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* Jaizu ran away *
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Eduardo Quezada D'Ottone 2023-01-31 09:07:45 -03:00 committed by GitHub
parent 074e601c1f
commit fcccffce45
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@ -851,7 +851,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId)
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bool32 megaEvo, bool8 trackEnemyPersonality)
{
u32 personalityValue, otId, position, paletteOffset, targetSpecies, personalityValueEnemyParty;
u32 personalityValue, otId, position, paletteOffset, targetSpecies;
const void *lzPaletteData, *src;
void *dst;
@ -879,8 +879,9 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
{
if (trackEnemyPersonality)
personalityValueEnemyParty = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
else
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic(FALSE,
@ -891,8 +892,9 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
else
{
if (trackEnemyPersonality)
personalityValueEnemyParty = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
else
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic(TRUE,
@ -923,10 +925,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, MON_PIC_SIZE);
paletteOffset = OBJ_PLTT_ID(battlerAtk);
if (trackEnemyPersonality)
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValueEnemyParty);
else
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP);