VCreate and fix stat stage changes functions

This commit is contained in:
DizzyEggg 2019-03-07 12:20:57 +01:00
parent 666e2ac584
commit f9ee31903d
6 changed files with 71 additions and 19 deletions

View file

@ -344,6 +344,38 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
.4byte BattleScript_EffectBelch
.4byte BattleScript_EffectPartingShot
.4byte BattleScript_EffectSpectralThief
.4byte BattleScript_EffectVCreate
BattleScript_EffectVCreate:
setmoveeffect MOVE_EFFECT_V_CREATE | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_VCreateStatLoss::
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, 0x0, BattleScript_VCreateStatAnim
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPDEF, 0x0, BattleScript_VCreateStatAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0x0, BattleScript_VCreateStatLossRet
BattleScript_VCreateStatAnim:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF | BIT_SPEED, ATK48_STAT_NEGATIVE | ATK48_DONT_CHECK_LOWER
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_VCreateTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_VCreateTrySpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_VCreateTrySpeed
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_VCreateTrySpeed:
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateStatLossRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_VCreateStatLossRet
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_VCreateStatLossRet:
return
BattleScript_SpectralThiefSteal::
printstring STRINGID_SPECTRALTHIEFSTEAL

View file

@ -299,5 +299,6 @@ extern const u8 BattleScript_StatUpMsg[];
extern const u8 BattleScript_DefiantActivates[];
extern const u8 BattleScript_PowderMoveNoEffect[];
extern const u8 BattleScript_GrassyTerrainLoop[];
extern const u8 BattleScript_VCreateStatLoss[];
#endif // GUARD_BATTLE_SCRIPTS_H

View file

@ -325,6 +325,7 @@
#define MOVE_EFFECT_FLAME_BURST 0x3D
#define MOVE_EFFECT_FEINT 0x3E
#define MOVE_EFFECT_SPECTRAL_THIEF 0x3F
#define MOVE_EFFECT_V_CREATE 0x40
#define MOVE_EFFECT_AFFECTS_USER 0x4000
#define MOVE_EFFECT_CERTAIN 0x8000

View file

@ -332,5 +332,6 @@
#define EFFECT_BELCH 326
#define EFFECT_PARTING_SHOT 327
#define EFFECT_SPECTRAL_THIEF 328
#define EFFECT_V_CREATE 329
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

View file

@ -2782,6 +2782,10 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattlescriptCurrInstr = BattleScript_SpectralThiefSteal;
}
break;
case MOVE_EFFECT_V_CREATE:
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_VCreateStatLoss;
break;
}
}
}
@ -4040,18 +4044,27 @@ static void atk47_setgraphicalstatchangevalues(void)
static void atk48_playstatchangeanimation(void)
{
u32 ability;
u32 currStat = 0;
u16 statAnimId = 0;
s32 changeableStatsCount = 0;
u8 statsToCheck = 0;
u32 statAnimId = 0;
u32 changeableStatsCount = 0;
u32 statsToCheck = 0;
u32 startingStatAnimId = 0;
u32 flags = gBattlescriptCurrInstr[3];
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
ability = GetBattlerAbility(gActiveBattler);
statsToCheck = gBattlescriptCurrInstr[2];
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
// Handle Contrary and Simple
if (ability == ABILITY_CONTRARY)
flags ^= ATK48_STAT_NEGATIVE;
else if (ability == ABILITY_SIMPLE)
flags |= ATK48_STAT_BY_TWO;
if (flags & ATK48_STAT_NEGATIVE) // goes down
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
if (flags & ATK48_STAT_BY_TWO)
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
else
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
@ -4060,7 +4073,7 @@ static void atk48_playstatchangeanimation(void)
{
if (statsToCheck & 1)
{
if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
if (flags & ATK48_DONT_CHECK_LOWER)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
@ -4069,10 +4082,10 @@ static void atk48_playstatchangeanimation(void)
}
}
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
&& gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
&& !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
&& !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
&& ability != ABILITY_CLEAR_BODY
&& ability != ABILITY_WHITE_SMOKE
&& !(ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
&& !(ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
@ -4086,7 +4099,7 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
if (flags & ATK48_STAT_BY_TWO)
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
else
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
@ -4094,8 +4107,7 @@ static void atk48_playstatchangeanimation(void)
}
else // goes up
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
if (flags & ATK48_STAT_BY_TWO)
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
else
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
@ -4112,14 +4124,14 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
if (flags & ATK48_STAT_BY_TWO)
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
else
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
}
}
if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
if (flags & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
{
gBattlescriptCurrInstr += 4;
}
@ -4127,7 +4139,7 @@ static void atk48_playstatchangeanimation(void)
{
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
if (flags & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
gBattleScripting.statAnimPlayed = TRUE;
gBattlescriptCurrInstr += 4;
}
@ -7978,9 +7990,14 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
static void atk89_statbuffchange(void)
{
u16 flags = T1_READ_16(gBattlescriptCurrInstr + 1);
const u8 *ptrBefore = gBattlescriptCurrInstr;
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
if (ChangeStatBuffs(GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger), GET_STAT_BUFF_ID(gBattleScripting.statChanger), T1_READ_16(gBattlescriptCurrInstr + 1), jumpPtr) == STAT_CHANGE_WORKED)
if (ChangeStatBuffs(GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger), GET_STAT_BUFF_ID(gBattleScripting.statChanger), flags, jumpPtr) == STAT_CHANGE_WORKED)
gBattlescriptCurrInstr += 7;
else if (gBattlescriptCurrInstr == ptrBefore) // Prevent infinite looping.
gBattlescriptCurrInstr = jumpPtr;
}
static void atk8A_normalisebuffs(void) // haze

View file

@ -7813,7 +7813,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_V_CREATE] =
{
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
.effect = EFFECT_V_CREATE,
.power = 180,
.type = TYPE_FIRE,
.accuracy = 95,