Commit graph

366 commits

Author SHA1 Message Date
BiffaloXIII
8b80a54a7a
Removed footprint field when P_FOOTPRINTS is FALSE (#3925) 2024-01-04 21:54:03 +01:00
Nephrite
ab75ad6d02
Ability flags update (#3886)
* Added five ability flags

Omitted duplicate flags that are basically "can't copy" (Role Play, Receiver, Entrainment, Skill Swap), didn't bother adding Neutralizing Gas flag,

* Mold Breaker and Trace

* Gastro Acid, Simple Beam, Worry Seed

Decided to keep the Simple Beam/Worry Seed functions

* Entrainment done

* Skill Swap

* Doodle/Role Play + flag descriptions

Also adjusted Doodle test

* Wandering Spirit, Mummy, Neutralizing Gas

Neutralizing Gas really only needs to check for other mons with Neutralizing Gas, otherwise unsuppressable abilities are handled separately.

* Renamed flags
2024-01-01 15:03:34 +01:00
Bassoonian
a32e2ccc88
Move Ability AI scores to gAbilities (#3862)
* Ability refactor

* Adds abilities to RHH rom header

* Move Ability Ratings to gAbilities

* Add previously unknown ai ratings

---------

Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-12-30 23:07:18 +01:00
Bassoonian
6bc0bf9f8b
Ability refactor (#3861)
* Ability refactor

* Adds abilities to RHH rom header

---------

Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2023-12-29 14:25:24 +01:00
Bassoonian
872ddf32c6
The Indigo Disk Moves (#3704)
* Draft Indigo Disk move data

* Add basic defines (flags, targets and priority missing)

* Update move flags

* Temper Flare is Stomping Tantrum

* Forgot to push, please squash :D

* Fix failing tests
2023-12-28 12:21:52 +01:00
Martin Griffin
3ad66028e9
Backwards-compatible BoxPokémon Refactor (#3438)
* Check progress in non-battle PARAMETRIZEd tests

* Overworld Script Tests

* Backward-compatible BoxPokemon Refactor

Reuses space that contains zeros to provide space for:
- HP/status in the box
- 12-character nicknames
- Up to 63 PokéBalls
- Shininess separate from PID
- Hidden Nature
- Hyper Training
- Dynamax Level
- Gigantamax Factor
- Terastallization Types
- Shadow

Implements:
- OW_PC_HEAL to switch between Gen7- and Gen8+ behavior
- Nature Mints
- Dynamax Candy
- Hyper Training commands (canhypertrain/hypertrain)
- Gigantamax Factor commands (hasgigantamaxfactor/togglegigantamaxfactor)
- Terastallization Type on the summary screen
- Prevents Gigantamax Factor Pokémon from evolving into a species without a Gigantamax form

* fixup! Backward-compatible BoxPokemon Refactor

* displaydexinfo fix from Jasper
2023-12-27 17:48:17 +01:00
Nephrite
1708c80200
Removed ALWAYS_CRIT, renamed critBoost (#3779)
Replaced ALWAYS_CRIT with an alwaysCriticalHit flag to account for the fact that in earlier generations, there is no crit stage at which crits are guaranteed. Renamed critBoost to criticalHitStage (at Edu's prompting). Reorder .criticalHitStage defines in battle_moves.h to be aligned with struct order.
2023-12-20 16:16:02 +01:00
Eduardo Quezada D'Ottone
442620cf6b
Renamed Battle Move "Split" to the proper "Category" (#3774) 2023-12-20 10:08:26 +01:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) (#3575)
* Unified EFFECT_RECOIL

Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle

* BattleMove struct change

Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit

* Critrate field added

Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT

* Just a little define

Makes clear that critBoost = 3 means ALWAYS CRIT

* Added a proper recoil field

Just to make it unambiguous and flexible - can finally have a move with 69% recoil.

* Fixed AI damage calculation for multi-strike moves

* Fixes + removed unused effects

* Tests fixes

Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...

