SpawnFieldObjectsInView
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2 changed files with 44 additions and 135 deletions
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@ -5,141 +5,6 @@
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.text
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thumb_func_start SpawnFieldObjectsInView
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@ void SpawnFieldObjectsInView(u16 movingCameraOffsetX, u16 movingCameraOffsetY)
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SpawnFieldObjectsInView: @ 808DF80
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x10
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lsls r0, 16
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lsrs r0, 16
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str r0, [sp, 0x4]
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lsls r1, 16
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lsrs r1, 16
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str r1, [sp, 0x8]
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ldr r5, =gMapHeader
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ldr r0, [r5, 0x4]
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cmp r0, 0
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beq _0808E078
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ldr r0, =gSaveBlock1Ptr
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ldr r2, [r0]
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ldrh r1, [r2]
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subs r0, r1, 0x2
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lsls r0, 16
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lsrs r0, 16
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mov r8, r0
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adds r1, 0x11
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lsls r1, 16
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lsrs r1, 16
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str r1, [sp, 0xC]
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ldrh r4, [r2, 0x2]
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adds r0, r4, 0
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adds r0, 0x10
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lsls r0, 16
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lsrs r0, 16
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mov r10, r0
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bl InBattlePyramid
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lsls r0, 24
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cmp r0, 0
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beq _0808DFE0
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bl sub_81AAA40
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lsls r0, 24
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lsrs r6, r0, 24
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b _0808DFF0
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.pool
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_0808DFE0:
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bl InTrainerHill
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cmp r0, 0
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beq _0808DFEC
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movs r6, 0x2
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b _0808DFF0
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_0808DFEC:
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ldr r0, [r5, 0x4]
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ldrb r6, [r0]
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_0808DFF0:
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movs r5, 0
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cmp r5, r6
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bcs _0808E078
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lsls r0, r4, 16
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asrs r0, 16
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mov r9, r0
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mov r1, r8
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lsls r0, r1, 16
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asrs r0, 16
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mov r8, r0
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_0808E004:
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lsls r0, r5, 1
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adds r0, r5
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lsls r0, 3
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movs r2, 0xC7
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lsls r2, 4
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adds r0, r2
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ldr r3, =gSaveBlock1Ptr
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ldr r1, [r3]
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adds r4, r1, r0
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ldrh r0, [r4, 0x4]
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adds r0, 0x7
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lsls r0, 16
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lsrs r2, r0, 16
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ldrh r0, [r4, 0x6]
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adds r0, 0x7
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lsls r0, 16
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asrs r1, r0, 16
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cmp r9, r1
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bgt _0808E06E
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mov r7, r10
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lsls r0, r7, 16
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asrs r0, 16
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cmp r0, r1
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blt _0808E06E
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lsls r0, r2, 16
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asrs r1, r0, 16
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cmp r8, r1
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bgt _0808E06E
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ldr r2, [sp, 0xC]
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lsls r0, r2, 16
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asrs r0, 16
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cmp r0, r1
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blt _0808E06E
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ldrh r0, [r4, 0x14]
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bl FlagGet
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lsls r0, 24
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cmp r0, 0
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bne _0808E06E
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ldr r3, =gSaveBlock1Ptr
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ldr r0, [r3]
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ldrb r1, [r0, 0x5]
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ldrb r2, [r0, 0x4]
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ldr r7, [sp, 0x4]
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lsls r3, r7, 16
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ldr r7, [sp, 0x8]
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lsls r0, r7, 16
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asrs r0, 16
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str r0, [sp]
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adds r0, r4, 0
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asrs r3, 16
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bl SpawnFieldObject
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_0808E06E:
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adds r0, r5, 0x1
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lsls r0, 24
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lsrs r5, r0, 24
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cmp r5, r6
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bcc _0808E004
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_0808E078:
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add sp, 0x10
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end SpawnFieldObjectsInView
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thumb_func_start RemoveFieldObjectsOutsideView
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@ void RemoveFieldObjectsOutsideView()
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RemoveFieldObjectsOutsideView: @ 808E08C
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@ -695,3 +695,47 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
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}
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return spriteId;
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}
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void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
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{
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u8 i;
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s16 left;
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s16 right;
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s16 top;
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s16 bottom;
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u8 objectCount;
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s16 npcX;
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s16 npcY;
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if (gMapHeader.events != NULL)
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{
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left = gSaveBlock1Ptr->pos.x - 2;
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right = gSaveBlock1Ptr->pos.x + 17;
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top = gSaveBlock1Ptr->pos.y;
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bottom = gSaveBlock1Ptr->pos.y + 16;
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if (InBattlePyramid())
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{
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objectCount = sub_81AAA40();
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}
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else if (InTrainerHill())
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{
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objectCount = 2;
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}
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else
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{
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objectCount = gMapHeader.events->mapObjectCount;
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}
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for (i = 0; i < objectCount; i++)
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{
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struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
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npcX = template->x + 7;
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npcY = template->y + 7;
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if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
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&& !FlagGet(template->flagId))
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SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
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}
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}
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}
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