Merge branch 'RHH/master' into RHH/upcoming

# Conflicts:
#	src/battle_main.c
This commit is contained in:
Eduardo Quezada 2023-12-15 18:50:20 -03:00
commit fbbee39886
8 changed files with 88 additions and 34 deletions

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@ -11,7 +11,7 @@
<!-- Format: "Fixes #2345, fixes #4523, fixes #2222." -->
<!-- If it doesn't apply, feel free to remove this section. -->
## Issue(s) that this PR introduces
## Feature(s) this PR does NOT handle:
<!-- If your PR contains any unfinished features that are not considered merge-blocking, please list them here for clarity so no one can forget. -->
## **Discord contact info**

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@ -1034,7 +1034,6 @@ extern u32 gStatuses4[MAX_BATTLERS_COUNT];
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
extern u16 gPauseCounterBattle;
extern u16 gPaydayMoney;
extern u16 gRandomTurnNumber;
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
extern u8 gBattleOutcome;
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];

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@ -97,6 +97,7 @@ enum RandomTag
RNG_TRIPLE_ARROWS_DEFENSE_DOWN,
RNG_TRIPLE_ARROWS_FLINCH,
RNG_QUICK_DRAW,
RNG_QUICK_CLAW,
RNG_TRACE,
};

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@ -100,7 +100,8 @@ static void SetActionsAndBattlersTurnOrder(void);
static void UpdateBattlerPartyOrdersOnSwitch(u32 battler);
static bool8 AllAtActionConfirmed(void);
static void TryChangeTurnOrder(void);
static void CheckQuickClaw_CustapBerryActivation(void);
static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2);
static void CheckChangingTurnOrderEffects(void);
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
static void ReturnFromBattleToOverworld(void);
static void TryEvolvePokemon(void);
@ -192,7 +193,6 @@ EWRAM_DATA u32 gStatuses4[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gPauseCounterBattle = 0;
EWRAM_DATA u16 gPaydayMoney = 0;
EWRAM_DATA u16 gRandomTurnNumber = 0;
EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
EWRAM_DATA u8 gBattleOutcome = 0;
EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
@ -3045,8 +3045,6 @@ static void BattleStartClearSetData(void)
gBattleStruct->givenExpMons = 0;
gBattleStruct->palaceFlags = 0;
gRandomTurnNumber = Random();
gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]);
gBattleStruct->arenaLostPlayerMons = 0;
@ -3815,8 +3813,6 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleStruct->turnCountersTracker = 0;
gMoveResultFlags = 0;
gRandomTurnNumber = Random();
memset(gQueuedStatBoosts, 0, sizeof(gQueuedStatBoosts)); // erase all totem boosts just to be safe
SetAiLogicDataForTurn(AI_DATA); // get assumed abilities, hold effects, etc of all battlers
@ -3913,7 +3909,6 @@ void BattleTurnPassed(void)
BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
SetAiLogicDataForTurn(AI_DATA); // get assumed abilities, hold effects, etc of all battlers
gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
BattleScriptExecute(BattleScript_PalacePrintFlavorText);
@ -4710,26 +4705,6 @@ u32 GetWhichBattlerFasterArgs(u32 battler1, u32 battler2, bool32 ignoreChosenMov
{
u32 strikesFirst = 0;
// Battler 1
// Quick Draw
if (!ignoreChosenMoves && ability1 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && RandomPercentage(RNG_QUICK_DRAW, 30))
gProtectStructs[battler1].quickDraw = TRUE;
// Quick Claw and Custap Berry
if (!gProtectStructs[battler1].quickDraw
&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
|| (holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
gProtectStructs[battler1].usedCustapBerry = TRUE;
// Battler 2
// Quick Draw
if (!ignoreChosenMoves && ability2 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && RandomPercentage(RNG_QUICK_DRAW, 30))
gProtectStructs[battler2].quickDraw = TRUE;
// Quick Claw and Custap Berry
if (!gProtectStructs[battler2].quickDraw
&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
|| (holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
gProtectStructs[battler2].usedCustapBerry = TRUE;
if (priority1 == priority2)
{
// QUICK CLAW / CUSTAP - always first
@ -4900,6 +4875,7 @@ static void SetActionsAndBattlersTurnOrder(void)
{
u8 battler1 = gBattlerByTurnOrder[i];
u8 battler2 = gBattlerByTurnOrder[j];
TryChangingTurnOrderEffects(battler1, battler2);
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
@ -4914,7 +4890,7 @@ static void SetActionsAndBattlersTurnOrder(void)
}
}
}
gBattleMainFunc = CheckQuickClaw_CustapBerryActivation;
gBattleMainFunc = CheckChangingTurnOrderEffects;
gBattleStruct->quickClawBattlerId = 0;
}
@ -4932,6 +4908,7 @@ static void TurnValuesCleanUp(bool8 var0)
gProtectStructs[i].banefulBunkered = FALSE;
gProtectStructs[i].quash = FALSE;
gProtectStructs[i].usedCustapBerry = FALSE;
gProtectStructs[i].quickDraw = FALSE;
}
else
{
@ -5083,7 +5060,35 @@ static void TryChangeTurnOrder(void)
}
}
static void CheckQuickClaw_CustapBerryActivation(void)
static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2)
{
u32 ability1 = GetBattlerAbility(battler1);
u32 holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
u32 holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
u32 ability2 = GetBattlerAbility(battler2);
// Battler 1
// Quick Draw
if (ability1 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && RandomPercentage(RNG_QUICK_DRAW, 30))
gProtectStructs[battler1].quickDraw = TRUE;
// Quick Claw and Custap Berry
if (!gProtectStructs[battler1].quickDraw
&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && RandomPercentage(RNG_QUICK_CLAW, GetBattlerHoldEffectParam(battler1)))
|| (holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
gProtectStructs[battler1].usedCustapBerry = TRUE;
// Battler 2
// Quick Draw
if (ability2 == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && RandomPercentage(RNG_QUICK_DRAW, 30))
gProtectStructs[battler2].quickDraw = TRUE;
// Quick Claw and Custap Berry
if (!gProtectStructs[battler2].quickDraw
&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && RandomPercentage(RNG_QUICK_CLAW, GetBattlerHoldEffectParam(battler2)))
|| (holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
gProtectStructs[battler2].usedCustapBerry = TRUE;
}
static void CheckChangingTurnOrderEffects(void)
{
u32 i, battler;
@ -5118,7 +5123,6 @@ static void CheckQuickClaw_CustapBerryActivation(void)
else if (gProtectStructs[battler].quickDraw)
{
gBattlerAbility = battler;
gProtectStructs[battler].quickDraw = FALSE;
gLastUsedAbility = gBattleMons[battler].ability;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
RecordAbilityBattle(battler, gLastUsedAbility);