* Minor fixes

* Minor tweaks

* Fixed move effects

* recoil tests

---------

Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
LOuroboros
ed3e944870
Added a GetSpeciesPreEvolution function and fixed EVO_NONE value (#3696) 2023-12-11 13:54:34 -03:00
Martin Griffin
ee1fb1d454
SpeciesInfo tests (#3688)
* Remove unnecessary const

* Test that species ID tables are shared between all forms

* Use P_FAMILY_MELTAN

* Test that form change tables contain only IDs in form species tables

* Fix isPrimalReversion typo

* Test form change targets have appropriate species flags

* Fix #3689
2023-12-11 13:54:20 +01:00
Eduardo Quezada
ce7fe75ac1 Merge branch 'RHH/upcoming' into RHH/pr/upcoming/pret_20231210
# Conflicts:
#	src/data/pokemon/species_info.h
2023-12-10 13:49:55 -03:00
Eduardo Quezada
1fc712f153 Merge remote-tracking branch '_pret/master' into RHH/pr/upcoming/pret_20231210
# Conflicts:
#	Makefile
#	data/battle_scripts_1.s
#	gflib/malloc.c
#	gflib/malloc.h
#	include/battle.h
#	ld_script.ld
#	ld_script_modern.ld
#	src/battle_ai_script_commands.c
#	src/battle_main.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/pokemon/species_info.h
#	src/pokemon.c
2023-12-10 13:27:09 -03:00
Eduardo Quezada D'Ottone
2a329cacf7
Fixed non-HGSS dex showing 4 digits in list when National Dex is disabled (#3655) 2023-12-08 16:18:00 +01:00
Eduardo Quezada D'Ottone
4adc2dcb16
Species Simplifier™ - Part 3 (#3562)
* Added SpeciesInfo fields

# Conflicts:
#	include/pokemon.h

* Added missing comments

* Renamed gigantamax to isGigantamax

* Converted species flags to agbcc bit flags

* Added padding after flags

* Pikachu form config

* Dex text

* Reordered Paradox flag

* Missing Pikachu ifdef comments

* Moved P_GEN_x_POKEMON settings to the species_families file

* Gen 1 Dex entries

* Renamed file to species_enabled.h

* Prevent Pokémon from evolving if their evolution is disabled

* Prevent Pokémon from being affected by Eviolite if their evolution is disabled

* Prevent Pokémon offspring if they're disabled

* Corrected imprementation of evolution prevention

It could potentially overwrite items by accident

* Cross-evo configs

* Gen 2 dex entries

* Changed cry table to use assignable IDs

# Conflicts:
#	include/pokemon.h

* Form table pointers

* Beginning support for moving data to gSpeciesInfo

* Pokédexes reads text from gSpeciesInfo

* Reading species names from gSpeciesInfo

* Fixed erroneous copy-paste

* Moved Bulbasaur to Raichu Family data do gSpeciesinfo

* Added female pic sizes

* Macros for Front, Back, Palette and Learnsets

* Sandshrew to Dugtrio Families

* Obtains Height/Weight from gSpeciesInfo

* Read category from gSpeciesInfo

* Removed unused data from pokedex_entries.h

* Moved Gen 1 data to gSpeciesInfo

* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs

* Moved Gen 3 data to gSpeciesInfo

* Moved Gen 4 data to gSpeciesInfo

* HGSS dex properly shows form sprites

* Fixed data type for GetSpeciesHeight/Weight

* Reading Pokédex Size data from gSpeciesInfo

* Cleaned up mon graphic decompression function

* Reading Front Pics gSpeciesInfo

* Reading Back Pics gSpeciesInfo

* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct

* Reading palettes from gSpeciesInfo

* Reading animation delay from gSpeciesInfo

* Fixed Pokémon Debug Menu not reading animation delay

* Reading front anim Id from gSpeciesInfo

* Reading back anim Id from gSpeciesInfo

* Reading Animation Frames from gSpeciesInfo

* Reading Icon Sprites from gSpeciesInfo

* Reading Icon Palette IDs from gSpeciesInfo

* Reading Footprints from gSpeciesInfo

* Reading Mon Pic sizes from gSpeciesInfo

* Separate mon pic sizes for female mon

* Reading Level Up Learnsets from gSpeciesInfo

* Reading Teachable Learnsets from gSpeciesInfo

* Reading National Dex Number from gSpeciesInfo

* Reading Enemy Mon Elevation from gSpeciesInfo

* Reading Evolutions from gSpeciesInfo

* Reading form table from gSpeciesInfo

* Fixed button label inconsistency in pokémon debug menu

* Reading form change table from gSpeciesInfo

* Removed need to define mon graphics in include/graphics.h

* Reordered mon graphics by family

* Fixed National dex number offset

* gFrontierBannedSpecies now checks IsSpeciesEnabled

* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst

* Gen 3 & 4 family toggles for dex entries

* Fixed missing Mr. Rime data

* Gen 1 dex descriptions as compound strings

* Gen 2 dex descriptions as compound strings

* Gen 3 dex descriptions as compound strings

* Gen 4 dex descriptions as compound strings

* Fixed compile in agbcc

* Moved Gen 5 data to gSpeciesInfo

* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)

* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES

* Fixed capitalization for front pic anims

* Fixed `CanEvolve`

* Moved Gen 6 data to gSpeciesInfo

* Gen 7 without macros

* Gen 8 without macros

* Gen 9 without macros

* Fixed Gen 9 sound data

* Finished moving Gen 7 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Ultra Necrozma is now included in the fusion forms define

* Cries are now properly excluded from the rom when disabling species

* Removed P_GEN_x_POKEMON from form_change_tables.h

* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting

* Added P_NEW_EVOS_IN_REGIONAL_DEX setting

* Automatic ASSUMPTION_FAIL when used species are disabled

* Finished moving Gen 8 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Expanded Alcremie macro

* Finished moving Gen 9 data in macros (by Alex)

* Fixed missing data for Komala and Marshadow

* Form species id tables use family toggles + added missing Ursaluna form species id table

* Fixed Genesect palettes

* Fixed Flabébé family graphics

* Fixed Minior Graphics

* Fixed missing Calyrex data

* Family toggles in mon graphcis (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed missing Ogerpon data

* Ordered Level Up Learnsets (missing toggles)

Also added White Basculin learnset

* Added more Minior synonyms

* Fixed enamorus order

* Reordered teachable learnsets

* Removed sSpeciesXXX level up learnsets + reordered

* Removed unneeded assumes

* Removed unused extra animations

* Family toggles in mon level up learnsets (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed Phione graphics inclusion

* Family toggles for Teachable Learnsets

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Ordered Front Pic Anims

* Family toggles for front pic animations

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS dex incorrectly showing the wrong mon when catching it

* Family toggles for Egg Moves + reodered

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS not checking for null footprints

* Review changes

* Fixed Female difference mon not using their macros

* Fixed Alcremie Macro

* Fixed compile error when disabling the Bulbasaur family

* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly

* Re-added missing Egg graphical data

* Fixed crash during the Birch Intro when Lotad is disabled

* Renamed PALLETE to PALETTES

* Removed extra spacing for YOffsets

* Fixed compile when only disabling cross-gen evolutions

* Added Tera Forms define (Ogerpon and Terapagos)

* Fixed Necrozma macro

* Removed .noFlip = FALSE

* Fixed dex number in summary screen for forms when nat dex is disabled

* Fixed Paldean form paths

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-08 15:05:10 +01:00
psf
493478e94b
Added support for XY's Sky Battles (#2950)
* Original implementation from Phlayne

* Moved Sky Battle Flag / Var into a config

* Optimized existing code and fixed existing bugs

Added error message for when sky battle var and flag are not set
Merged CanDoSkyBattle and PrepareSkyBattle into one special

* Added compatibility for Gen7+

* Commented out Volt Crash from banned moves

* Cleaned up debug scripts from testing

* Fixed bug where player did not white out even if they had no healthy Pokémon and only an egg
Zeroed out both Sky Battle configs

* Removed extra include from src/field_specials.c
Removed extra line break in src/battle_script_commands.c

* Added FLAG_DISABLED_IN_SKY_BATTLE
Added FLAG_DISABLED_IN_SKY_BATTLE to appropriate moves

* Changed DoesSkyBattleCancelCurrentMove to look at move flags

* Fixed alignment and spacing in battle_moves.h

* Added FLAG_DISABLED_IN_SKY_BATTLE to Sticky Web

* Added FLAG_DISABLED_IN_SKY_BATTLE to Steel Roller

* Disabled the ability to change Battle Terrain when Sky Battle is happening
Stopped Ceaseless Edge from spawning Spikes when Sky Battle is happening
Added B_SKY_BATTLE_STRICT_MECHANICS config

* Fixed bug with SKY_BATTLE_STRICT_MECHANICS where conditions were not consistently being applied

* Add rulesVariants to the BattleStruct
Added skyBattle check in AllocateBattleResources

