Commit graph

65 commits

Author SHA1 Message Date
Rachel
b478881fc6
Add in-battle shadows underneath all enemy battlers (#5178)
* Add data to SpeciesInfo entries for in-battle shadows

* Implement sized shadows in the sprite visualizer

* Implement sized shadows in game code

* Show shadows for the lead battler for opponents during their battle anim

* Feedback on shadows, round 1

* Revert removal of Goomy and Sliggoo shadows

* Fixed GEN_3 setting

* Code cleanup + remove pre-processor branches

* Fix bugs with gen-3 configuration branch

* Style corrections, final shadow coordinate adjustments

* Adjustments to Garbodor and Araquanid
2024-09-10 21:27:49 +02:00
AgustinGDLV
9797640dff
Gimmick Refactor (#4449)
* consolidated gimmick checks, triggers, communication, and activation; updated test runner

* fixed improper use of .usableGimmick

* cleaning up battle_dynamax.c, changing function args to u32s

* fixed '#ifdef TESTING' causing errors

* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests

* added support for z-moves in tests, consolidated gimmick fields

* removed ShouldUseMaxMove and .usingMaxMove

* renamed TryChangeZIndicator, updated z move display

* added several z-move tests and fixed various z-move interactions; fixed z-move category calc

* fixed useless battler arg in GetTypeBasedZMove

* added basic test check for bad Z-Move or Mega usage

* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky

* fixed gimmick test logic; fixed damage category override

* fixed mega rayquaza test fail

* consolidated gimmick indicator logic; added graphics to gGimmicksInfo

* removed TeraData struct

* reimplemented AI logic for Z-Moves; no changes

* updated Z-Move and Ultra Burst trigger gfx

* added testrunner check for multiple gimmick use

* fixed duplicate z-move call in test

* reorganized data/graphics/gimmicks.h

* added signature Z-Move ability tests; implemented Guardian of Alola

* fixed bad test update

* fixed Thousand Arrows not affecting Tera Flying; clean-up

* fixed -ate tests

* fixed tera tests

* fixed tera tests really

* fixed last batch of tests

* fixed -ate mega test again

* code review

* code review pt.2

* tweaked CanTera again

* dynamax flag only required for player
2024-06-22 22:25:40 +02:00
AgustinGDLV
536e4a8fb9
fixed psychic type tera icon (#4435) 2024-04-24 18:08:20 +02:00
AgustinGDLV
84a9d4ffcf
Terastallization (#4110)
* wrote foundational terastal tests

* implemented baseline test-only Tera functionality; modified GetBattlerType + STAB calculations, misc. changes to some moves

* added tests and func. for Stellar type, more tests for Tera Blast

* more tests for Stellar type, Conversion fixes, Color Change + Conversion2 future proof

* implemented tera blast, expanded stellar type func., fixed tests

* last set of Tera/Tera Blast tests for checklist, protean fix

* implemented in-battle Terastallization, WIP stellar indicator and tera animation

* fixed bad merge

* expanded NUMBER_OF_MON_TYPES, cut down on TYPE_STELLAR hackiness, added Stellar type to summary

* fixed type indicators

* added tera logic to AI

* implemented code review changes, added B_TERA_ORB_NO_COST

* updated AI to calc damage with Tera when applicable; minor rework to AI gimmick handling

* fixed Tera Blast split choice occuring when not Terastallized

* fixed Tera Blast using Last Respects BP calcs

* added tera type to TrainerMon, code review tweaks
2024-04-24 11:17:46 +02:00
kittenchilly
3fb52b6b0e
Change Frostbite abbreviation from FSB to FRB (#4355)
* Change Frostbite abbreviation from FSB to FRB

