Removed old checksum matching workaround (#5480)
Co-authored-by: Hedara <hedara90@gmail.com>
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3 changed files with 1 additions and 7 deletions
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Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 268 B |
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@ -393,10 +393,6 @@ $(RAYQUAZAGFXDIR)/scene_2/bg.4bpp: %.4bpp: %.png
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$(RAYQUAZAGFXDIR)/scene_3/rayquaza.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 124 -Wnum_tiles
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$(RAYQUAZAGFXDIR)/scene_3/rayquaza_tail_fix.4bpp: $(RAYQUAZAGFXDIR)/scene_3/rayquaza_tail.4bpp
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cp $< $@
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head -c 12 /dev/zero >> $@
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$(RAYQUAZAGFXDIR)/scene_4/streaks.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 19 -Wnum_tiles
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@ -24,9 +24,7 @@ const u32 gRaySceneTakesFlight_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaz
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// Scene 3 (RAY_ANIM_DESCENDS)
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const u32 gRaySceneDescends_Rayquaza_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza.4bpp.lz");
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// for some reason there are an extra 0xC bytes at the end of the original rayquaza_tail.4bpp, so in order to produce the correct lz,
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// we have to cat the bytes at the end with a make rule. not sure why those bytes are there, it may have been a bug in Game Freak's software.
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const u32 gRaySceneDescends_RayquazaTail_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza_tail_fix.4bpp.lz");
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const u32 gRaySceneDescends_RayquazaTail_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza_tail.4bpp.lz");
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const u32 gRaySceneDescends_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/bg.4bpp.lz");
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const u32 gRaySceneDescends_Light_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/light.4bpp.lz"); // uses pal 2 of gRaySceneDescends_Bg_Pal
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const u32 gRaySceneDescends_Bg_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/bg.gbapal.lz");
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