* Replaced B_FLAG_SKY_BATTLE checks with rulesVariants.skyBattle checks

* Fixed debug script

* Reverted include/config/battle.h

* Fixed spacing and placement of functions

* Fixed debug script omission
Fixed bug where Spikes did not set from Ceaseless Edge and Stone Axe

* Added FLAG_DISABLED_IN_SKY_BATTLE to Psychic Terrain

* Addressed DizzyEgg PR feedback

* Forgot a file in last commit

* Addressed feedback from DizzyEggg

* Address Lunos' PR feedback

* Update specials.inc

Added an empty line at the end of data/specials.inc

* Fixed spacing

* Apply suggestions from code review

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Updated skyBattleBanned and HandleBattleVariantEndParty to use correct names

* Removed STRICT_MOVES and STRICT_MECHANICS

* Fixed minor spacing issues with merge

* Merged in upcoming

* Implemented feedback from Jasper
5da6117d1b

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-11-26 16:59:44 +01:00
kittenchilly
b6ff973f38
Add support for legendary fusion (#3274)
* Legendary Mon Fusion Evolution Compatibility Added

Kyurem, Calyrex, and Necrozma Fusions have been implemented, however, the animation for the the process is incomplete, the party menu screen needs to be updated while the screen is whited out and it has proved beyond me right now. Smh

* Added Fusion Move Prompts

Handles cases for learning the fusion moves from the other fused mon and deleting the move when you unfuse (plus learning confusion (well a set choice in the data struct) if there are no moves left after deleting one)

* Fix Bug With Fusion Mon Move Learning

If the main fusion came after the fused mon in the party order it would try to teach the move to the next member in the party

* Apply suggestions from code review

Co-authored-by: LOuroboros <lunosouroboros@gmail.com>

* Fix build

* Fix fusion items being used up

* Fixed animations

* RefreshPartyMenu

* Apply suggestions from code review

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Apply suggestions

* Update form_change_tables.h

* Fix animation and simplify fusion tables

* Fix party full message

* Remove trailing whitespaces

* Update party_menu.c

* Update party_menu.c

* Make IsFusionMon better

* Apply suggestions from code review

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

---------

Co-authored-by: TeamAquasHideout <jonathonheddings@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-23 22:59:51 +01:00
kittenchilly
85e75a72c6
Update affection mechanics to gen 8+ (#3495)
* Update affection mechanics to gen 8+

* Update battle.h

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-14 21:29:38 +01:00
kittenchilly
33a0fdbbc6
Add new move flags and update all flags for every move (#3425)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00
Eduardo Quezada
644fba2db1 Gigantamax Flag 2023-10-10 17:37:18 -03:00
Eduardo Quezada
9144b36ac1 Merge remote-tracking branch 'pret/master' into RHH/upcoming
# Conflicts:
#	include/graphics.h
#	src/anim_mon_front_pics.c
#	src/data/graphics/pokemon.h
#	src/data/pokemon/level_up_learnsets.h
#	src/data/pokemon/pokedex_text.h
#	src/data/pokemon_graphics/still_front_pic_table.h
#	src/wild_encounter.c
2023-09-26 08:13:49 -03:00
kittenchilly
4a3ee0db7f
Implement Exp Charm and unevolved Exp multipliers + Exp formula fixes (#3301)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-14 15:37:57 -03:00
citrusbolt
d31b168522 Add blockBoxRS field to struct BoxPokemon 2023-09-05 06:17:10 -06:00
DizzyEggg
a7615f9649 remove almost all usage of active battler 2023-08-30 11:21:10 +02:00
LOuroboros
9d6953cc63
Removed the sTMHMMoves array and made TMs/HMs read moves from their secondaryId item field (#3243)
* Deleted sTMHMMoves array, TMs/HMs read moves from their secondaryId item field now
The unused "registrability" variable has been removed in order to preserve the size of the gItems array after turning the secondaryId variable into a u16.
* Made ItemIdToBattleMoveId return ITEM_NONE if an item that is not a TM/HM is passed through it
* Renamed IsMoveHm to IsMoveHM
2023-08-21 12:49:17 +01:00
Martin Griffin
b3295d1cfb
Reverted BattleMove power to u8 (#3187) 2023-08-02 12:20:11 +01:00
Eduardo Quezada
f94efa94e1 Merge branch 'RHH/master' into RHH/upcoming 2023-08-02 01:18:07 -04:00
Martin Griffin
0e5c78aeb6 Merge remote-tracking branch 'pret/master' into 'rhh/master' 2023-07-25 19:49:18 +01:00
Martin Griffin
b53cca1a06
Declarations for 2- and 3-argument GetMonData (#1756)
* Type-safe GetMonData/GetBoxMonData

