Commit graph

10 commits

Author SHA1 Message Date
Eduardo Quezada
1fc712f153 Merge remote-tracking branch '_pret/master' into RHH/pr/upcoming/pret_20231210
# Conflicts:
#	Makefile
#	data/battle_scripts_1.s
#	gflib/malloc.c
#	gflib/malloc.h
#	include/battle.h
#	ld_script.ld
#	ld_script_modern.ld
#	src/battle_ai_script_commands.c
#	src/battle_main.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/pokemon/species_info.h
#	src/pokemon.c
2023-12-10 13:27:09 -03:00
Icedude907
e5ac2a103e Incorporate review changes 2023-11-24 10:25:39 +13:00
Icedude907
a0bf504bc1 Linkerscript now tracks RAM/ROM usage 2023-11-12 15:24:10 +13:00
Martin Griffin
412f6f5352
Separate build directory for tests and TESTING define (#3002)
* Separate build directory for tests and TESTING define

* fixup! Separate build directory for tests and TESTING define

* fixup! Separate build directory for tests and TESTING define

* fixup! Separate build directory for tests and TESTING define
2023-05-31 09:38:37 -04:00
Martin Griffin
76f02774ea Detect memory leaks in tests
Can use KNOWN_LEAKING; to specify that a test is known to leak memory.

The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
2023-04-20 20:35:22 +01:00
Eduardo Quezada
8a68596b64 Removed free macro 2022-09-16 20:36:44 -03:00
Eduardo Quezada
e412ec30a0 Removed calloc macro 2022-09-16 20:34:22 -03:00
Eduardo Quezada
63156b4398 Removed malloc macro 2022-09-16 20:24:26 -03:00
GriffinR
602855ea99 Document frontier pass 2021-07-31 13:28:08 -04:00
PikalaxALT
306ce048ad Move gflib srcs and headers to gflib subdir 2019-09-08 21:07:54 -04:00
Renamed from include/alloc.h (Browse further)