fix unseen fist check

This commit is contained in:
ghoulslash 2021-11-19 16:32:00 -05:00
parent 1696e60b9f
commit fb468b6776

View file

@ -7520,7 +7520,7 @@ bool32 IsBattlerProtected(u8 battlerId, u16 move)
// Protective Pads doesn't stop Unseen Fist from bypassing Protect effects, so IsMoveMakingContact() isn't used here. // Protective Pads doesn't stop Unseen Fist from bypassing Protect effects, so IsMoveMakingContact() isn't used here.
// This means extra logic is needed to handle Shell Side Arm. // This means extra logic is needed to handle Shell Side Arm.
if (GetBattlerAbility(gBattlerAttacker == ABILITY_UNSEEN_FIST) if (GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT || (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory))) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT || (gBattleMoves[move].effect == EFFECT_SHELL_SIDE_ARM && gSwapDamageCategory)))
return FALSE; return FALSE;
else if (!(gBattleMoves[move].flags & FLAG_PROTECT_AFFECTED)) else if (!(gBattleMoves[move].flags & FLAG_PROTECT_AFFECTED))