Apply suggestions from code review
* Jaizu ran away *
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1 changed files with 8 additions and 9 deletions
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@ -851,7 +851,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId)
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void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bool32 megaEvo, bool8 trackEnemyPersonality)
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{
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u32 personalityValue, otId, position, paletteOffset, targetSpecies, personalityValueEnemyParty;
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u32 personalityValue, otId, position, paletteOffset, targetSpecies;
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const void *lzPaletteData, *src;
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void *dst;
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@ -879,8 +879,9 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
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if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
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{
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if (trackEnemyPersonality)
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personalityValueEnemyParty = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
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personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
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personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
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else
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personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
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HandleLoadSpecialPokePic(FALSE,
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@ -891,8 +892,9 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
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else
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{
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if (trackEnemyPersonality)
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personalityValueEnemyParty = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
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personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
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personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
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else
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personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
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HandleLoadSpecialPokePic(TRUE,
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@ -923,10 +925,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
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dst = (void *)(OBJ_VRAM0 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
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DmaCopy32(3, src, dst, MON_PIC_SIZE);
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paletteOffset = OBJ_PLTT_ID(battlerAtk);
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if (trackEnemyPersonality)
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lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValueEnemyParty);
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else
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lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
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lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
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LZDecompressWram(lzPaletteData, gDecompressionBuffer);
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LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP);
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