Changes Various defines to an Enum (#5839)
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2 changed files with 134 additions and 133 deletions
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@ -88,138 +88,138 @@
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#define CMP_COMMON_BITS 4
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#define CMP_NO_COMMON_BITS 5
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 1
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#define VARIOUS_GET_MOVE_TARGET 2
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#define VARIOUS_GET_BATTLER_FAINTED 3
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#define VARIOUS_RESET_SWITCH_IN_ABILITY_BITS 4
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 5
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#define VARIOUS_RESET_PLAYER_FAINTED 6
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#define VARIOUS_PALACE_FLAVOR_TEXT 7
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 8
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 9
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#define VARIOUS_ARENA_PLAYER_MON_LOST 10
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#define VARIOUS_ARENA_BOTH_MONS_LOST 11
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#define VARIOUS_EMIT_YESNOBOX 12
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#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 13
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#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 14
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#define VARIOUS_ARENA_JUDGMENT_STRING 15
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#define VARIOUS_ARENA_WAIT_STRING 16
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#define VARIOUS_WAIT_CRY 17
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#define VARIOUS_RETURN_OPPONENT_MON1 18
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#define VARIOUS_RETURN_OPPONENT_MON2 19
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#define VARIOUS_VOLUME_DOWN 20
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#define VARIOUS_VOLUME_UP 21
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 22
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#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 23
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#define VARIOUS_SET_TELEPORT_OUTCOME 24
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 25
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#define VARIOUS_STAT_TEXT_BUFFER 26
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#define VARIOUS_SWITCHIN_ABILITIES 27
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#define VARIOUS_INSTANT_HP_DROP 28
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#define VARIOUS_CLEAR_STATUS 29
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#define VARIOUS_RESTORE_PP 30
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#define VARIOUS_TRY_ACTIVATE_MOXIE 31
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#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 32
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#define VARIOUS_PLAY_MOVE_ANIMATION 33
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#define VARIOUS_SET_LUCKY_CHANT 34
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#define VARIOUS_SUCKER_PUNCH_CHECK 35
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#define VARIOUS_SET_SIMPLE_BEAM 36
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#define VARIOUS_TRY_ENTRAINMENT 37
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#define VARIOUS_SET_LAST_USED_ABILITY 38
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#define VARIOUS_INVERT_STAT_STAGES 39
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#define VARIOUS_TRY_ME_FIRST 40
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#define VARIOUS_JUMP_IF_BATTLE_END 41
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#define VARIOUS_TRY_ELECTRIFY 42
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#define VARIOUS_TRY_REFLECT_TYPE 43
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#define VARIOUS_TRY_SOAK 44
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#define VARIOUS_HANDLE_MEGA_EVO 45
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#define VARIOUS_TRY_LAST_RESORT 46
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#define VARIOUS_SET_ARG_TO_BATTLE_DAMAGE 47
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#define VARIOUS_TRY_AUTOTOMIZE 48
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#define VARIOUS_ABILITY_POPUP 49
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#define VARIOUS_JUMP_IF_TARGET_ALLY 50
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#define VARIOUS_TRY_SYNCHRONOISE 51
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#define VARIOUS_PSYCHO_SHIFT 52
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#define VARIOUS_CURE_STATUS 53
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#define VARIOUS_POWER_TRICK 54
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#define VARIOUS_AFTER_YOU 55
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#define VARIOUS_BESTOW 56
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 57
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 58
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 59
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 60
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#define VARIOUS_SET_AURORA_VEIL 61
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#define VARIOUS_TRY_THIRD_TYPE 62
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#define VARIOUS_ACUPRESSURE 63
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#define VARIOUS_SET_POWDER 64
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#define VARIOUS_SPECTRAL_THIEF 65
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 66
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 67
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#define VARIOUS_JUMP_IF_ROAR_FAILS 68
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#define VARIOUS_TRY_INSTRUCT 69
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#define VARIOUS_JUMP_IF_NOT_BERRY 70
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#define VARIOUS_TRACE_ABILITY 71
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#define VARIOUS_UPDATE_NICK 72
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#define VARIOUS_TRY_ILLUSION_OFF 73
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#define VARIOUS_SET_SPRITEIGNORE0HP 74
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#define VARIOUS_HANDLE_FORM_CHANGE 75
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#define VARIOUS_GET_STAT_VALUE 76
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#define VARIOUS_JUMP_IF_FULL_HP 77
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#define VARIOUS_LOSE_TYPE 78
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 79
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 80
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 81
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#define VARIOUS_TRY_FRISK 82
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 83
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#define VARIOUS_TRY_FAIRY_LOCK 84
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#define VARIOUS_JUMP_IF_NO_ALLY 85
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#define VARIOUS_POISON_TYPE_IMMUNITY 86
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 87
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#define VARIOUS_INFATUATE_WITH_BATTLER 88
