Add basic Steam Engine, Guard Dog Tests (#5569)

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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ghoulslash 2024-10-23 05:46:58 -04:00 committed by GitHub
parent 0ad77db4b4
commit f1b639a504
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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Guard Dog raises Attack when intimidated", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
GIVEN {
PLAYER(SPECIES_OKIDOGI) { Ability(ABILITY_GUARD_DOG); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ARBOK) { Ability(ability); }
} WHEN {
TURN { SWITCH(opponent, 1); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
if (ability == ABILITY_INTIMIDATE)
{
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ABILITY_POPUP(player, ABILITY_GUARD_DOG);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Okidogi's Attack rose!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.5), results[0].damage);
}
}

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Steam Engine raises speed when hit by a Fire or Water move")
{
u16 move;
PARAMETRIZE { move = MOVE_EMBER; }
PARAMETRIZE { move = MOVE_WATER_GUN; }
GIVEN {
PLAYER(SPECIES_COALOSSAL) { Ability(ABILITY_STEAM_ENGINE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
ABILITY_POPUP(player, ABILITY_STEAM_ENGINE);
MESSAGE("Coalossal's Speed drastically rose!");
} THEN {
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 6);
}
}