psf
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fe16a2cdee
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Port pokefirered's Vs. Seeker to pokeemerald (#3256)
* First version of Vs. Seeker
* Update movement.inc
98f7e9978d (r1306721924)
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024
* Update item_use.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401
* Update movement_action_func_tables.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828
* Update event_object_movement.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887
* Update overworld.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396
* Update vs_seeker.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158
* Update vs_seeker.c
Addressed some cleanup comments from SBird
* Update UpdateRandomTrainerRematches
Fixed typo in ClearAllTrainerRematchStates
Fixed types in GetRematchableTrainerLocalId
* Updated UseVsSeekerEffect_2
* Updated UseVsSeekerEffect_3
* Updated UseVsSeekerEffect_4
* Fixed bug that allowed Vs Seeker to be used indoors in correct places
Moved VsSeeker function declarations into header
* Refactored FieldUseFunc_VsSeeker
* Added curly braces to else case in FieldUseFunc_VsSeeker
* renamed data[x] in Task_ResetObjectsRematchWantedState
* Refactored Task_ResetObjectsRematchWantedState
* Refactored VsSeekerResetObjectMovementAfterChargeComplete
* Refactored ResetMovementOfRematchableTrainers
* Refactored GatherNearbyTrainerInfo
* Refactored Task_VsSeeker_3
* CanUseVsSeeker
* Refactored GetVsSeekerResponseInArea
* GetCurVsSeekerResponse refactored
* Cleaned up GetTrainerFlagFromScript
* Gave sensible names to Task_VsSeeker
* Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater
* Renamed UseVsSeeker Functions
* Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned
Removed extra VsSeeker animation code
* Addressed PR feedback
* Fixed issue with building non-modern
* Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId
* Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850
Removed the check to see if a map was not indoors to improve readability
Made IsValidLocationForVsSeeker into a static function
* Added changes in response to Jasper's feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522
* Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392
* Removed ifdef tags around the repo unless needed
b5dc744ced
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2023-11-26 18:58:43 +01:00 |
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GriffinR
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5515e328b2
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Clean up lock/unlock anim movement
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2022-08-12 21:18:10 -04:00 |
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GriffinR
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5d58cdd297
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Fix bunny hoppy typo
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2022-02-28 13:34:39 -05:00 |
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cbt6
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0fe3881961
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Rename WalkInPlaceFastest to WalkInPlaceFaster
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2021-11-05 01:54:34 +08:00 |
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GriffinR
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afb9ff3a40
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Document files with a few remaining symbols
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2021-11-02 18:06:06 -04:00 |
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cbt6
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4cedd2d551
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Rename WalkFastest functions to WalkFaster
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2021-11-03 01:50:53 +08:00 |
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cbt6
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9a1764f83e
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Label some animation index numbers
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2021-10-30 01:37:49 +08:00 |
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GriffinR
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756fad0e61
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Document some event object movement
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2021-04-06 14:34:36 -04:00 |
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SphericalIce
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70ff6c3b84
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Rename 'hidden' Trainers/obj events to 'buried'
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2021-02-14 19:25:23 +00:00 |
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GriffinR
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4c52cf9ed1
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Fix event constant file names
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2019-11-21 14:03:35 -05:00 |
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