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#define VARIOUS_SET_LAST_USED_ITEM 89
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 90
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#define VARIOUS_JUMP_IF_ABSENT 91
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#define VARIOUS_DESTROY_ABILITY_POPUP 92
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#define VARIOUS_TOTEM_BOOST 93
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 94
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 95
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#define VARIOUS_TERRAIN_SEED 96
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#define VARIOUS_MAKE_INVISIBLE 97
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#define VARIOUS_ROOM_SERVICE 98
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 99
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 100
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#define VARIOUS_TRY_HEAL_QUARTER_HP 101
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 102
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 103
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#define VARIOUS_GET_ROTOTILLER_TARGETS 104
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 105
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 106
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#define VARIOUS_CONSUME_BERRY 107
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 108
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#define VARIOUS_JUMP_IF_SPECIES 109
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#define VARIOUS_UPDATE_ABILITY_POPUP 110
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 111
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 112
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 113
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#define VARIOUS_TRY_NO_RETREAT 114
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#define VARIOUS_CHECK_POLTERGEIST 115
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 116
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 117
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#define VARIOUS_JUMP_IF_UNDER_200 118
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#define VARIOUS_SET_SKY_DROP 119
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#define VARIOUS_CLEAR_SKY_DROP 120
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#define VARIOUS_SKY_DROP_YAWN 121
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#define VARIOUS_CURE_CERTAIN_STATUSES 122
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 123
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 124
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 125
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#define VARIOUS_SAVE_BATTLER_ITEM 126
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#define VARIOUS_RESTORE_BATTLER_ITEM 127
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 128
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#define VARIOUS_SWAP_SIDE_STATUSES 129
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#define VARIOUS_SWAP_STATS 130
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enum CmdVarious
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{
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VARIOUS_CANCEL_MULTI_TURN_MOVES,
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VARIOUS_IS_RUNNING_IMPOSSIBLE,
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VARIOUS_GET_MOVE_TARGET,
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VARIOUS_GET_BATTLER_FAINTED,
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VARIOUS_RESET_SWITCH_IN_ABILITY_BITS,
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VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP,
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VARIOUS_RESET_PLAYER_FAINTED,
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VARIOUS_PALACE_FLAVOR_TEXT,
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VARIOUS_ARENA_JUDGMENT_WINDOW,
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VARIOUS_ARENA_OPPONENT_MON_LOST,
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VARIOUS_ARENA_PLAYER_MON_LOST,
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VARIOUS_ARENA_BOTH_MONS_LOST,
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VARIOUS_EMIT_YESNOBOX,
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VARIOUS_DRAW_ARENA_REF_TEXT_BOX,
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VARIOUS_ERASE_ARENA_REF_TEXT_BOX,
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VARIOUS_ARENA_JUDGMENT_STRING,
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VARIOUS_ARENA_WAIT_STRING,
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VARIOUS_WAIT_CRY,
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VARIOUS_RETURN_OPPONENT_MON1,
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VARIOUS_RETURN_OPPONENT_MON2,
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VARIOUS_VOLUME_DOWN,
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VARIOUS_VOLUME_UP,
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VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT,
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VARIOUS_PALACE_TRY_ESCAPE_STATUS,
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VARIOUS_SET_TELEPORT_OUTCOME,
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VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC,
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VARIOUS_STAT_TEXT_BUFFER,
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VARIOUS_SWITCHIN_ABILITIES,
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VARIOUS_INSTANT_HP_DROP,
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VARIOUS_CLEAR_STATUS,
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VARIOUS_RESTORE_PP,
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VARIOUS_TRY_ACTIVATE_MOXIE,
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VARIOUS_TRY_ACTIVATE_FELL_STINGER,
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VARIOUS_PLAY_MOVE_ANIMATION,
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VARIOUS_SET_LUCKY_CHANT,
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VARIOUS_SUCKER_PUNCH_CHECK,
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VARIOUS_SET_SIMPLE_BEAM,
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VARIOUS_TRY_ENTRAINMENT,
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VARIOUS_SET_LAST_USED_ABILITY,
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VARIOUS_INVERT_STAT_STAGES,
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VARIOUS_TRY_ME_FIRST,
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VARIOUS_JUMP_IF_BATTLE_END,
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VARIOUS_TRY_ELECTRIFY,
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VARIOUS_TRY_SOAK,
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VARIOUS_TRY_LAST_RESORT,
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VARIOUS_SET_ARG_TO_BATTLE_DAMAGE,
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VARIOUS_TRY_AUTOTOMIZE,
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VARIOUS_ABILITY_POPUP,
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VARIOUS_JUMP_IF_TARGET_ALLY,
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VARIOUS_TRY_SYNCHRONOISE,
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VARIOUS_PSYCHO_SHIFT,
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VARIOUS_CURE_STATUS,
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VARIOUS_POWER_TRICK,
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VARIOUS_AFTER_YOU,
