* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.
Note:
-Keep an eye on Task_LearnedMove.
* Reintroduced move names
Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.
* Updated GetBattleMoveName to handle Z-Move Names
Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
-The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.
* Fixed a couple of expanded move names
* Removed zMoveName variable of struct BattleMove and extended the name variable's size
* Ditched no longer used MOVE_NAME_LENGTH constant
* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.
* Fixed U-turn's name
* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.
* Introduced a union for Move/Z-Move names in the struct BattleMove
* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.
* Removed deprecated GetZMoveName and GetMaxMoveName
* Reintroduced mention to gMoveNames in sGFRomHeader
* Fixed move names and ported move descriptions
* Fused the struct ContestMove into the struct BattleMove
* Removed no longer used Z_MOVE_NAME_LENGTH constant
* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names
* Reintroduced the contest parameters for Pokémon moves
* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.
* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.
* Removed empty lines separating battle params from contest params in gMovesInfo
* Renamed MovesInfo to MoveInfo
* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.
* Renamed GetBattleMoveName to GetMoveName
* Added a comment pointing out that the shared move descriptions are shared move descriptions
* Re-aligned one of the escape characters of CHECK_MOVE_FLAG
* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake
* Applied Eduardo's adjustments
* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting
* Updated Pursuit test after merge
* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY
---------
Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Rename gItems to gItemsInfo
* Rename gAbilities to gAbilitiesInfo
* Just fixing up my bad merge
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Fixes Emergency Exit when hp is restored over tag out range
* Update test/battle/ability/emergency_exit.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER
* Added EFFECT_BLIZZARD
* Helping the IDE a little
* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves
* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding
* Removed EFFECT_FRUSTRATION hardcoding
MOVE_SELF_DESTRUCT
* Cleaned up sPoints_MoveEffect
* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding
* Fixed compile
Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
* Added five ability flags
Omitted duplicate flags that are basically "can't copy" (Role Play, Receiver, Entrainment, Skill Swap), didn't bother adding Neutralizing Gas flag,
* Mold Breaker and Trace
* Gastro Acid, Simple Beam, Worry Seed
Decided to keep the Simple Beam/Worry Seed functions
* Entrainment done
* Skill Swap
* Doodle/Role Play + flag descriptions
Also adjusted Doodle test
* Wandering Spirit, Mummy, Neutralizing Gas
Neutralizing Gas really only needs to check for other mons with Neutralizing Gas, otherwise unsuppressable abilities are handled separately.
* Renamed flags
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
* Change Ivy Cudgel to be based on Ogerpon form rather than held item
* Update ivy_cudgel.c
* Address reviews
* Update test/battle/move_effect/ivy_cudgel.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>