psf
fe16a2cdee
Port pokefirered's Vs. Seeker to pokeemerald ( #3256 )
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* First version of Vs. Seeker
* Update movement.inc
98f7e9978d (r1306721924)
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024
* Update item_use.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401
* Update movement_action_func_tables.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828
* Update event_object_movement.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887
* Update overworld.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396
* Update vs_seeker.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158
* Update vs_seeker.c
Addressed some cleanup comments from SBird
* Update UpdateRandomTrainerRematches
Fixed typo in ClearAllTrainerRematchStates
Fixed types in GetRematchableTrainerLocalId
* Updated UseVsSeekerEffect_2
* Updated UseVsSeekerEffect_3
* Updated UseVsSeekerEffect_4
* Fixed bug that allowed Vs Seeker to be used indoors in correct places
Moved VsSeeker function declarations into header
* Refactored FieldUseFunc_VsSeeker
* Added curly braces to else case in FieldUseFunc_VsSeeker
* renamed data[x] in Task_ResetObjectsRematchWantedState
* Refactored Task_ResetObjectsRematchWantedState
* Refactored VsSeekerResetObjectMovementAfterChargeComplete
* Refactored ResetMovementOfRematchableTrainers
* Refactored GatherNearbyTrainerInfo
* Refactored Task_VsSeeker_3
* CanUseVsSeeker
* Refactored GetVsSeekerResponseInArea
* GetCurVsSeekerResponse refactored
* Cleaned up GetTrainerFlagFromScript
* Gave sensible names to Task_VsSeeker
* Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater
* Renamed UseVsSeeker Functions
* Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned
Removed extra VsSeeker animation code
* Addressed PR feedback
* Fixed issue with building non-modern
* Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId
* Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850
Removed the check to see if a map was not indoors to improve readability
Made IsValidLocationForVsSeeker into a static function
* Added changes in response to Jasper's feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522
* Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392
* Removed ifdef tags around the repo unless needed
b5dc744ced
2023-11-26 18:58:43 +01:00
Eduardo Quezada D'Ottone
6fec0e4dd1
Ported TheXaman's latest changes to the Debug Menu ( #2815 )
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* Added option for generating incrementing pokemon in pc boxes
# Conflicts:
# src/debug.c
* added submenu arrows, increased menu high to full screen
# Conflicts:
# src/debug.c
* combined flags and vars into one submenu
# Conflicts:
# src/debug.c
* added new window to flags/vars showing the current state and added submenu indicator
# Conflicts:
# src/debug.c
* added alligned arrows for debug submenus
# Conflicts:
# src/debug.c
* used {CLEAR_TO X} instead of manual spaces
# Conflicts:
# src/debug.c
* renamed gDebugText to proper sDebugText
# Conflicts:
# src/debug.c
* added Fill submenu, added fill function for PC items and all bag pockets @LOuroboros
# Conflicts:
# src/debug.c
* put cheat start into utility
# Conflicts:
# src/debug.c
* put fill submenu into main menu
# Conflicts:
# src/debug.c
* tiny fix
* renaming and reordering
# Conflicts:
# src/debug.c
* Added reset pokedex flags for @AsparagusEduardo
* made flag toggle list dynamic
# Conflicts:
# src/debug.c
* initial battle debug menu WIP
# Conflicts:
# src/debug.c
# src/wild_encounter.c
* fix visual bug
* added battle start
# Conflicts:
# include/debug.h
# src/battle_ai_script_commands.c
* Added faster way to add initial movesets to mon
* Added waiting music for the slow box filling
* Simplified the call to scripts
* Simplified debug scripts
* Disabled Battle Test for now
* Fixed personality on fast PC fill being always 0
* Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT
* Added missing return TRUE
* Sets nickname
* Changed how GetSpeciesName to how it's used upstream
---------
Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 09:17:03 +02:00
Eduardo Quezada D'Ottone
e791cf90ad
Merge tag 'pretmaster' into BE_pretmerge2
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# Conflicts:
# data/battle_anim_scripts.s
# include/battle_anim.h
# include/battle_controllers.h
# include/battle_interface.h
# include/battle_main.h
# include/battle_setup.h
# include/constants/battle_anim.h
# include/constants/battle_string_ids.h
# src/battle_ai_switch_items.c
# src/battle_anim_fire.c
# src/battle_anim_normal.c
# src/battle_controllers.c
# src/battle_dome.c
# src/battle_gfx_sfx_util.c
# src/battle_interface.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/pokemon.c
2022-07-15 12:58:46 -04:00
GriffinR
5e6d8a77e4
Document some generic argument names
2022-05-31 14:34:25 -04:00
ultima-soul
5bab9474dc
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-03-22 23:08:19 -07:00
GriffinR
9e59581220
Document object lock and some trainer approach
2021-01-26 04:42:18 -05:00
Aaron B-D
b83a87c8e8
Added scripted double wild battles
2020-10-19 14:47:32 -04:00
DizzyEggg
0066640a1e
Merge with master
2020-07-27 14:51:39 +02:00
GriffinR
72edc46ab6
Document unk_transition
2020-07-02 15:45:37 -04:00
DizzyEggg
108f6b711f
Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2
2020-02-23 10:58:26 +01:00
DizzyEggg
9e3d5672e6
Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2
2019-12-23 16:40:21 +01:00
GriffinR
db8a5c6c2b
Merge branch 'master' into fix-eventobj
2019-12-15 11:47:27 -05:00
GriffinR
cc9b923dc2
More pokenav match call documentation
2019-12-06 02:35:08 -05:00
GriffinR
7034f59c14
Rename EventObj to ObjEvent
2019-11-21 00:14:40 -05:00
DizzyEggg
183b714ff1
Merge with master and fix web moves
2019-04-05 12:43:44 +02:00
Phlosioneer
9f44ebc5cd
Automatically calculate REMATCH_TABLE_ENTRIES
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Uses the standard C way of calculating the length of an enum.
2019-04-02 07:28:30 -05:00
Phlosioneer
6916f09cd5
Expand MatchCallStruct defs, use REMATCH_* enum
2019-04-02 07:28:30 -05:00
DizzyEggg
180aa839c4
Fix conflicts
2018-12-09 13:12:02 +01:00
DizzyEggg
6068495619
Document trainer battle scripts ( #430 )
2018-12-07 16:50:56 -06:00
DizzyEggg
ad67f4f26f
Merge with master and REQ arguments
2018-12-02 22:05:23 +01:00
Melody
bad5323642
cleans up trainer battle scripts
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* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
DizzyEggg
cc635c5e6d
Custom wild multi battles functionality
2018-11-24 17:31:45 +01:00
DizzyEggg
539b05ff73
Begin working on custom multi battles
2018-11-24 01:02:02 +01:00
DizzyEggg
ef11706dc7
Begin wild double battles
2018-10-14 22:37:07 +02:00
Marcus Huderle
aa9a45c16f
Rebrand 'map object' and 'field object' to 'event object'
2018-06-11 19:11:48 -05:00
DizzyEggg
646664ff29
battle setup file is decompiled
2017-12-01 21:25:13 +01:00
DizzyEggg
a2a17bba92
more work on wild encounter
2017-11-17 17:50:07 +01:00
Diegoisawesome
f1b6358047
Port/decomp scrcmd
2017-10-12 02:06:19 -05:00
DizzyEggg
729f4e10ed
start decompiling battle2
2017-10-01 01:12:42 +02:00