Implemented Armor Tail's effect
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1 changed files with 2 additions and 2 deletions
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@ -5208,8 +5208,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
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effect = 1;
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}
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else if ((gLastUsedAbility == ABILITY_DAZZLING || gLastUsedAbility == ABILITY_QUEENLY_MAJESTY || IsBattlerAlive(battler ^= BIT_FLANK))
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&& (battlerAbility == ABILITY_DAZZLING || battlerAbility == ABILITY_QUEENLY_MAJESTY)
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else if ((gLastUsedAbility == ABILITY_DAZZLING || gLastUsedAbility == ABILITY_QUEENLY_MAJESTY || gLastUsedAbility == ABILITY_ARMOR_TAIL || IsBattlerAlive(battler ^= BIT_FLANK))
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&& (battlerAbility == ABILITY_DAZZLING || battlerAbility == ABILITY_QUEENLY_MAJESTY || battlerAbility == ABILITY_ARMOR_TAIL)
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&& GetChosenMovePriority(gBattlerAttacker) > 0
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(battler))
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{
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