fix screen cleaner, curious medicine, as one
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8ec12c665c
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f4d4cf262e
10 changed files with 62 additions and 11 deletions
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@ -6628,6 +6628,7 @@ BattleScript_AbilityPopUp:
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showabilitypopup BS_ABILITY_BATTLER
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recordability BS_ABILITY_BATTLER
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pause 40
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sethword sABILITY_OVERWRITE, 0
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return
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BattleScript_SpeedBoostActivates::
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@ -7219,6 +7220,16 @@ BattleScript_WeakArmorSpeedAnim:
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BattleScript_WeakArmorActivatesEnd:
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return
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BattleScript_RaiseStatOnFaintingTarget::
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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waitanimation
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printstring STRINGID_LASTABILITYRAISEDSTAT
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waitmessage 0x40
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return
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BattleScript_AttackerAbilityStatRaise::
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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@ -7248,6 +7259,18 @@ BattleScript_SwitchInAbilityMsg::
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printfromtable gSwitchInAbilityStringIds
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waitmessage 0x40
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end3
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BattleScript_ActivateAsOne::
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call BattleScript_AbilityPopUp
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printfromtable gSwitchInAbilityStringIds
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waitmessage 0x40
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@ show unnerve
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sethword sABILITY_OVERWRITE, ABILITY_UNNERVE
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setbyte cMULTISTRING_CHOOSER, MULTI_SWITCHIN_UNNERVE
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call BattleScript_AbilityPopUp
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printfromtable gSwitchInAbilityStringIds
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waitmessage 0x40
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end3
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BattleScript_FriskMsgWithPopup::
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copybyte gBattlerAbility, gBattlerAttacker
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@ -613,6 +613,7 @@ struct BattleScripting
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u16 multihitMoveEffect;
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u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN.
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bool8 fixedPopup; // force ability popup to stick until manually called back
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u16 abilityPopupOverwrite;
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};
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// rom_80A5C6C
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@ -26,7 +26,7 @@ u32 IsFlowerVeilProtected(u32 battler);
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u32 IsLeafGuardProtected(u32 battler);
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bool32 IsShieldsDownProtected(u32 battler);
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u32 IsAbilityStatusProtected(u32 battler);
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void ResetBattlerStatChanges(u8 battler);
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bool32 TryResetBattlerStatChanges(u8 battler);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
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@ -357,5 +357,7 @@ extern const u8 BattleScript_CottonDownActivates[];
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extern const u8 BattleScript_BallFetch[];
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extern const u8 BattleScript_SandSpitActivates[];
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extern const u8 BattleScript_PerishBodyActivates[];
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extern const u8 BattleScript_ActivateAsOne[];
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extern const u8 BattleScript_RaiseStatOnFaintingTarget[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -36,6 +36,7 @@
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#define sMULTIHIT_EFFECT gBattleScripting + 0x30
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#define sILLUSION_NICK_HACK gBattleScripting + 0x32
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#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
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#define sABILITY_OVERWRITE gBattleScripting + 0x34
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#define cMULTISTRING_CHOOSER gBattleCommunication + 5
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@ -470,7 +470,7 @@
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#define STRINGID_FRISKACTIVATES 466
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#define STRINGID_UNNERVEENTERS 467
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#define STRINGID_HARVESTBERRY 468
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#define STRINGID_MOXIEATKRISE 469
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#define STRINGID_LASTABILITYRAISEDSTAT 469
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#define STRINGID_MAGICBOUNCEACTIVATES 470
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#define STRINGID_PROTEANTYPECHANGE 471
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#define STRINGID_SYMBIOSISITEMPASS 472
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@ -3018,6 +3018,9 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
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if (!B_ABILITY_POP_UP)
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return;
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if (gBattleScripting.abilityPopupOverwrite != 0)
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ability = gBattleScripting.abilityPopupOverwrite;
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if (!gBattleStruct->activeAbilityPopUps)
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{
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@ -601,7 +601,7 @@ static const u8 sText_SnowWarningHail[] = _("It started to hail!");
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static const u8 sText_FriskActivates[] = _("{B_ATK_NAME_WITH_PREFIX} frisked {B_DEF_NAME_WITH_PREFIX} and\nfound its {B_LAST_ITEM}!");
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static const u8 sText_UnnerveEnters[] = _("The opposing team is too nervous\nto eat Berries!");
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static const u8 sText_HarvestBerry[] = _("{B_ATK_NAME_WITH_PREFIX} harvested\nits {B_LAST_ITEM}!");
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static const u8 sText_MoxieAtkRise[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} raised its Attack!");
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static const u8 sText_LastAbilityRaisedBuff1[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}\nraised its {B_BUFF1}!");
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static const u8 sText_MagicBounceActivates[] = _("The {B_DEF_NAME_WITH_PREFIX} bounced the\n{B_ATK_NAME_WITH_PREFIX} back!");
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static const u8 sText_ProteanTypeChange[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} transformed\nit into the {B_BUFF1} type!");
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static const u8 sText_SymbiosisItemPass[] = _("{B_ATK_NAME_WITH_PREFIX} passed its {B_LAST_ITEM}\nto {B_SCR_ACTIVE_NAME_WITH_PREFIX} through {B_ATK_ABILITY}!");
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@ -1189,7 +1189,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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[STRINGID_FRISKACTIVATES - 12] = sText_FriskActivates,
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[STRINGID_UNNERVEENTERS - 12] = sText_UnnerveEnters,
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[STRINGID_HARVESTBERRY - 12] = sText_HarvestBerry,
