Commit graph

93 commits

Author SHA1 Message Date
Alex
76eae8ed00
Decouple Poke Ball ids from item ids (#5560) 2024-10-28 18:03:15 +01:00
Eduardo Quezada
ee9c6d4912 Merge branch '_RHH/master' into _RHH/upcoming 2024-10-17 00:16:01 -03:00
kittenchilly
44bf14e6fd
Add functionality to Poké Flute and Town Map (#5405)
* Add functionality to Poké Flute and Town Map

* Poke flute in-battle

* Address reviews

* Update item_use.c

* Update battle_message.c

* Update battle_script_commands.c

* Update battle_script_commands.c

* Update battle_script_commands.c

* Update battle_script_commands.c

* Update battle_script_commands.c

* Update battle_script_commands.c
2024-10-03 10:52:59 +02:00
Eduardo Quezada
831b394ca1 Merge branch '_pret/master' into _RHH/pr/master/pretSync20240909
# Conflicts:
#	Makefile
#	include/battle.h
#	include/battle_main.h
#	include/battle_util.h
#	include/data.h
#	make_tools.mk
#	map_data_rules.mk
#	src/battle_setup.c
#	src/fieldmap.c
2024-09-11 15:26:14 -03:00
Bassoonian
c1ee43254e Clean up defines lacking spaces 2024-08-15 19:34:56 +02:00
Bassoonian
80e6ca1df0
Converts a bunch of #if to regular conditions (#4071)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-01-26 18:15:45 +01:00
Bassoonian
4c21c85ee2
PLA Items (#3825)
* Add PLA item data

* Add most item sprites

* Incorporate review feedback
2024-01-23 18:24:58 +01:00
LOuroboros
80ffaa5e2c
Raised the limit of max items per stack to 999 (#3923)
* Expanded the amount of max items per stack from 99 to 999

* Set Battle Pyramid Bag stack limit back to 99
This commit exists for archival purposes.
People who may want to set the limit of item stacks in the Battle Pyramid's bag to 999 can refer to its code diff.

* Reintroduced the Battle Pyramid changes through a MAX_PYRAMID_BAG_ITEM_CAPACITY constant

* Gave 3 digit support to the Battle Pyramid's bag

* Rewrote the comment for MAX_PYRAMID_BAG_ITEM_CAPACITY

* Made DebugAction_Give_Item_SelectQuantity use MAX_ITEM_DIGITS

* Ditched BERRY_CAPACITY_DIGITS and BAG_ITEM_CAPACITY_DIGITS

* Removed MAX_BERRY_CAPACITY
No point in keeping it if we're making all item stacks cap at 999.

* Applied review corrections

* Removed pointless local var in DebugAction_Give_Item_SelectQuantity

* Defined a MAX_PYRAMID_ITEM_DIGITS

* Cleaned up some of the functions in which MAX_ITEM_DIGITS is used

Summary:
-Removed pointless local variables in CheckBagHasSpace, AddBagItem, PrintItemQuantity and PrintItemSoldAmount.
-Removed pointless brackets in an if statement of CheckBagHasSpace.
-Initialized the pocket local variable of CheckBagHasSpace from the get go to save a few lines too.

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-14 16:32:38 -03:00
Bassoonian
1662dc3478
Merge branch 'upcoming' into berryexpansion 2023-12-29 14:32:10 +01:00
kittenchilly
1e958ada8c
Add Indigo Disk item data (#3854) 2023-12-28 23:00:34 +01:00
Bassoonian
db0a9484ae Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion 2023-12-23 00:39:10 +01:00
Bassoonian
02ca83cc81
The Indigo Disk Item/Move/Ability ids (#3727)
* Reserve ability ids

* Reserve item ids (base64 encoding for reference)

* Reserve move ids

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-14 16:06:11 +01:00
Bassoonian
e5ac2fe0b1 Clean up pokemon/ball/dex mentions in comments 2023-12-12 19:02:36 +01:00
Bassoonian
4628af3d55 Non-watering mulch effects 2023-11-30 13:34:33 +01:00
Bassoonian
cb245a00c6
Includes older item and move names as variants (#3580)
* Item name variants