* Comments
2023-07-24 09:57:37 -04:00
Eduardo Quezada D'Ottone
6fec0e4dd1
Ported TheXaman's latest changes to the Debug Menu (#2815)
* Added option for generating incrementing pokemon in pc boxes

# Conflicts:
#	src/debug.c

* added submenu arrows, increased menu high to full screen

# Conflicts:
#	src/debug.c

* combined flags and vars into one submenu

# Conflicts:
#	src/debug.c

* added new window to flags/vars showing the current state and added submenu indicator

# Conflicts:
#	src/debug.c

* added alligned arrows for debug submenus

# Conflicts:
#	src/debug.c

* used {CLEAR_TO X} instead of manual spaces

# Conflicts:
#	src/debug.c

* renamed gDebugText to proper sDebugText

# Conflicts:
#	src/debug.c

* added Fill submenu, added fill function for PC items and all bag pockets  @LOuroboros

# Conflicts:
#	src/debug.c

* put cheat start into utility

# Conflicts:
#	src/debug.c

* put fill submenu into main menu

# Conflicts:
#	src/debug.c

* tiny fix

* renaming and reordering

# Conflicts:
#	src/debug.c

* Added reset pokedex flags for @AsparagusEduardo

* made flag toggle list dynamic

# Conflicts:
#	src/debug.c

* initial battle debug menu WIP

# Conflicts:
#	src/debug.c
#	src/wild_encounter.c

* fix visual bug

* added battle start

# Conflicts:
#	include/debug.h
#	src/battle_ai_script_commands.c

* Added faster way to add initial movesets to mon

* Added waiting music for the slow box filling

* Simplified the call to scripts

* Simplified debug scripts

* Disabled Battle Test for now

* Fixed personality on fast PC fill being always 0

* Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT

* Added missing return TRUE

* Sets nickname

* Changed how GetSpeciesName to how it's used upstream

---------

Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 09:17:03 +02:00
Eduardo Quezada D'Ottone
43ad1a4d3b
Unified multi-strike move flags (#3126)
* Unified twoStrikes and threeStrikes flags into strikeCount

* Decreased strikeCount max from 255 to 15.
2023-07-18 09:07:14 +02:00
SonikkuA-DatH
6382640f8a
Castform, Cherrim Sun, Spinda, and Spheal Graphical Tweaks (#3127)
* Casrform graphics. Palette changes, edited backs, and 2 Frame anims

* Castform Graphics

* Cherrim graphics, and Castform redefinitions

* Spheal and Spinda Graphic edits. Spheal mouth adjustment, Spinda 2 frame and palette

* Revised Spinda Spot drawing function, removed tabs

* Animations for Castform forms, Spinda, Cherrim Sun, and Spheal set

* Spacing

* Forgot shiny pal. Fixed

* Delete .vs directory

* remove vs ref
2023-07-14 11:45:40 -04:00
Eduardo Quezada
240f41fc58 Reverted BattleMove power to u8
Nothing was using it, despite what the comment suggested
2023-07-14 10:53:40 -04:00
Eduardo Quezada
3aaa89ce71 Changed all instances of gSpeciesNames so that it uses GetSpeciesName 2023-07-07 14:37:51 -04:00
Eduardo Quezada
adfc0af372 Mon graphics are now loaded depending on their availability
- If it has a female sprite/palette, it's loaded.
- If it the species is enabled and it has a sprite/palette, it's loaded.
- Otherwise, load the SPECIES_NONE graphics.
2023-07-07 14:36:30 -04:00
ghoulslash
1a53154324
Beat Up AI Damage Calc (#3104)
* add specific AI dmg calc for new beat up

* beat up ai calc optimizations

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-07-05 20:59:42 +02:00
Eduardo Quezada D'Ottone
1fa9a05470
Convert move flags and bans into GCC bitfields (#2952)
* Slicing moves to new bitfield

* Wind moves to new bitfield

* Two-strike moves to new bitfield

* Forgot to add flagTwoStrikes to battle_moves.h

* Removed "flag" from field names

* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER

* Airborne moves

* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE

* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE

* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c

* FLAG_SOUND

* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER

* FLAG_DMG_MINIMIZE

* Cleanup

* FLAG_STAT_STAGES_IGNORED

* Updated Pollen Puff's ballistic flag

* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST

* thaw

* FLAG_THREE_STRIKES

* FLAG_IRON_FIST_BOOST

* FLAG_RECKLESS_BOOST

* FLAG_HIGH_CRIT

* Removed empty flags

* Moves that fail when called by Me First + added missing Shell Trap

* Moves that fail when Gravity is active

* Better names for banned fields

* Moves that fail when called by Instruct

* Cleanup

* Contact Moves + Fixed Wandering Spirit skipping contact checks

* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.