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[STRINGID_MOXIEATKRISE - 12] = sText_MoxieAtkRise,
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[STRINGID_LASTABILITYRAISEDSTAT - 12] = sText_LastAbilityRaisedBuff1,
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[STRINGID_MAGICBOUNCEACTIVATES - 12] = sText_MagicBounceActivates,
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[STRINGID_PROTEANTYPECHANGE - 12] = sText_ProteanTypeChange,
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[STRINGID_SYMBIOSISITEMPASS - 12] = sText_SymbiosisItemPass,
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@ -1292,6 +1292,7 @@ const u16 gSwitchInAbilityStringIds[] =
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[MULTI_SWITCHIN_COMATOSE] = STRINGID_COMATOSEENTERS,
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[MULTI_SWITCHIN_SCREENCLEANER] = STRINGID_SCREENCLEANERENTERS,
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[MULTI_SWITCHIN_ASONE] = STRINGID_ASONEENTERS,
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[MULTI_SWITCHIN_CURIOUS_MEDICINE] = STRINGID_CURIOUSMEDICINEENTERS,
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};
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const u16 gMissStringIds[] =
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@ -7534,7 +7534,10 @@ static void Cmd_various(void)
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SET_STATCHANGER(STAT_ATK, 1, FALSE);
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
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BattleScriptPush(gBattlescriptCurrInstr + 3);
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gBattlescriptCurrInstr = BattleScript_AttackerAbilityStatRaise;
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gLastUsedAbility = GetBattlerAbility(gActiveBattler);
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if (GetBattlerAbility(gActiveBattler) == ABILITY_AS_ONE_ICE_RIDER)
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gBattleScripting.abilityPopupOverwrite = gLastUsedAbility = ABILITY_CHILLING_NEIGH;
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gBattlescriptCurrInstr = BattleScript_RaiseStatOnFaintingTarget;
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return;
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}
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break;
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@ -7549,7 +7552,10 @@ static void Cmd_various(void)
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SET_STATCHANGER(STAT_SPATK, 1, FALSE);
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
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BattleScriptPush(gBattlescriptCurrInstr + 3);
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gBattlescriptCurrInstr = BattleScript_AttackerAbilityStatRaise;
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gLastUsedAbility = GetBattlerAbility(gActiveBattler);
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if (GetBattlerAbility(gActiveBattler) == ABILITY_AS_ONE_SHADOW_RIDER)
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gBattleScripting.abilityPopupOverwrite = gLastUsedAbility = ABILITY_GRIM_NEIGH;
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gBattlescriptCurrInstr = BattleScript_RaiseStatOnFaintingTarget;
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return;
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}
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break;
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@ -9104,14 +9110,22 @@ static void Cmd_statbuffchange(void)
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gBattlescriptCurrInstr = jumpPtr;
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}
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void ResetBattlerStatChanges(u8 battler)
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bool32 TryResetBattlerStatChanges(u8 battler)
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{
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u32 j;
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bool32 ret = FALSE;
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gDisableStructs[battler].stockpileDef = 0;
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gDisableStructs[battler].stockpileSpDef = 0;
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for (j = 0; j < NUM_BATTLE_STATS; j++)
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{
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if (gBattleMons[battler].statStages[j] != DEFAULT_STAT_STAGE)
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ret = TRUE; // returns TRUE if any stat was reset
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gBattleMons[battler].statStages[j] = DEFAULT_STAT_STAGE;
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}
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return ret;
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}
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static void Cmd_normalisebuffs(void) // haze
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@ -9119,7 +9133,7 @@ static void Cmd_normalisebuffs(void) // haze
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s32 i, j;
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for (i = 0; i < gBattlersCount; i++)
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ResetBattlerStatChanges(i);
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TryResetBattlerStatChanges(i);
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gBattlescriptCurrInstr++;
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}
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@ -3714,16 +3714,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = MULTI_SWITCHIN_ASONE;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
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BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
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effect++;
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}
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break;
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case ABILITY_CURIOUS_MEDICINE:
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if (!gSpecialStatuses[battler].switchInAbilityDone && IsDoubleBattle() && IsBattlerAlive(BATTLE_PARTNER(battler)))
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if (!gSpecialStatuses[battler].switchInAbilityDone && IsDoubleBattle()
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&& IsBattlerAlive(BATTLE_PARTNER(battler)) && TryResetBattlerStatChanges(BATTLE_PARTNER(battler)))
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{
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u32 i;
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gEffectBattler = BATTLE_PARTNER(battler);
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ResetBattlerStatChanges(gEffectBattler);
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gBattleCommunication[MULTISTRING_CHOOSER] = MULTI_SWITCHIN_CURIOUS_MEDICINE;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
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@ -7998,6 +7998,9 @@ static bool32 TryRemoveScreens(u8 battler)
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if (gSideStatuses[battlerSide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL))
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{
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gSideStatuses[battlerSide] &= ~(SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL);
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gSideTimers[battlerSide].reflectTimer = 0;
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gSideTimers[battlerSide].lightscreenTimer = 0;
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gSideTimers[battlerSide].auroraVeilTimer = 0;
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removed = TRUE;
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}
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@ -8005,6 +8008,9 @@ static bool32 TryRemoveScreens(u8 battler)
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if (gSideStatuses[enemySide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL))
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{
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gSideStatuses[enemySide] &= ~(SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL);
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gSideTimers[enemySide].reflectTimer = 0;
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gSideTimers[enemySide].lightscreenTimer = 0;
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gSideTimers[enemySide].auroraVeilTimer = 0;
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removed = TRUE;
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}
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