* Updated move names

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-11-20 18:35:00 +01:00
Pawkkie
b93dfb9d59
Smarter SwitchAI Mon Choices | HasBadOdds Switch Check (#3253)
* SwitchAI makes much smarter mon choices

* Add HasHadOdds check to ShouldSwitch decision

* Remove early return

* Rework Baton Pass check as per discussion with Alex

* Forgot to adjust a comment

* Don't program before breakfast lol (if / else if fix)

* Switch AI_CalcDamage for AI_DATA->simulatedDmg in HasBadOdds

Thanks Alex! :D

* Typo in a hitToKO comparison

* Remove and replace AI_CalcPartyMonBestMoveDamage and IsAiPartyMonOHKOBy from https://github.com/rh-hideout/pokeemerald-expansion/pull/3146

See https://discord.com/channels/419213663107416084/1144447521960251472 for details

* Major refactor, new struct, switchin considers damage / healing from hazards / status / held item / weather

* Forgot Snow exists and heals Ice Body, haven't played Switch games lol

* (766a1a27a7) Compatibility, use new struct field instead of function call

* Fixing oversight from previous upstream merge

* Improve TSpikes handling to make GetSwitchinHazardDamage more applicable

Small fixes:
- EFFECT_EXPLOSION typo (!= to ==)
- Order of if statements near bestResistEffective
- Spacing of terms in big HasBadOdds if statements

* Forgot to uncomment blocks disabled for debugging what turned out to be vanilla behaviour lol

* Remove another holdover from debugging, sorry :/

* Lastly, undoing my debug trainer

* Type matchup based on species type rather than current type

Suggested by BLourenco on Discord, the idea is that a mon that's had its type affected by a move like Soak will still have moves as though it was its regular typing, and so prioritizing the temporary typing wouldn't be ideal.
https://discord.com/channels/419213663107416084/1144447521960251472/1146644578141736970

