Some constant use in WallyHandleActions
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b6711441f5
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fe1b757af5
1 changed files with 6 additions and 6 deletions
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@ -190,7 +190,7 @@ static void WallyHandleActions(void)
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switch (gBattleStruct->wallyBattleState)
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switch (gBattleStruct->wallyBattleState)
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{
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{
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case 0:
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case 0:
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gBattleStruct->wallyWaitFrames = 64;
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gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyBattleState++;
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case 1:
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case 1:
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if (--gBattleStruct->wallyWaitFrames == 0)
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if (--gBattleStruct->wallyWaitFrames == 0)
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@ -200,7 +200,7 @@ static void WallyHandleActions(void)
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WallyBufferExecCompleted();
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WallyBufferExecCompleted();
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyMovesState = 0;
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gBattleStruct->wallyMovesState = 0;
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gBattleStruct->wallyWaitFrames = 64;
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gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
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}
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}
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break;
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break;
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case 2:
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case 2:
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@ -211,17 +211,17 @@ static void WallyHandleActions(void)
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WallyBufferExecCompleted();
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WallyBufferExecCompleted();
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyMovesState = 0;
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gBattleStruct->wallyMovesState = 0;
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gBattleStruct->wallyWaitFrames = 64;
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gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
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}
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}
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break;
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break;
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case 3:
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case 3:
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if (--gBattleStruct->wallyWaitFrames == 0)
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if (--gBattleStruct->wallyWaitFrames == 0)
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{
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{
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BtlController_EmitTwoReturnValues(1, 9, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_WALLY_THROW, 0);
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WallyBufferExecCompleted();
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WallyBufferExecCompleted();
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyMovesState = 0;
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gBattleStruct->wallyMovesState = 0;
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gBattleStruct->wallyWaitFrames = 64;
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gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
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}
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}
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break;
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break;
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case 4:
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case 4:
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@ -230,7 +230,7 @@ static void WallyHandleActions(void)
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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ActionSelectionDestroyCursorAt(0);
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ActionSelectionDestroyCursorAt(0);
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ActionSelectionCreateCursorAt(1, 0);
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ActionSelectionCreateCursorAt(1, 0);
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gBattleStruct->wallyWaitFrames = 64;
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gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
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gBattleStruct->wallyBattleState++;
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gBattleStruct->wallyBattleState++;
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}
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}
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break;
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break;
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