fix GetAiLogicData logic

This commit is contained in:
ghoulslash 2022-07-05 13:19:03 -04:00
parent ead52e0b48
commit fc81b4cac6

View file

@ -255,8 +255,8 @@ void GetAiLogicData(void)
memset(AI_DATA, 0, sizeof(struct AiLogicData));
if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)
&& !IsWildMonSmart()))
if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
&& !IsWildMonSmart())
return;
// get/assume all battler data