Some constant use in WallyHandleActions

This commit is contained in:
GriffinR 2021-04-03 16:37:00 -04:00
parent b6711441f5
commit fe1b757af5

View file

@ -190,7 +190,7 @@ static void WallyHandleActions(void)
switch (gBattleStruct->wallyBattleState)
{
case 0:
gBattleStruct->wallyWaitFrames = 64;
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
gBattleStruct->wallyBattleState++;
case 1:
if (--gBattleStruct->wallyWaitFrames == 0)
@ -200,7 +200,7 @@ static void WallyHandleActions(void)
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = 64;
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 2:
@ -211,17 +211,17 @@ static void WallyHandleActions(void)
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = 64;
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
BtlController_EmitTwoReturnValues(1, 9, 0);
BtlController_EmitTwoReturnValues(1, B_ACTION_WALLY_THROW, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = 64;
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 4:
@ -230,7 +230,7 @@ static void WallyHandleActions(void)
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(0);
ActionSelectionCreateCursorAt(1, 0);
gBattleStruct->wallyWaitFrames = 64;
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
gBattleStruct->wallyBattleState++;
}
break;