* Changed comment method to avoid conflict with Pokemon Expansion.
* Changes the way level up moves are read if it detects either Battle Engine or Pokémon Expansion.
* Support for Battle Engine's spit icon.
more ui, BROKEN atm
type icons in info screen
working topbar
dpad for switching and white mon name
initial working stats screen
additional stats, proper move list array
Working stats screen, all infos in, all icons in, buggy when switching
Fixed sprite bug, proper sprite destruction, works with old compiler
new navigation: info>area>stats
power+accuracy text, change of positions
layout for stats screen, other screen visually broken
new stats layout properly working plus toggle infos
show lvl of LevelUpMove and TM/HM of TMHM_Move
3 dashes for EggMoves and CORRECT icon for TM/HMs pog
improved layout and contest move data!
TutorMoves now available
hold dpad to scroll, pure relieve
search by move code working
6evs, 16 character move names, tripple digit moves, new eduardo layout
working tileset, info screen no correct xy layout for elements yet
new list menu start
new layout working, only missing stats bars
new list, new search
fixed area screen change and fixed "new caught" bug (type icons)
Before, when compiling MultiBootWaitCycles with O3 and MODERN=1, you
might have run into problems during optimizations when the compiler tried
to optimize the function, even if declared NOINLINE.
When rewriting this function as NAKED function, this no longer happens
as the optimizer will treat it as black box and compilation will resume.
- Renamed members and added comments in the TrHillDisplay struct.
- Formatted the trainer hill data to better match the metatile layout its representing.
- Documented the function which uses this data.
Changed the trainer hill data for trainer locations, directions, and ranges from vague unusable numbers into readable data via use of preprocessor macros.