From f39f48fc5102c10eeed978e9832f501c607e64d5 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 5 Jan 2023 03:07:28 -0300 Subject: [PATCH] Made MOVE_EFFECT_DIRE_CLAW a tiny bit prettier --- src/battle_script_commands.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 9a8a2cabf6..74e5f31ef0 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -3654,11 +3654,7 @@ void SetMoveEffect(bool32 primary, u32 certain) gBattlescriptCurrInstr = BattleScript_DoubleShockRemoveType; break; case MOVE_EFFECT_DIRE_CLAW: - if (gBattleMons[gEffectBattler].status1) - { - gBattlescriptCurrInstr++; - } - else + if (!gBattleMons[gEffectBattler].status1) { static const u8 sDireClawEffects[] = { MOVE_EFFECT_POISON, MOVE_EFFECT_PARALYSIS, MOVE_EFFECT_SLEEP }; gBattleScripting.moveEffect = sDireClawEffects[Random() % 3];