Merge branch 'Photon_Geyser' of https://github.com/MissingNoL/pokeemerald-expansion into Photon_Geyser
This commit is contained in:
commit
f0934ea272
3 changed files with 5 additions and 4 deletions
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@ -173,8 +173,8 @@
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_PHOTON_GEYSER_CHECK 105
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#define VARIOUS_PHOTON_GEYSER_CHECK 105
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 106
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 106
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// Cmd_manipulatedamage
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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#define DMG_CHANGE_SIGN 0
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@ -54,6 +54,7 @@
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#include "constants/rgb.h"
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#include "constants/rgb.h"
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#include "data.h"
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#include "data.h"
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#include "constants/party_menu.h"
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#include "constants/party_menu.h"
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#include "src/battle_util.c"
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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@ -4780,7 +4781,7 @@ static void Cmd_moveend(void)
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switch (gBattleScripting.moveendState)
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switch (gBattleScripting.moveendState)
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{
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{
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case MOVEEND_PROTECT_LIKE_EFFECT:
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case MOVEEND_PROTECT_LIKE_EFFECT:
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if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT) // needs to be IsMoveMakingContact, but this file does not reference include/battle_util.h or src/battle_util.c
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if (IsMoveMakingContact(move, gBattlerAttacker))
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{
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{
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if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
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if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
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{
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{
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@ -8510,7 +8510,7 @@ u8 GetBattleMoveSplit(u32 moveId)
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{
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{
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if (gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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if (gSwapDamageCategory == TRUE) // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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return SPLIT_PHYSICAL;
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return SPLIT_PHYSICAL;
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if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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else if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4)
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return gBattleMoves[moveId].split;
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return gBattleMoves[moveId].split;
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else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
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else if (gBattleMoves[moveId].type < TYPE_MYSTERY)
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return SPLIT_PHYSICAL;
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return SPLIT_PHYSICAL;
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