cleaner dexnav egg move generation
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1 changed files with 5 additions and 8 deletions
13
src/dexnav.c
13
src/dexnav.c
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@ -1271,7 +1271,7 @@ static void DexNavGenerateMoveset(u16 species, u8 searchLevel, u8 encounterLevel
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u16 i;
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u16 eggMoveBuffer[EGG_MOVES_ARRAY_COUNT];
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//Evaluate if Pokemon should get an egg move in first slot
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// see if first move slot should be an egg move
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if (searchLevel < 5)
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{
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#if (SEARCHLEVEL0_MOVECHANCE != 0)
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@ -1315,22 +1315,19 @@ static void DexNavGenerateMoveset(u16 species, u8 searchLevel, u8 encounterLevel
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#endif
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}
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//Generate a wild mon just to get the initial moveset (later overwritten by CreateDexNavWildMon)
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// Generate a wild mon just to get the initial moveset (later overwritten by CreateDexNavWildMon)
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CreateWildMon(species, encounterLevel);
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//Store generated mon moves into Dex Nav Struct
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// Store generated mon moves into Dex Nav Struct
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for (i = 0; i < MAX_MON_MOVES; i++)
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moveDst[i] = GetMonData(&gEnemyParty[0], MON_DATA_MOVE1 + i, NULL);
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// set first move slot to a random egg move if search level is good enough
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if (genMove == TRUE)
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if (genMove)
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{
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u8 numEggMoves = GetEggMoves(&gEnemyParty[0], eggMoveBuffer);
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if (numEggMoves != 0)
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{
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u8 index = RandRange(0, numEggMoves);
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moveDst[0] = eggMoveBuffer[index];
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}
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moveDst[0] = eggMoveBuffer[Random() % numEggMoves];
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}
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}
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