* Simplified B_MOVE_FLAGS configs

* FORBIDDEN_METRONOME

* Renamed hitsPastSubstitute to ignoresSubstitute

* FORBIDDEN_PARENTAL_BOND

* Struggle uncallable by Metronome

* FORBIDDEN_MIMIC

* FLAG_KINGS_ROCK_AFFECTED

* Made a single config for move flags

* Macro for checking move flags

* FLAG_MAGIC_COAT_AFFECTED

* Fixed HasMagicCoatAffectedMove

* FLAG_SNATCH_AFFECTED

* Removed unused EFFECT_FLINCH_MINIMIZE_HIT

* Fixed Stench/King's Rock interaction

* Removed sMovesNotAffectedByStench in favor of checking move effects

* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT

* Changed Gen2 configs to less than Gen 3

* FORBIDDEN_SLEEP_TALK

* Cleanup

* Inverted FLAG_MIRROR_MOVE_AFFECTED

* FLAG_SHEER_FORCE_BOOST

* Ordered

* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT

* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field

* Fixed Triple Arrows test
2023-07-03 10:01:59 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff (#3063)
* Removed gCastformFrontSpriteCoords

* Removed sCastformElevations and IsCastformForm

* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct

* Scrubbed unused BS commands

* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants

* Removed redundant function in Pokémon Debug menu

* Removed handling in animation scripts

* Removed gBattleMonForms

* Reduced MAX_MON_PIC_FRAMES to 2

* Removed Castform/Cherrim makefile stuff

* Fixed weather form change tests not checking species.

* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Eduardo Quezada D'Ottone
84aed50c5b
Manually port daycare expansion to modern standards (#2963) 2023-05-06 21:03:05 -04:00
ghoulslash
8cce130643
Add Frostbite status (#2942) 2023-05-01 09:45:47 -04:00
Bassoonian
acf4529d8b Allow Egg Move transfer for non-eggs 2023-04-30 11:25:48 +02:00
Bassoonian
a561c6da6a Add config to Frostbite & allow it to be inflicted 2023-04-22 23:14:49 +02:00
Eduardo Quezada
3888b10769 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/form_change_tables.h
2023-03-27 10:55:38 -03:00
Eduardo Quezada D'Ottone
2658fe32c2
Removed ITEM_HAS_EFFECT (#2840) 2023-03-23 10:02:32 +01:00
Eduardo Quezada
4625a46748 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_interface.c
#	src/battle_main.c
#	src/battle_script_commands.c
#	src/battle_util.c
2023-03-07 11:26:33 -03:00
Eduardo Quezada
9917f5cc8b Merge remote-tracking branch 'pret/master' into RHH/sync/pret_20230303
# Conflicts:
#	Makefile
#	include/constants/pokemon.h
#	include/pokemon.h
#	make_tools.mk
#	src/battle_ai_script_commands.c
#	src/battle_controllers.c
#	src/battle_main.c
#	src/battle_script_commands.c
#	src/party_menu.c
#	src/pokemon.c
#	src/trade.c
#	src/trainer_pokemon_sprites.c
2023-03-03 11:00:50 -03:00
GriffinR
ec89e519f9
Merge pull request #1858 from AsparagusEduardo/pret/doc/fateful
Rename eventLegal to modernFatefulEncounter
2023-02-28 11:48:34 -05:00
Eduardo Quezada
90021f3be6 Removed zMovePower field in gBattleMoves in favor of a function. 2023-02-27 23:49:43 -03:00
Eduardo Quezada
079ca8ab29 Renamed MON_DATA_SPECIES2 to MON_DATA_SPECIES_OR_EGG for clarification 2023-02-24 07:53:02 -03:00
Eduardo Quezada
f4f8ab6ee9 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange 2023-02-16 17:06:49 -03:00