Turn nature names into compound strings (#3871)
* Turn nature names into compound strings * Move nature names out of dedicated file
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3 changed files with 29 additions and 55 deletions
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@ -1,54 +0,0 @@
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static const u8 sHardyNatureName[] = _("Hardy");
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static const u8 sLonelyNatureName[] = _("Lonely");
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static const u8 sBraveNatureName[] = _("Brave");
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static const u8 sAdamantNatureName[] = _("Adamant");
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static const u8 sNaughtyNatureName[] = _("Naughty");
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static const u8 sBoldNatureName[] = _("Bold");
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static const u8 sDocileNatureName[] = _("Docile");
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static const u8 sRelaxedNatureName[] = _("Relaxed");
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static const u8 sImpishNatureName[] = _("Impish");
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static const u8 sLaxNatureName[] = _("Lax");
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static const u8 sTimidNatureName[] = _("Timid");
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static const u8 sHastyNatureName[] = _("Hasty");
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static const u8 sSeriousNatureName[] = _("Serious");
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static const u8 sJollyNatureName[] = _("Jolly");
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static const u8 sNaiveNatureName[] = _("Naive");
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static const u8 sModestNatureName[] = _("Modest");
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static const u8 sMildNatureName[] = _("Mild");
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static const u8 sQuietNatureName[] = _("Quiet");
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static const u8 sBashfulNatureName[] = _("Bashful");
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static const u8 sRashNatureName[] = _("Rash");
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static const u8 sCalmNatureName[] = _("Calm");
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static const u8 sGentleNatureName[] = _("Gentle");
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static const u8 sSassyNatureName[] = _("Sassy");
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static const u8 sCarefulNatureName[] = _("Careful");
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static const u8 sQuirkyNatureName[] = _("Quirky");
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const u8 *const gNatureNamePointers[NUM_NATURES] =
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{
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[NATURE_HARDY] = sHardyNatureName,
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[NATURE_LONELY] = sLonelyNatureName,
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[NATURE_BRAVE] = sBraveNatureName,
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[NATURE_ADAMANT] = sAdamantNatureName,
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[NATURE_NAUGHTY] = sNaughtyNatureName,
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[NATURE_BOLD] = sBoldNatureName,
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[NATURE_DOCILE] = sDocileNatureName,
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[NATURE_RELAXED] = sRelaxedNatureName,
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[NATURE_IMPISH] = sImpishNatureName,
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[NATURE_LAX] = sLaxNatureName,
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[NATURE_TIMID] = sTimidNatureName,
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[NATURE_HASTY] = sHastyNatureName,
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[NATURE_SERIOUS] = sSeriousNatureName,
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[NATURE_JOLLY] = sJollyNatureName,
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[NATURE_NAIVE] = sNaiveNatureName,
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[NATURE_MODEST] = sModestNatureName,
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[NATURE_MILD] = sMildNatureName,
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[NATURE_QUIET] = sQuietNatureName,
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[NATURE_BASHFUL] = sBashfulNatureName,
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[NATURE_RASH] = sRashNatureName,
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[NATURE_CALM] = sCalmNatureName,
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[NATURE_GENTLE] = sGentleNatureName,
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[NATURE_SASSY] = sSassyNatureName,
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[NATURE_CAREFUL] = sCarefulNatureName,
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[NATURE_QUIRKY] = sQuirkyNatureName,
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};
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@ -362,6 +362,35 @@ const struct SpindaSpot gSpindaSpotGraphics[] =
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#include "data/pokemon/item_effects.h"
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const u8 *const gNatureNamePointers[NUM_NATURES] =
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{
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[NATURE_HARDY] = COMPOUND_STRING("Hardy"),
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[NATURE_LONELY] = COMPOUND_STRING("Lonely"),
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[NATURE_BRAVE] = COMPOUND_STRING("Brave"),
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[NATURE_ADAMANT] = COMPOUND_STRING("Adamant"),
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[NATURE_NAUGHTY] = COMPOUND_STRING("Naughty"),
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[NATURE_BOLD] = COMPOUND_STRING("Bold"),
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[NATURE_DOCILE] = COMPOUND_STRING("Docile"),
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[NATURE_RELAXED] = COMPOUND_STRING("Relaxed"),
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[NATURE_IMPISH] = COMPOUND_STRING("Impish"),
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[NATURE_LAX] = COMPOUND_STRING("Lax"),
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[NATURE_TIMID] = COMPOUND_STRING("Timid"),
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[NATURE_HASTY] = COMPOUND_STRING("Hasty"),
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[NATURE_SERIOUS] = COMPOUND_STRING("Serious"),
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[NATURE_JOLLY] = COMPOUND_STRING("Jolly"),
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[NATURE_NAIVE] = COMPOUND_STRING("Naive"),
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[NATURE_MODEST] = COMPOUND_STRING("Modest"),
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[NATURE_MILD] = COMPOUND_STRING("Mild"),
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[NATURE_QUIET] = COMPOUND_STRING("Quiet"),
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[NATURE_BASHFUL] = COMPOUND_STRING("Bashful"),
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[NATURE_RASH] = COMPOUND_STRING("Rash"),
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[NATURE_CALM] = COMPOUND_STRING("Calm"),
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[NATURE_GENTLE] = COMPOUND_STRING("Gentle"),
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[NATURE_SASSY] = COMPOUND_STRING("Sassy"),
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[NATURE_CAREFUL] = COMPOUND_STRING("Careful"),
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[NATURE_QUIRKY] = COMPOUND_STRING("Quirky"),
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};
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const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
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{ // Attack Defense Speed Sp.Atk Sp. Def
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[NATURE_HARDY] = { 0, 0, 0, 0, 0 },
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@ -322,7 +322,6 @@ static void SummaryScreen_DestroyAnimDelayTask(void);
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// const rom data
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#include "data/text/move_descriptions.h"
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#include "data/text/nature_names.h"
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static const struct BgTemplate sBgTemplates[] =
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{
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