AI chooses most resistant mon
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1 changed files with 15 additions and 16 deletions
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@ -602,39 +602,39 @@ static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u
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return PARTY_SIZE;
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}
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static u32 GestBestMonOffensive(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, u32 opposingBattler)
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static u32 GestBestMonTypeMatchup(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, u32 opposingBattler)
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{
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int i, bits = 0;
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while (bits != 0x3F) // All mons were checked.
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{
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int bestDmg = 0;
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u32 bestResist = UQ_4_12(1.0);
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int bestMonId = PARTY_SIZE;
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// Find the mon whose type is the most suitable offensively.
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// Find the mon whose type is the most suitable defensively.
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for (i = firstId; i < lastId; i++)
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{
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if (!(gBitTable[i] & invalidMons) && !(gBitTable[i] & bits))
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{
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u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
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u32 typeDmg = UQ_4_12(1.0);
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u32 typeEffectiveness = UQ_4_12(1.0);
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u8 atkType1 = gBaseStats[species].type1;
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u8 atkType2 = gBaseStats[species].type2;
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u8 defType1 = gBattleMons[opposingBattler].type1;
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u8 defType2 = gBattleMons[opposingBattler].type2;
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u8 atkType1 = gBattleMons[opposingBattler].type1;
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u8 atkType2 = gBattleMons[opposingBattler].type2;
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u8 defType1 = gBaseStats[species].type1;
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u8 defType2 = gBaseStats[species].type2;
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typeDmg *= GetTypeModifier(atkType1, defType1);
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typeEffectiveness *= GetTypeModifier(atkType1, defType1);
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if (atkType2 != atkType1)
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typeDmg *= GetTypeModifier(atkType2, defType1);
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typeEffectiveness *= GetTypeModifier(atkType2, defType1);
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if (defType2 != defType1)
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{
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typeDmg *= GetTypeModifier(atkType1, defType2);
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typeEffectiveness *= GetTypeModifier(atkType1, defType2);
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if (atkType2 != atkType1)
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typeDmg *= GetTypeModifier(atkType2, defType2);
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typeEffectiveness *= GetTypeModifier(atkType2, defType2);
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}
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if (bestDmg < typeDmg)
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if (typeEffectiveness < bestResist)
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{
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bestDmg = typeDmg;
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bestResist = typeEffectiveness;
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bestMonId = i;
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}
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}
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@ -698,7 +698,6 @@ static u32 GetBestMonDmg(struct Pokemon *party, int firstId, int lastId, u8 inva
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u8 GetMostSuitableMonToSwitchInto(void)
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{
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u32 opposingBattler = 0;
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u32 bestDmg = 0;
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u32 bestMonId = 0;
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u8 battlerIn1 = 0, battlerIn2 = 0;
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s32 firstId = 0;
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@ -757,7 +756,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
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if (bestMonId != PARTY_SIZE)
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return bestMonId;
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bestMonId = GestBestMonOffensive(party, firstId, lastId, invalidMons, opposingBattler);
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bestMonId = GestBestMonTypeMatchup(party, firstId, lastId, invalidMons, opposingBattler);
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if (bestMonId != PARTY_SIZE)
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return bestMonId;
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