* consolidated gimmick checks, triggers, communication, and activation; updated test runner
* fixed improper use of .usableGimmick
* cleaning up battle_dynamax.c, changing function args to u32s
* fixed '#ifdef TESTING' causing errors
* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests
* added support for z-moves in tests, consolidated gimmick fields
* removed ShouldUseMaxMove and .usingMaxMove
* renamed TryChangeZIndicator, updated z move display
* added several z-move tests and fixed various z-move interactions; fixed z-move category calc
* fixed useless battler arg in GetTypeBasedZMove
* added basic test check for bad Z-Move or Mega usage
* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky
* fixed gimmick test logic; fixed damage category override
* fixed mega rayquaza test fail
* consolidated gimmick indicator logic; added graphics to gGimmicksInfo
* removed TeraData struct
* reimplemented AI logic for Z-Moves; no changes
* updated Z-Move and Ultra Burst trigger gfx
* added testrunner check for multiple gimmick use
* fixed duplicate z-move call in test
* reorganized data/graphics/gimmicks.h
* added signature Z-Move ability tests; implemented Guardian of Alola
* fixed bad test update
* fixed Thousand Arrows not affecting Tera Flying; clean-up
* fixed -ate tests
* fixed tera tests
* fixed tera tests really
* fixed last batch of tests
* fixed -ate mega test again
* code review
* code review pt.2
* tweaked CanTera again
* dynamax flag only required for player
* Split Pokémon Object Events from Following Pokémon functionality
* Renamed follower pngs and palettes
* Define renames
* Reorder configs
* Renaming: SpeciesInfo fields, macros and palettes.
* Set TYPE_MYSTERY as type 0
* Remove redundant TYPE_NONE
* Moved Gen 1-3 type damage categories to gTypesInfo
* Set TYPE_NONE as 0 instead
* Grouped type info to a single file
* Fixed sTypeEffectivenessTable static name
* Adjusted MON_DATA_TERA_TYPE to account for shift in type IDs
* oops, missed the extern
* Moved Tera Type RGB values to gTypesInfo
* Fixed Tera Type test
* Added option test feature to set IVs
* Hidden Power type test
* Tera Type safeguard in givemon
* Removed isHiddenPowerType for a future PR that refactors Hidden Power
* Review changes
* PLA footprints
* Gen 9 Starters
* Gen 9 Cross Gen Evos
* Question mark
* Gen 9 regular mons
* Gen 9 Paradox mons
* Gen 9 legendaries and mythicals
* Past gen mon footprint changes
* A bunch of sprite fixes
- New Basculin Blue and White animations to fix their entry animations
- New Xerneas Neutral entry animation derived from its Active form animation
- Recolored Iron Hands and Iron Bundle back sprites
* Requested changes
* Updated Mega Mewtwo Y sprite to fix transparent eye pixel
* Updated Keldeo Resolute sprite to a two framed animation
* Updated Keldeo Resolute sprite to increase definition to facial features
* Improved Keldeo Resolutes second frame to match BW2 original & changed front animation
* Added Meloetta Pirouette front anim
* Updated Meloetta Pirouette anim frame to a dip