Eduardo Quezada D'Ottone
6585a62b13
Dynamax Cleanup ( #3435 )
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* Mon animation names
* Moved indicator code so it follows the same standards as the other indicators
* Whitespace
* Fixed modern compile
* Fixed issue that caused Low Key Toxtricity learning Amped moves when Gigantamaxed
2023-10-23 11:39:22 +01:00
Eduardo Quezada
ca101e9952
Updated AI to use non-dynamax HP (Leech Seed, Nightmare, Trap Damage, Hail, Sandstorm
2023-10-15 09:42:56 -03:00
Eduardo Quezada
92301398bc
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
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# Conflicts:
# asm/macros/battle_script.inc
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle.h
# include/battle_controllers.h
# include/battle_interface.h
# include/config/battle.h
# include/constants/battle.h
# include/constants/battle_anim.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# include/data.h
# include/random.h
# sound/cry_tables.inc
# src/battle_anim_new.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/species_info.h
# src/data/text/move_names.h
# test/test_runner_battle.c
2023-10-09 16:51:41 -03:00
AgustinGDLV
e47eca1c5a
mid converting script commands to callnative
2023-05-13 22:07:04 -07:00
AgustinGDLV
aa80e3fd4e
fixed G-Max Wildfire, Max Guard interactions, and reworked changedSpecies
2023-03-26 19:14:33 -07:00
AgustinGDLV
fff0f78c89
fixed Gigantamax and level bugs + lots of clean-up and debug removal
2023-03-25 15:33:50 -07:00
AgustinGDLV
886bee2b90
fixed double HP multiplier application + slapped KNOWN_FAILING on RNG-based tests
2023-03-24 23:11:53 -07:00
AgustinGDLV
2bcfaf8b57
CanDynamax rewrite, level-up + misc. bug fixes
2023-03-24 22:06:09 -07:00
AgustinGDLV
788642347b
added HP-based damage/healing interactions with Dynamax Pokemon
2023-03-21 11:36:04 -07:00
AgustinGDLV
7d70222770
added most Dynamax immunities/interactions + tests + fixed some move selection bugs
2023-03-20 16:40:05 -07:00
AgustinGDLV
4293dc8a24
not entirely confident implementation of Dynamax indicator
2023-03-10 23:03:51 -08:00
AgustinGDLV
317b52f3f6
added Dynamax trigger sprite
2023-03-10 22:05:23 -08:00
AgustinGDLV
06bf934b02
Dynamaxed pokemon now have increased HP
2023-03-10 20:38:17 -08:00
AgustinGDLV
76073fab52
added basic Dynamax-in-battle
2023-03-10 10:20:27 -08:00
AgustinGDLV
ac649a476f
added Gigantamax check + move display and tint when dynamaxed
2023-03-07 19:21:59 -08:00
AgustinGDLV
7c853ef45e
implemented G-Max Sweetness, Overgrowth, One Blow, Rapid Flow, and Finale
2023-02-28 16:37:48 -08:00
AgustinGDLV
da24b717e4
implemented all status1 and status2 G-Max Moves: Befuddle, Volt Crash, Malodor, Stun Shock, Gold Rush, Cuddle, Terror, Meltdown, Smite
2023-02-27 21:26:03 -08:00
AgustinGDLV
05fe62cbab
implemented G-Max Drum Solo, G-Max Hydrosnipe, G-Max Fireball
2023-02-27 12:11:52 -08:00
AgustinGDLV
92c8503869
reorganized max move functionality to remove redundant move effects
2023-02-27 11:54:49 -08:00
AgustinGDLV
a36c35aea1
implemented G-Max Vine Lash, G-Max Wildfire, G-Max Cannonade, G-Max Volcalith
2023-02-26 23:35:36 -08:00
AgustinGDLV
d69de9fb17
added longer 'used move' messages for max moves
2023-02-22 14:18:15 -08:00
AgustinGDLV
87a9150134
added base functionality for max moves
2023-02-21 20:16:25 -08:00
AgustinGDLV
056048daf9
added data for max moves
2022-10-27 13:17:15 -07:00