Change division to explicit shifts for consistency

This commit is contained in:
PokeCodec 2020-09-05 18:13:51 -04:00
parent 3ce29ee7bf
commit fe9ab67063

View file

@ -3556,7 +3556,7 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
u8 position;
u32 position;
if (gBattleControllerExecFlags)
return;
@ -3579,7 +3579,7 @@ static void BattleIntroPrintOpponentSendsOut(void)
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
u8 position;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_OPPONENT_RIGHT;
@ -3608,7 +3608,7 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
#ifdef NONMATCHING
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
u8 position;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_OPPONENT_LEFT;
@ -3781,7 +3781,7 @@ static void BattleIntroPrintPlayerSendsOut(void)
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
u8 position;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_PLAYER_RIGHT;
@ -3813,7 +3813,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
u8 position;
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_PLAYER_LEFT;
@ -5556,14 +5556,16 @@ static void HandleAction_UseItem(void)
break;
case AI_ITEM_CURE_CONDITION:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if ((*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
&& (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E))
if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 1)
{
if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x3E)
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
while (!(*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 1))
{
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) >>= 1;
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
}
@ -5581,7 +5583,7 @@ static void HandleAction_UseItem(void)
while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
{
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) >>= 1;
gBattleTextBuff1[2]++;
}
@ -5597,7 +5599,7 @@ static void HandleAction_UseItem(void)
break;
}
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)];
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))];
}
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}