kittenchilly
c8aac3407e
Merge branch 'upcoming' into overworldsnow
2023-08-29 21:02:33 -05:00
kittenchilly
d540eccbb1
Merge branch 'upcoming' into ultraburst
2023-08-29 16:17:35 -05:00
DizzyEggg
44acd287f1
solve conflicts
2023-08-29 10:41:05 +02:00
DizzyEggg
6ae1ba10da
fix conflicts
2023-08-28 13:55:45 +02:00
kittenchilly
37f6685949
Merge branch 'upcoming' into overworldsnow
2023-08-27 14:51:57 -05:00
kittenchilly
48d6fe2e64
Merge branch 'upcoming' into ultraburst
2023-08-26 14:43:31 -05:00
voloved
2a2cd77cf4
Allow Cycling Through Balls in the Last Ball Used Menu ( #3039 )
2023-08-24 19:23:26 -04:00
LOuroboros
9d6953cc63
Removed the sTMHMMoves array and made TMs/HMs read moves from their secondaryId item field ( #3243 )
...
* Deleted sTMHMMoves array, TMs/HMs read moves from their secondaryId item field now
The unused "registrability" variable has been removed in order to preserve the size of the gItems array after turning the secondaryId variable into a u16.
* Made ItemIdToBattleMoveId return ITEM_NONE if an item that is not a TM/HM is passed through it
* Renamed IsMoveHm to IsMoveHM
2023-08-21 12:49:17 +01:00
DizzyEggg
9cf5376c96
use GetBattlerParty in LoadMonSprite
2023-08-21 09:43:01 +02:00
kittenchilly
a79898f1b1
Make fog cause misty terrain
2023-08-20 13:51:48 -05:00
kittenchilly
0ad3919f22
Fix overworld snow weather
2023-08-19 01:40:31 -05:00
Eduardo Quezada
d3333812dd
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/cleanup/customTrainer
2023-08-17 17:52:28 -04:00
kittenchilly
3435c590c9
Merge branch 'upcoming' into ultraburst
2023-08-12 18:58:38 -05:00
Eduardo Quezada
09fc48461f
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# test/battle/move_flags/three_strikes.c
# test/move_flag_strike_count.c
# test/move_flag_three_strikes.c
# test/powder_moves.c
# test/status1.c
2023-08-12 16:31:44 -04:00
Eduardo Quezada D'Ottone
d62c0d6d51
Organized tests into subfolders ( #2822 )
2023-08-12 20:00:15 +01:00
kittenchilly
5e8caa8d45
Merge branch 'upcoming' into ultraburst
2023-08-12 12:36:11 -05:00
kittenchilly
2b27b0bf00
Constants
2023-08-12 12:30:36 -05:00
Eduardo Quezada
952bacd858
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# .github/ISSUE_TEMPLATE/01_battle_engine_bugs.yaml
# .github/ISSUE_TEMPLATE/02_battle_ai_issues.yaml
# .github/ISSUE_TEMPLATE/04_other_errors.yaml
2023-08-11 17:50:28 -04:00
Philipp AUER
59da940283
Refactor damage formula to match Gen5+ ( #3196 )
...
* [battle, damage] refactor damage formula to match gen5+
* [test] use exact values for dry skin, swarm tests
* fixup: assume stats for dry-skin, swarm tests
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-11 16:28:38 -04:00
Eduardo Quezada
f026b51b48
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/cleanup/customTrainer
...
# Conflicts:
# src/battle_main.c
# src/battle_tower.c
# src/match_call.c
2023-08-11 11:41:44 -04:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
DizzyEggg
f72ec368fc
improve switching with ai bad moves
2023-08-08 12:55:47 +02:00
DizzyEggg
1fb42e4497
Sticky web / Court Change / Mirror Armor tests + small fixes ( #3160 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: Martin Griffin <martin.griffin@algosport.co.uk>
2023-08-07 10:27:57 -04:00
Alex
8ee3a3c5bb
solve conflics
2023-08-07 14:25:30 +02:00
DizzyEggg
ce18df46e6
replace global usage of gActiveBattler in controller files
2023-08-07 12:51:58 +02:00
DizzyEggg
b8ba6139cb
health bar update
2023-08-07 10:29:02 +02:00
DizzyEggg
546b0c7e97
handle move anim
2023-08-07 09:26:03 +02:00
DizzyEggg
e8d6c99e6d
more controllers work
2023-08-07 01:05:09 +02:00
DizzyEggg
ef8024d8c5
draw trainer pic
2023-08-06 21:50:59 +02:00
DizzyEggg
a9483c361b
trainer intro ball throw
2023-08-06 12:41:36 +02:00
DizzyEggg
ffb0e20049
hide show party status summary
2023-08-05 23:27:56 +02:00
DizzyEggg
18db0cb3b7
controller string
2023-08-05 22:41:13 +02:00
DizzyEggg
f9e131b6ac
fix recorded, exp update the same for player partner
2023-08-05 21:34:17 +02:00
DizzyEggg
0b4c1aa275
more work on controllers
2023-08-05 20:42:19 +02:00
DizzyEggg
1793b9e1da
more controller functions
2023-08-05 14:11:25 +02:00
DizzyEggg
a505cd7fb9
simplify the get mon set mon data functions more
2023-08-05 12:53:14 +02:00
DizzyEggg
cbebdf044a
handle se, bgm and fainting cry
2023-08-05 12:13:50 +02:00
DizzyEggg
5a8b6c18ef
ball throw and start removing empty controller functions
2023-08-05 11:05:37 +02:00
DizzyEggg
c72bb27325
faint animation
2023-08-04 22:15:39 +02:00
DizzyEggg
7360a4a18a
up to return mon to ball
2023-08-04 17:29:29 +02:00
DizzyEggg
7ba8a0216f
more work on controllers
2023-08-04 13:42:40 +02:00
ghoulslash
a0dd77dd41
Improve AI switching, so it doesn't get killed on switch-in ( #3146 )
2023-08-04 07:34:58 -04:00
DizzyEggg
cc30d2fb53
start removing duplicate controller functions
2023-08-04 12:10:38 +02:00
Philipp AUER
7d8bcce9a5
Optimize sprite.c ( #3175 )
2023-08-03 15:57:04 +03:00
Martin Griffin
b3295d1cfb
Reverted BattleMove power to u8 ( #3187 )
2023-08-02 12:20:11 +01:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
...
* [battle, anim] woodhammer animation overhaul
* squashme: timings
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada D'Ottone
54816816a0
Fixed null dereferencing errors with -fanalyzer on modern ( #3165 )
2023-07-31 14:49:08 -04:00