* Melted the ice is actually the one used

* Update moves_info.h

* Update moves_info.h

* Update items.h
2024-04-10 09:16:32 +02:00
Eduardo Quezada
92301398bc Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
# Conflicts:
#	asm/macros/battle_script.inc
#	data/battle_anim_scripts.s
#	data/battle_scripts_1.s
#	include/battle.h
#	include/battle_controllers.h
#	include/battle_interface.h
#	include/config/battle.h
#	include/constants/battle.h
#	include/constants/battle_anim.h
#	include/constants/battle_move_effects.h
#	include/constants/battle_string_ids.h
#	include/data.h
#	include/random.h
#	sound/cry_tables.inc
#	src/battle_anim_new.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_interface.c
#	src/battle_main.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/species_info.h
#	src/data/text/move_names.h
#	test/test_runner_battle.c
2023-10-09 16:51:41 -03:00
kittenchilly
48d6fe2e64 Merge branch 'upcoming' into ultraburst 2023-08-26 14:43:31 -05:00
voloved
2a2cd77cf4
Allow Cycling Through Balls in the Last Ball Used Menu (#3039) 2023-08-24 19:23:26 -04:00
kittenchilly
c3a8edae32 Sprites and fixes 2023-08-11 13:36:01 -05:00
AgustinGDLV
aec51b5b04 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax 2023-05-11 20:02:06 -07:00
Bassoonian
d5fb13ca17 Fix status icons 2023-04-26 23:33:22 +02:00
Bassoonian
623e7c5f25 Add Frostbite status 2023-04-22 18:23:08 +02:00
AgustinGDLV
c823e19705 implemented Gigantamax form change 2023-03-11 10:48:21 -08:00
AgustinGDLV
89e778225c dynamax indicator shares palette with alpha/omega 2023-03-11 10:47:23 -08:00
AgustinGDLV
4293dc8a24 not entirely confident implementation of Dynamax indicator 2023-03-10 23:03:51 -08:00
AgustinGDLV
317b52f3f6 added Dynamax trigger sprite 2023-03-10 22:05:23 -08:00
DizzyEggg
306c4565a0 merge 2023-03-06 15:32:28 +01:00
DizzyEggg
d3d99c3f8c alpha omega indicator sprites use the same palete 2023-03-06 15:22:28 +01:00
LOuroboros
db02cd05f6 Purged the bKGD warning once and for all 2023-02-24 02:01:55 -03:00
Jaizu
c6811fb692 Ability popup fixes 2023-01-21 18:12:12 +01:00
Eduardo Quezada
749225ace1 Matching merge from upstream pret
# Conflicts:
#	graphics/interface/menu_info.png
#	include/pokemon.h
#	src/battle_ai_switch_items.c
#	src/battle_anim_mons.c
#	src/battle_anim_water.c
#	src/battle_controller_opponent.c
#	src/battle_gfx_sfx_util.c
#	src/battle_main.c
#	src/battle_pike.c
#	src/battle_script_commands.c
#	src/data/pokemon/species_info.h
#	src/pokemon.c
#	src/pokemon_summary_screen.c
2023-01-20 12:31:54 -03:00
GriffinR
1707f82992 Combine/colorize status graphics 2023-01-13 12:53:08 -05:00
Eduardo Quezada
e0802f13a2 Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pretmerge_20230103
# Conflicts:
#	include/link_rfu.h
2023-01-03 15:40:33 -03:00
SphericalIce
09d20bd634 Rename ball_display_unused_extra 2022-12-26 11:30:12 +00:00
ghoulslash
f2ee9f3ba0 tweak z indicator position relative to healthbox 2022-07-18 09:44:04 -04:00
ghoulslash
18affe8c1a new z move indicator, credits to blackforest 2022-07-18 09:21:59 -04:00
ExpoSeed
f50a406b18 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2022-03-22 12:56:23 -05:00
ultima-soul
86089ce935 Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2022-02-28 22:13:14 -08:00
GriffinR
01af8e877f Move starter choose out of interface/misc 2022-01-11 17:49:08 -05:00
GriffinR
0a78cb5c9e Fix some battle dome graphics names 2022-01-11 10:04:47 -05:00
Eduardo Quezada D'Ottone
221e38ff86
Merge pull request #1957 from ghoulslash/be/ability_popup
Ability Popup Fixes + Longer Ability Names config
2022-01-01 19:39:55 -03:00
ExpoSeed
d6747527da Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2021-12-16 21:44:01 -06:00
ghoulslash
7a7c6afc39 larger ability popup, fix ability name printing/clearing, and config for longer ability names 2021-11-29 12:42:01 -05:00
ultima-soul
3ed51d6d91 Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-11-21 10:40:26 -08:00
GriffinR
41ecae91f8 Label remaining symbols in graphics.c 2021-10-27 13:47:18 -04:00
LOuroboros
d9b8e11a9c Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalReversionBE 2021-10-19 07:47:42 -03:00
GriffinR
d8e65fc4b6 More battle doc, add battle window ids 2021-10-09 03:01:10 -04:00
LOuroboros
91a68cd5db Implemented Primal Reversion 2021-10-09 00:36:41 -03:00
ghoulslash
3f34fec42f change last ball graphic based on config. replace saveblock field with ewram field 2021-09-23 12:03:01 -04:00
froggestspirit
f8a24cdd6f Identify unknown healthbox GFX 2021-09-06 10:42:05 -04:00
ghoulslash
c06029bc72 add last used ball 2021-06-25 13:37:59 -06:00
Evan
348d70b309 z move indicator and some data 2020-11-26 15:56:18 -05:00
DizzyEggg
013f9b6a17 merge wiith masteer and summary screen change 2020-05-29 12:50:54 +02:00
SBird
67e9309415 gfx: fix hpbar_anim.png visual palette 2020-05-01 20:51:29 +02:00
DizzyEggg
b4ac979600 Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2 2019-11-10 12:09:43 +01:00
Marcus Huderle
01e6fb6dd0 Document some battle_bg-related things 2019-11-07 18:24:04 -06:00
DizzyEggg
d0f91a996d Tweak up mega evo 2019-05-02 23:10:01 +02:00
DizzyEggg
7fa55704b2 merge with master 2018-11-30 20:46:09 +01:00
Slawter666
3b501cb470 Document battle ui 2018-11-22 01:10:50 +00:00
DizzyEggg
731ff38067 Ability pop-up functionality is done 2018-09-29 12:47:35 +02:00