Eduardo Quezada
|
ca101e9952
|
Updated AI to use non-dynamax HP (Leech Seed, Nightmare, Trap Damage, Hail, Sandstorm
|
2023-10-15 09:42:56 -03:00 |
|
Eduardo Quezada
|
92301398bc
|
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle.h
# include/battle_controllers.h
# include/battle_interface.h
# include/config/battle.h
# include/constants/battle.h
# include/constants/battle_anim.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# include/data.h
# include/random.h
# sound/cry_tables.inc
# src/battle_anim_new.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/species_info.h
# src/data/text/move_names.h
# test/test_runner_battle.c
|
2023-10-09 16:51:41 -03:00 |
|
AgustinGDLV
|
e47eca1c5a
|
mid converting script commands to callnative
|
2023-05-13 22:07:04 -07:00 |
|
AgustinGDLV
|
aa80e3fd4e
|
fixed G-Max Wildfire, Max Guard interactions, and reworked changedSpecies
|
2023-03-26 19:14:33 -07:00 |
|
AgustinGDLV
|
fff0f78c89
|
fixed Gigantamax and level bugs + lots of clean-up and debug removal
|
2023-03-25 15:33:50 -07:00 |
|
AgustinGDLV
|
886bee2b90
|
fixed double HP multiplier application + slapped KNOWN_FAILING on RNG-based tests
|
2023-03-24 23:11:53 -07:00 |
|
AgustinGDLV
|
2bcfaf8b57
|
CanDynamax rewrite, level-up + misc. bug fixes
|
2023-03-24 22:06:09 -07:00 |
|
AgustinGDLV
|
788642347b
|
added HP-based damage/healing interactions with Dynamax Pokemon
|
2023-03-21 11:36:04 -07:00 |
|
AgustinGDLV
|
7d70222770
|
added most Dynamax immunities/interactions + tests + fixed some move selection bugs
|
2023-03-20 16:40:05 -07:00 |
|
AgustinGDLV
|
4293dc8a24
|
not entirely confident implementation of Dynamax indicator
|
2023-03-10 23:03:51 -08:00 |
|
AgustinGDLV
|
317b52f3f6
|
added Dynamax trigger sprite
|
2023-03-10 22:05:23 -08:00 |
|
AgustinGDLV
|
06bf934b02
|
Dynamaxed pokemon now have increased HP
|
2023-03-10 20:38:17 -08:00 |
|
AgustinGDLV
|
76073fab52
|
added basic Dynamax-in-battle
|
2023-03-10 10:20:27 -08:00 |
|
AgustinGDLV
|
ac649a476f
|
added Gigantamax check + move display and tint when dynamaxed
|
2023-03-07 19:21:59 -08:00 |
|
AgustinGDLV
|
7c853ef45e
|
implemented G-Max Sweetness, Overgrowth, One Blow, Rapid Flow, and Finale
|
2023-02-28 16:37:48 -08:00 |
|
AgustinGDLV
|
da24b717e4
|
implemented all status1 and status2 G-Max Moves: Befuddle, Volt Crash, Malodor, Stun Shock, Gold Rush, Cuddle, Terror, Meltdown, Smite
|
2023-02-27 21:26:03 -08:00 |
|
AgustinGDLV
|
05fe62cbab
|
implemented G-Max Drum Solo, G-Max Hydrosnipe, G-Max Fireball
|
2023-02-27 12:11:52 -08:00 |
|
AgustinGDLV
|
92c8503869
|
reorganized max move functionality to remove redundant move effects
|
2023-02-27 11:54:49 -08:00 |
|
AgustinGDLV
|
a36c35aea1
|
implemented G-Max Vine Lash, G-Max Wildfire, G-Max Cannonade, G-Max Volcalith
|
2023-02-26 23:35:36 -08:00 |
|
AgustinGDLV
|
d69de9fb17
|
added longer 'used move' messages for max moves
|
2023-02-22 14:18:15 -08:00 |
|
AgustinGDLV
|
87a9150134
|
added base functionality for max moves
|
2023-02-21 20:16:25 -08:00 |
|
AgustinGDLV
|
056048daf9
|
added data for max moves
|
2022-10-27 13:17:15 -07:00 |
|