* wrote foundational terastal tests
* implemented baseline test-only Tera functionality; modified GetBattlerType + STAB calculations, misc. changes to some moves
* added tests and func. for Stellar type, more tests for Tera Blast
* more tests for Stellar type, Conversion fixes, Color Change + Conversion2 future proof
* implemented tera blast, expanded stellar type func., fixed tests
* last set of Tera/Tera Blast tests for checklist, protean fix
* implemented in-battle Terastallization, WIP stellar indicator and tera animation
* fixed bad merge
* expanded NUMBER_OF_MON_TYPES, cut down on TYPE_STELLAR hackiness, added Stellar type to summary
* fixed type indicators
* added tera logic to AI
* implemented code review changes, added B_TERA_ORB_NO_COST
* updated AI to calc damage with Tera when applicable; minor rework to AI gimmick handling
* fixed Tera Blast split choice occuring when not Terastallized
* fixed Tera Blast using Last Respects BP calcs
* added tera type to TrainerMon, code review tweaks
* Ogerpon form icons
* Sprigatito family
* Fuecoco family
* Quaxly family
* Lechonk family
* Tarountula family
* Nymble family
* Pawmi family
* Tandemaus family
* Fidough family
* Smoliv family
* Squawkabilly forms
* Nacli family
* Charcadet family
* Tadbulb family
* Wattrel family
* Maschiff family
* Shroodle family
* Bramblin family
* Toedscool family
* Klawf
* Capsakid family
* Rellor family
* Flittle family
* Tinkatink family
* Wiglett family
* Bombirdier
* Finizen family
* Varoom family
* Cyclizar
* Orthworm
* Glimmet family
* Greavard family
* Flamigo
* Cetoddle family
* Veluza
* Dondozo
* Tatsugiri forms
* Annihilape
* Clodsire
* Farigiraf
* Dudunsparce
* Kingambit
* Great Tusk
* Scream Tail
* Brute Bonnet
* Flutter Mane
* Slither Wing
* Sandy Shocks
* Iron Treads
* Iron Bundle
* Iron Hands
* Iron Jugulis
* Iron Moth
* Iron Thorns
* Frigibax family
* Gimmighoul family
* Treasures of Ruin
* Roaring Moon
* Iron Valiant
* Paradox duo
* Walking Wake
* Iron Leaves
* Dipplin
* Poltchageist family
* The Loyal Three
* Ursaluna Bloodmoon
* Revert "Ursaluna Bloodmoon"
This reverts commit 33486816cf.
* Revert "Revert "Ursaluna Bloodmoon""
This reverts commit 2d0e90e51d.
* Oops, out of order :(
* Paldean Tauros breeds
* PLA New Pokemon
* PLA Hisuian Forms
* Archaludon
* Hydrapple
* Gouging Fire
* Raging Bolt
* Iron Boulder
* Iron Crown
* Terapagos forms
* Pecharunt
* Partner Pikachu
* Partner Eevee
* Address reviews
* Arboliva tweak
* Refactor battle mugshots
The battle mugshot transitions have been merged into the one transition id and are now loaded depending on the trainer data.
Two new fields have been added to struct Trainer; mugshotEnabled and mugshotColor. mugshotEnabled is the toggle for loading the mugshot transition when set to TRUE and mugshotColor is the color of the mugshot for that particular trainer.
The Elite Four and Champion have been updated so their mugshots are correctly loaded when you battle them.
A bug has also been fixed where if the player starts on a tile that has an active field effect, the player's sprite will use the palette of the opponent's sprite.
* Added a new folder in src/data named battle_transitions.
The two look ups for the opponent rotation scaling and coords have been put into their own files and added into this new folder.
The coords look up has also been changed to use the struct.
* Fixed errors with modern that were preventing compile
* Added mugshot coords to gTrainerSprites
* Added rotation scales to gTrainerSprites
* Replaced tabs with spaces
* Incorporated comments
* Added battle_transition include back to data.c
* Fixed alignment issues in Mugshots_CreateTrainerPics
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Co-authored-by: pkmnsnfrn <pkmnsnfrn@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>