addr(__builtin_return_address(0)), tag);
default_--;
}
return default_;
@ -454,7 +456,7 @@ u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
}
else if (STATE->trials != n)
{
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomWeighted called with inconsistent trials %d and %d", STATE->trials, n);
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomWeighted called from %p with tag %d and inconsistent trials %d and %d", __builtin_extract_return_addr(__builtin_return_address(0)), tag, STATE->trials, n);
}
// TODO: Detect inconsistent sum.
STATE->trialRatio = Q_4_12(weights[STATE->runTrial]) / sum;
@ -488,7 +490,7 @@ u32 RandomWeightedArray(enum RandomTag tag, u32 sum, u32 n, const u8 *weights)
while (weights[n-1] == 0)
{
if (n == 1)
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomWeightedArray called with all zero weights");
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomWeightedArray called from %p with tag %d and all zero weights", __builtin_extract_return_addr(__builtin_return_address(0)), tag);
n--;
}
return n-1;
@ -527,7 +529,7 @@ const void *RandomElementArray(enum RandomTag tag, const void *array, size_t siz
}
else if (STATE->trials != count)
{
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomElement called with inconsistent trials %d and %d", STATE->trials, count);
Test_ExitWithResult(TEST_RESULT_ERROR, SourceLine(0), ":LRandomElement called from %p with tag %d and inconsistent trials %d and %d", __builtin_extract_return_addr(__builtin_return_address(0)), tag, STATE->trials, count);
}
STATE->trialRatio = Q_4_12(1) / count;
return (const u8 *)array + size * STATE->runTrial;
@ -1855,6 +1857,7 @@ static void PushBattlerAction(u32 sourceLine, s32 battlerId, u32 actionType, u32
if (recordIndex >= BATTLER_RECORD_SIZE)
Test_ExitWithResult(TEST_RESULT_INVALID, SourceLine(0), ":LToo many actions");
DATA.battleRecordTypes[battlerId][recordIndex] = actionType;
DATA.battleRecordTurnNumbers[battlerId][recordIndex] = DATA.turns;
DATA.battleRecordSourceLineOffsets[battlerId][recordIndex] = SourceLineOffset(sourceLine);
DATA.recordedBattle.battleRecord[battlerId][recordIndex] = byte;
}
@ -1903,6 +1906,17 @@ void TestRunner_Battle_CheckBattleRecordActionType(u32 battlerId, u32 recordInde
if (actualMacro)
{
if (gBattleResults.battleTurnCounter != DATA.battleRecordTurnNumbers[battlerId][recordIndex])
{
switch (DATA.battleRecordTypes[battlerId][recordIndex])
{
case RECORDED_PARTY_INDEX:
Test_ExitWithResult(TEST_RESULT_INVALID, line, ":L%s:%d: %s not required (is the send out random?)", filename, line, actualMacro);
default:
Test_ExitWithResult(TEST_RESULT_INVALID, line, ":L%s:%d: %s not required", filename, line, actualMacro);
}
}
switch (actionType)
{
case RECORDED_ACTION_TYPE:
@ -2415,7 +2429,7 @@ void SendOut(u32 sourceLine, struct BattlePokemon *battler, u32 partyIndex)
s32 i;
s32 battlerId = battler - gBattleMons;
INVALID_IF(DATA.turnState == TURN_CLOSED, "SEND_OUT outside TURN");
INVALID_IF(partyIndex >= ((battlerId & BIT_SIDE) == B_SIDE_PLAYER ? DATA.playerPartySize : DATA.opponentPartySize), "SWITCH to invalid party index");
INVALID_IF(partyIndex >= ((battlerId & BIT_SIDE) == B_SIDE_PLAYER ? DATA.playerPartySize : DATA.opponentPartySize), "SEND_OUT of invalid party index");
INVALID_IF(IsAITest() && (battlerId & BIT_SIDE) == B_SIDE_OPPONENT, "SEND_OUT is not allowed for opponent in AI tests. Use EXPECT_SEND_OUT instead");
for (i = 0; i < STATE->battlersCount; i++)
{

View file

@ -812,7 +812,9 @@ int main(int argc, char *argv[])
fprintf(stdout, " - \e[31mand %d more...\e[0m\n", fails - MAX_SUMMARY_TESTS_TO_LIST);
break;
}
fprintf(stdout, " - \e[31m%s\e[0m - %s.\n", failed_TestFilenameLine[i], failed_TestNames[i]);
fprintf(stdout, " - \e[31m");
fprint_buffer(stdout, failed_TestFilenameLine[i], strlen(failed_TestFilenameLine[i]));
fprintf(stdout, "\e[0m - %s.\n", failed_TestNames[i]);
}
}
@ -826,7 +828,9 @@ int main(int argc, char *argv[])
fprintf(stdout, " - \e[33mand %d more...\e[0m\n", assumptionFails - MAX_SUMMARY_TESTS_TO_LIST);
break;
}
fprintf(stdout, " - \e[33m%s\e[0m - %s.\n", assumeFailed_FilenameLine[i], assumeFailed_TestNames[i]);
fprintf(stdout, " - \e[33m");
fprint_buffer(stdout, assumeFailed_FilenameLine[i], strlen(assumeFailed_FilenameLine[i]));
fprintf(stdout, "\e[0m - %s.\n", assumeFailed_TestNames[i]);
}
}
@ -840,7 +844,9 @@ int main(int argc, char *argv[])
fprintf(stdout, " - \e[32mand %d more...\e[0m\n", knownFailsPassing - MAX_SUMMARY_TESTS_TO_LIST);
break;
}
fprintf(stdout, " - \e[32m%s\e[0m - %s.\n", knownFailingPassed_FilenameLine[i], knownFailingPassed_TestNames[i]);
fprintf(stdout, " - \e[32m");
fprint_buffer(stdout, knownFailingPassed_FilenameLine[i], strlen(knownFailingPassed_FilenameLine[i]));
fprintf(stdout, "\e[0m - %s.\n", knownFailingPassed_TestNames[i]);
}
}