* gActiveBattler upcoming merge fixes

* Egg changes part 1

* Egg changes part 2, just need to address EWRAM still

* Move SwitchinCandidate struct to AiLogicData

* Consider Steel type when checking TSpikes

* Comment about CanBePoisoned compatibility

* Changes for Egg's 2nd review

* Put period back in comment, whoops lol

* Latest upcoming merge fixes

* Missed a few u32 updates

* Combine GetBestMonIntegrate functions / flags, some modularization

* Fix merge error

* Make modern fixes

* Two tests done, two to go

* Accidentally pushed reference test, removing it

* Type matchup switching tests

* Tests for defensive vs offense switches

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-11-11 14:37:35 +01:00
kittenchilly
b5f7a51351
Add Teal Mask item, move, and ability data (#3349) 2023-10-08 15:56:09 -03:00
Eduardo Quezada
0d5b00aaf2 Merge remote-tracking branch 'pret/master' into RHH/pr/upcoming/pret_20230829
# Conflicts:
#	README.md
#	data/battle_ai_scripts.s
#	data/battle_scripts_1.s
#	data/maps/BattleFrontier_Lounge7/scripts.inc
#	include/battle_anim.h
#	include/battle_message.h
#	include/constants/items.h
#	src/battle_ai_script_commands.c
#	src/battle_ai_switch_items.c
#	src/battle_anim_throw.c
#	src/battle_anim_utility_funcs.c
#	src/battle_controller_link_opponent.c
#	src/battle_controller_link_partner.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_controller_recorded_opponent.c
#	src/battle_controller_recorded_player.c
#	src/battle_controller_wally.c
#	src/battle_gfx_sfx_util.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/party_menu.h
#	src/data/pokemon/tmhm_learnsets.h
#	src/daycare.c
#	src/field_specials.c
#	src/hall_of_fame.c
#	src/party_menu.c
#	src/pokemon.c
#	src/tv.c
2023-08-31 14:28:01 -04:00
Martin Griffin
912a80e27a
Reference TMs and HMs by move instead of number (#1732) 2023-08-09 10:51:01 -04:00
Salem
78c4d07b23
Add Berserk Gene Item (#2893)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-25 15:03:57 -04:00
AgustinGDLV
2eabcea86e
Battle Item Refactor (#2902)
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
aaghaht
bd54c70020 Add PLA evo items 2023-04-10 10:47:31 +05:30
Bassoonian
e601719c91 Add new PLA form change items 2023-03-24 00:04:08 +01:00
Bassoonian
80d0efae0c Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into rhhupcomingdev 2023-03-23 23:04:23 +01:00
Eduardo Quezada D'Ottone
2658fe32c2
Removed ITEM_HAS_EFFECT (#2840) 2023-03-23 10:02:32 +01:00
Bassoonian
372c6a1afa Add new item variables and defines 2023-03-19 20:55:39 +01:00
Eduardo Quezada
a044774896 Added Gen9 item data and fixed Punching Glove's effect 2023-01-24 16:47:54 -03:00
Eduardo Quezada
68b474c0f0 Merge remote-tracking branch 'pret/master' into RHH/pr/pretmerge_20221007
# Conflicts:
#	include/constants/items.h
#	src/battle_interface.c
2022-10-07 14:52:32 -03:00
GriffinR
1107ff954d Clean up shop.c 2022-09-22 15:08:17 -04:00
Eduardo Quezada D'Ottone
6b414d9555
Apply suggestions from code review
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2022-08-25 22:40:19 -04:00
AgustinGDLV
e204527f43 changed candy item parameters 2022-08-25 15:52:47 -07:00
Eduardo Quezada D'Ottone
02da6cc627 Merge remote-tracking branch 'RHH/item_expansion' into IE_noJadeOrb
# Conflicts:
#	include/graphics.h
#	src/data/graphics/items.h
#	src/data/item_icon_table.h
#	src/data/items.h
#	src/data/text/item_descriptions.h
2022-01-16 18:44:03 -03:00
LOuroboros
5281fe63fc
Update NUM_TECHNICAL_MACHINES 2022-01-08 21:27:29 -03:00
Eduardo Quezada D'Ottone
b25c89f8a1 Removed Redundant Key Stone item 2021-12-31 18:22:23 -03:00
Eduardo Quezada D'Ottone
313df31e7e Removed Jade Orb, since it has no use besides being a key-lock item. 2021-12-31 17:44:03 -03:00
ultima-soul
26f29a04fd Revert "Merge branch 'item_expansion' of github.com:rh-hideout/pokeemerald-expansion into item_expansion_sync"
This reverts commit ac2bcece75, reversing
changes made to 349262ebc3.
2021-12-10 09:41:54 -08:00
ultima-soul
ac2bcece75 Merge branch 'item_expansion' of github.com:rh-hideout/pokeemerald-expansion into item_expansion_sync 2021-12-09 14:16:05 -08:00
LOuroboros
2e67153982 Renamed the Enigma Berries' constants 2021-12-01 22:16:38 -03:00
ultima-soul
a8f9a54787 Merge branch 'master' of github.com:pret/pokeemerald into item_expansion_sync 2021-11-21 10:41:32 -08:00
Eduardo Quezada D'Ottone
ae26a7529c Restored FRLG items 2021-11-11 22:26:58 -03:00
ultima-soul
69e3719f75 Add back TM Case, Bicycle, and Vs. Seeker. Add Poké Radar. 2021-11-09 19:19:48 -08:00
Eduardo Quezada D'Ottone
f3013d8ee9 Standarized Solarbeam into Solar Beam 2021-11-01 18:36:35 -03:00
GriffinR
28a8fe191a Document item menu 2021-08-10 22:13:02 -04:00
ultima-soul
ad8cfda831 Add and rearrange Key Items. 2021-07-06 17:03:46 -07:00
ultima-soul
2d8d38f44c Add TM51 through TM100. 2021-07-05 18:11:57 -07:00
ultima-soul
53e900a643 Rearranged rest of item ids except for Key Items. 2021-07-02 22:43:50 -07:00
ultima-soul
9e0b866f09 Rearranged Poke Ball item ids. 2021-06-18 21:46:20 -07:00
ultima-soul
bca67ac683 Refactor Poke Ball code to not rely on Master Ball being the first item internally. 2021-06-11 18:22:50 -07:00
LOuroboros
0bc8ed59f5 Wings -> Feathers 2021-05-17 21:58:17 -03:00
ultima-soul
7abfe7469a Merge branch 'master' of github.com:pret/pokeemerald into item_expansion_sync 2021-03-23 18:41:53 -07:00