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VARIOUS_BESTOW,
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VARIOUS_JUMP_IF_NOT_GROUNDED,
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VARIOUS_HANDLE_TRAINER_SLIDE_MSG,
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VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF,
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VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON,
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VARIOUS_SET_AURORA_VEIL,
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VARIOUS_TRY_THIRD_TYPE,
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VARIOUS_ACUPRESSURE,
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VARIOUS_SET_POWDER,
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VARIOUS_SPECTRAL_THIEF,
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VARIOUS_GRAVITY_ON_AIRBORNE_MONS,
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VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS,
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VARIOUS_JUMP_IF_ROAR_FAILS,
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VARIOUS_TRY_INSTRUCT,
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VARIOUS_JUMP_IF_NOT_BERRY,
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VARIOUS_TRACE_ABILITY,
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VARIOUS_UPDATE_NICK,
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VARIOUS_TRY_ILLUSION_OFF,
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VARIOUS_SET_SPRITEIGNORE0HP,
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VARIOUS_HANDLE_FORM_CHANGE,
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VARIOUS_GET_STAT_VALUE,
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VARIOUS_JUMP_IF_FULL_HP,
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VARIOUS_LOSE_TYPE,
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VARIOUS_TRY_ACTIVATE_SOULHEART,
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VARIOUS_TRY_ACTIVATE_RECEIVER,
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VARIOUS_TRY_ACTIVATE_BEAST_BOOST,
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VARIOUS_TRY_FRISK,
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VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED,
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VARIOUS_TRY_FAIRY_LOCK,
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VARIOUS_JUMP_IF_NO_ALLY,
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VARIOUS_POISON_TYPE_IMMUNITY,
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VARIOUS_JUMP_IF_HOLD_EFFECT,
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VARIOUS_INFATUATE_WITH_BATTLER,
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VARIOUS_SET_LAST_USED_ITEM,
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VARIOUS_PARALYZE_TYPE_IMMUNITY,
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VARIOUS_JUMP_IF_ABSENT,
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VARIOUS_DESTROY_ABILITY_POPUP,
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VARIOUS_TOTEM_BOOST,
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VARIOUS_TRY_ACTIVATE_GRIM_NEIGH,
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VARIOUS_MOVEEND_ITEM_EFFECTS,
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VARIOUS_TERRAIN_SEED,
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VARIOUS_MAKE_INVISIBLE,
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VARIOUS_ROOM_SERVICE,
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VARIOUS_EERIE_SPELL_PP_REDUCE,
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VARIOUS_JUMP_IF_TEAM_HEALTHY,
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VARIOUS_TRY_HEAL_QUARTER_HP,
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VARIOUS_JUMP_IF_PRANKSTER_BLOCKED,
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VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER,
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VARIOUS_GET_ROTOTILLER_TARGETS,
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VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED,
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VARIOUS_TRY_ACTIVATE_BATTLE_BOND,
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VARIOUS_CONSUME_BERRY,
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VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL,
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VARIOUS_JUMP_IF_SPECIES,
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VARIOUS_UPDATE_ABILITY_POPUP,
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VARIOUS_JUMP_IF_WEATHER_AFFECTED,
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VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED,
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VARIOUS_SET_ATTACKER_STICKY_WEB_USER,
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VARIOUS_TRY_NO_RETREAT,
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VARIOUS_CHECK_POLTERGEIST,
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VARIOUS_CUT_1_3_HP_RAISE_STATS,
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VARIOUS_TRY_END_NEUTRALIZING_GAS,
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VARIOUS_JUMP_IF_UNDER_200,
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VARIOUS_SET_SKY_DROP,
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VARIOUS_CLEAR_SKY_DROP,
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VARIOUS_SKY_DROP_YAWN,
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VARIOUS_CURE_CERTAIN_STATUSES,
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VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES,
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VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY,
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VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT,
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VARIOUS_SAVE_BATTLER_ITEM,
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VARIOUS_RESTORE_BATTLER_ITEM,
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VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM,
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VARIOUS_SWAP_SIDE_STATUSES,
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VARIOUS_SWAP_STATS,
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};
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 1
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@ -9464,13 +9464,14 @@ static void Cmd_various(void)
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s32 i;
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u8 data[10];
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u32 battler, bits;
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enum CmdVarious variousId = cmd->id;
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if (gBattleControllerExecFlags)
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return;
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battler = GetBattlerForBattleScript(cmd->battler);
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switch (cmd->id)
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switch (variousId)
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{
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// Roar will fail in a double wild battle when used by the player against one of the two alive wild mons.
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// Also when an opposing wild mon uses it againt its partner.
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