Added Japan-only Walda PC icons (#3550)
* Added Japan-only Walda PC icons * Added a config for the Japanese icons * Update overworld.h with suggestions --------- Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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graphics/pokemon_storage/wallpapers/icons/bolt_japan.png
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graphics/pokemon_storage/wallpapers/icons/bolt_japan.png
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graphics/pokemon_storage/wallpapers/icons/cross_japan.png
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graphics/pokemon_storage/wallpapers/icons/cross_japan.png
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graphics/pokemon_storage/wallpapers/icons/plusle_japan.png
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graphics/pokemon_storage/wallpapers/icons/plusle_japan.png
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@ -9,6 +9,7 @@
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// PC settings
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#define OW_PC_PRESS_B GEN_LATEST // In Gen4, pressing B when holding a Pokémon is equivalent to placing it. In Gen3, it gives the "You're holding a Pokémon!" error.
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#define OW_PC_JAPAN_WALDA_ICONS TRUE // In the US release of Emerald, the Cross, Bolt, and Plusle icons for Walda's wallpapers were left blank from the Japan release. Setting this to TRUE will restore them.
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// Out-of-battle Ability effects
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#define OW_SYNCHRONIZE_NATURE GEN_LATEST // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same Nature, as opposed to 50% previously. Stationary Pokémon are excluded in Gen3. In Gen6, all No Eggs Discovered gift Pokémon will have the same Nature, while in Gen7 all gift Pokémon will, regardless of Egg Group - In Gen 8, no gift Pokémon are affected. In Gen9, this ability has no out-of-battle effect.
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@ -317,6 +317,7 @@ static const u32 sWallpaperIcon_Brick[] = INCBIN_U32("graphics/pokemon_st
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static const u32 sWallpaperIcon_FourStar[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/four_star.4bpp.lz");
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static const u32 sWallpaperIcon_Asterisk[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/asterisk.4bpp.lz");
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static const u32 sWallpaperIcon_Dot[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/dot.4bpp.lz");
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static const u32 sWallpaperIcon_CrossJapan[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/cross_japan.4bpp.lz");
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static const u32 sWallpaperIcon_LineCircle[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/line_circle.4bpp.lz");
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static const u32 sWallpaperIcon_PokeBall[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/pokeball.4bpp.lz");
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static const u32 sWallpaperIcon_Maze[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/maze.4bpp.lz");
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@ -325,6 +326,7 @@ static const u32 sWallpaperIcon_BigAsterisk[] = INCBIN_U32("graphics/pokemon_st
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static const u32 sWallpaperIcon_Circle[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/circle.4bpp.lz");
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static const u32 sWallpaperIcon_Koffing[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/koffing.4bpp.lz");
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static const u32 sWallpaperIcon_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/ribbon.4bpp.lz");
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static const u32 sWallpaperIcon_BoltJapan[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/bolt_japan.4bpp.lz");
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static const u32 sWallpaperIcon_FourCircles[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/four_circles.4bpp.lz");
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static const u32 sWallpaperIcon_Lotad[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/lotad.4bpp.lz");
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static const u32 sWallpaperIcon_Crystal[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/crystal.4bpp.lz");
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@ -334,6 +336,7 @@ static const u32 sWallpaperIcon_Luvdisc[] = INCBIN_U32("graphics/pokemon_st
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static const u32 sWallpaperIcon_StarInCircle[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/star_in_circle.4bpp.lz");
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static const u32 sWallpaperIcon_Spinda[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/spinda.4bpp.lz");
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static const u32 sWallpaperIcon_Latis[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/latis.4bpp.lz");
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static const u32 sWallpaperIcon_PlusleJapan[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/plusle_japan.4bpp.lz");
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static const u32 sWallpaperIcon_Minun[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/minun.4bpp.lz");
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static const u32 sWallpaperIcon_Togepi[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/togepi.4bpp.lz");
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static const u32 sWallpaperIcon_Magma[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/magma.4bpp.lz");
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@ -367,7 +370,11 @@ static const u32 *const sWaldaWallpaperIcons[] =
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sWallpaperIcon_FourStar,
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sWallpaperIcon_Asterisk,
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sWallpaperIcon_Dot,
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#if OW_PC_JAPAN_WALDA_ICONS == TRUE
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sWallpaperIcon_CrossJapan,
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#else
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gWallpaperIcon_Cross,
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#endif
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sWallpaperIcon_LineCircle,
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sWallpaperIcon_PokeBall,
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sWallpaperIcon_Maze,
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@ -376,7 +383,11 @@ static const u32 *const sWaldaWallpaperIcons[] =
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sWallpaperIcon_Circle,
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sWallpaperIcon_Koffing,
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sWallpaperIcon_Ribbon,
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#if OW_PC_JAPAN_WALDA_ICONS == TRUE
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sWallpaperIcon_BoltJapan,
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#else
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gWallpaperIcon_Bolt,
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#endif
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sWallpaperIcon_FourCircles,
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sWallpaperIcon_Lotad,
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sWallpaperIcon_Crystal,
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@ -386,7 +397,11 @@ static const u32 *const sWaldaWallpaperIcons[] =
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sWallpaperIcon_StarInCircle,
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sWallpaperIcon_Spinda,
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sWallpaperIcon_Latis,
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#if OW_PC_JAPAN_WALDA_ICONS == TRUE
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sWallpaperIcon_PlusleJapan,
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#else
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gWallpaperIcon_Plusle,
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#endif
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sWallpaperIcon_Minun,
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sWallpaperIcon_Togepi,
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sWallpaperIcon_Magma,
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