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@ -15,3 +15,18 @@ SINGLE_BATTLE_TEST("Quick Draw has a 30% chance of going first")
MESSAGE("Foe Wobbuffet used Celebrate!");
}
}
SINGLE_BATTLE_TEST("Quick Draw does not activate 70% of the time")
{
PASSES_RANDOMLY(7, 10, RNG_QUICK_DRAW);
GIVEN {
PLAYER(SPECIES_SLOWBRO_GALARIAN) { Ability(ABILITY_QUICK_DRAW); Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_TACKLE); }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_QUICK_DRAW);
MESSAGE("Foe Wobbuffet used Celebrate!");
MESSAGE("Slowbro used Tackle!");
}
}

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@ -246,7 +246,7 @@ AI_SINGLE_BATTLE_TEST("AI can choose a status move that boosts the attack by two
{
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET) { HP(278); };
PLAYER(SPECIES_WOBBUFFET) { HP(277); };
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_KANGASKHAN) { Moves(MOVE_STRENGTH, MOVE_HORN_ATTACK, MOVE_SWORDS_DANCE); }
} WHEN {

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@ -35,3 +35,17 @@ SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}
SINGLE_BATTLE_TEST("Custap Berry activates even if the opposing mon switches out")
{
GIVEN {
PLAYER(SPECIES_REGIROCK) { HP(1); Item(ITEM_CUSTAP_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { SWITCH(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Regirock can act faster, thanks to Custap Berry!");
}
}

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@ -0,0 +1,21 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItems[ITEM_QUICK_CLAW].holdEffect == HOLD_EFFECT_QUICK_CLAW);
}
SINGLE_BATTLE_TEST("Quick Claw activates 10% of the time")
{
PASSES_RANDOMLY(2, 10, RNG_QUICK_CLAW);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); Item(ITEM_QUICK_CLAW); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Foe Wobbuffet used Celebrate!");
}
}