Fix totem boost not triggering (#4328)

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Alex 2024-04-02 11:06:14 +02:00 committed by GitHub
parent f5a5932e4d
commit f65fc5f849
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@ -5273,11 +5273,11 @@ static void TurnValuesCleanUp(bool8 var0)
gProtectStructs[i].quash = FALSE; gProtectStructs[i].quash = FALSE;
gProtectStructs[i].usedCustapBerry = FALSE; gProtectStructs[i].usedCustapBerry = FALSE;
gProtectStructs[i].quickDraw = FALSE; gProtectStructs[i].quickDraw = FALSE;
memset(&gQueuedStatBoosts[i], 0, sizeof(struct QueuedStatBoost));
} }
else else
{ {
memset(&gProtectStructs[i], 0, sizeof(struct ProtectStruct)); memset(&gProtectStructs[i], 0, sizeof(struct ProtectStruct));
memset(&gQueuedStatBoosts[i], 0, sizeof(struct QueuedStatBoost));
if (gDisableStructs[i].isFirstTurn) if (gDisableStructs[i].isFirstTurn)
gDisableStructs[i].isFirstTurn--; gDisableStructs[i].isFirstTurn--;